Jimcrimson/2e mortal martial arts
Mortal Martial Arts (MMA)
Jim Crimson
this page is not finished
When I read about MMAs on this wiki I was very excited by the idea.
I have made several of my own, here is the 1st
Five Stones Style
Five Stones Style is based on Goju Ryu Karate, who's motto is "take 10 punches to deliver 1". In Real Life Goju train by being hit with sticks while they practice katas.
This style allows the use of "martial arts" weapons if you have a minimum melee equal to the charms martial arts minimum. Any armor is allowed, but shields are not. To use this MMA, you may choose to also use a houserule, which follows -
forceful blow : may not flurry or use multiple action charms with this attack modifier. Make a single attack, look at the rate of the attack used, each attack from the rate that was not used adds 1 damage (not normally combinable with fierce blow). This still effects your Dodge DV as if you had made each attack, but does not effect your parry DV. A punch normally has a rate of 3, if you choose to only make a single punch attack then the base damage becomes 2B but you loose 3 dodge DV and 1 parry DV
Note 1: This is meant to simulate planting your body, lining up and placing one solid shot... so that's why the Dodge DV is effected. Note 2:I instituted this rule in part to encourage less flurries - I wanted to give players who took up less of our game time rolling dice a reward so they could keep us with the guys who would roll 5 attacks :)
Charms
all attacks in this style are considered forceful, no charm in this tree will work on an attack that is not forceful. Take 10 punches to deliver 1 Skill Mins martial arts 2
You have learned that throwing the correct punch or kick at the precise moment of opening allows you to do more damage than throwing lots of punches and kicks that don't find an opening.
forceful blow - +1 damage
power stance - martial arts 2, endurance 2 prereq - take 10 while aiming, +1 soak, no using dodge DV - may not move more than essence yards between rounds rooted limbs - martial arts 2, endurance 3 prereq power stance while aiming, +2 vs knockdown and knockback - may not move more than essence yards between rounds mighty forceful blow martial arts 3 prereq rooted limbs powerful or rooted stunt, +2 damage, +1 to knockdown possibility smother the fire - martial arts 3 awairness 2 prereq, mighty forceful blow 1 willpower awareness turns may block leathal bonebreaking understanding - martial arts 4, athletics 2 1 willpower prereq- smother may do lethal damage felling blow - martial arts 4, athletics 3 prereq- bonebreaking add fierce blow to forceful blow power block martial arts 5, endurance 4 prereq - felling blow cost 1 willpower if you block, you may make an attack against the limb which attacked
5 powers stance - martial arts 5, endurance 5 prereq - power block
+1 to all soaks if you do not use your dodge DV, this stacks with power stance. this charm is considered enlightening