CrownedSun/XenchuBarrai

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Xenchu Barrai

History and Stuff

He, like, kicks ass and stuff. And invented a style! More to come later.

Character Sheet

NAME						NATURE
Xenchu Barrai					Traditionalist
CONCEPT						HOMELAND
Martial Arts Master				the Lap; South
ASPECT						EXALTATION
Child of Pasiap (Earth)				Chosen by Sifu

--------------------------------ATTRIBUTES---------------------------------------
PHYSICAL			SOCIAL				MENTAL
Strength	3		Charisma	3		Perception	4
Dexterity	5		Manipulation	2		Intelligence	3
Stamina		4		Appearance	2		Wits		4

--------------------------------ABILITIES----------------------------------------
AIR			[[CrownedSun/EARTH]]/				FIRE
Linguistics	**		Awareness	****	[[CrownedSun/Athletics]]/	****
Lore		***		Craft			[[CrownedSun/Dodge]]/		*****
Occult		*		Endurance	****		Melee		**
Stealth		**		Martial Arts	*****		Presence	***
Thrown				Resistance	****		Socialize	

WATER				WOOD				SPECIALITIES
Brawl				Archery				Martial Arts:  Fist (+1 acc), Kick (+1 acc, +3 speed, +1 rate)
Bureaucracy	**		Medicine	***		Dodge:  Other Martial Artists (x2)
Investigation		[[CrownedSun/Performance]]/	***		Survival: Deserts (x3)
Larceny				Ride		*
Sail		*		Survival	**

LINGUISTICS:	Flametongue; Old Realm, Low Realm
---------------------------------------------------------------------------------
TEMPERS				ESSENCE		****		VIRTUES
---------------------------------------------------------------------------------
Willpower	8		Personal:	12		Compassion	***
x x x x x | x x x - -		xxxx				Conviction	**
				Periphereal:	32	
				XXxx
GREAT CURSE			Committed:			Temperance	****
Earth/Temperance		0/12 Pers; 0/32 Peri		Valor		****

Anima Banner:	A harsh sandstorm, twirling around you like a dust devil.

---------------------------------------------------------------------------------
				COMBAT STATISTICS
---------------------------------------------------------------------------------
Inituative:	9			Soak (L/B):	(2/4)	Mobility:	-1
ARMOR:	Excp. Buff Jacket <4/5>		       w/ Armor (6/9)	Fatigue:	2

>>>			REST		EASE		ACTIVE
ESSENCE REGAIN		14/hour		10/hour		6/hour

HEALTH LEVELS	0	1		2		5	Incapacitated
  ((/*xX))	/	/////		/////		/	/
---------------------------------------------------------------------------------
			PERSONAL WEAPONS
---------------------------------------------------------------------------------
WEAPON			DAMAGE		ACC	DEFENSE		RATE	SPEED
Excp. Staff		11B (+8B)	+3 (13)	+3 (13)		3	+8 (17)
Fist			3B (+0B)	+2 (12)	+2 (12)		5	+0 (9)
Kick			6B (+3B)	+2 (12)	-3 (7)		4	+0 (9)

WEAPON			DAMAGE		ACC	RANGE		RATE

---------------------------------------------------------------------------------
			CHARM DESCRIPTIONS
---------------------------------------------------------------------------------
Charms					page #	type		cost
Ox-Body Technique (x3)			DB.195	Special		None
Five-Dragon Fortitude			DB.197	Reflexive	1 mote per 2B/1L soak
Five-Dragon Blocking Technique		DB.197	Simple		4 motes, 1 willpower (one scene)
Five-Dragon Claw			DB.198	Supplemental	1 mote
Five-Dragon Force Blow			DB.198	Simple		2 motes
Five-Dragon Form			DB.199	Simple		5 motes (one scene)
Five-Dragon Fist			DB.199	Simple		6 motes, 1 willpower, 1 health level
Five-Dragon Invulnerability		DB.199	Reflexive	5 motes, 1 willpower
Five-Draogn Wrath			DB.199	Extra Action	1 mote/attack, 1 health level
Dune-Running Gust			Wiki/1	Reflexive	1 mote
Strength-Sapping Forge Wind		Wiki/1	Supplemental	4 motes
The Wind Slips Away			Wiki/1	Reflexive	3 motes
Elusive Wind Form			Wiki/1	Simple		5 motes (one scene)
Uncatchable Wind Prana			Wiki/1	Reflexive	3 motes
Mela's Relentless Fury			Wiki/1	Supplemental	2 motes
Dancing Wind Strike			Wiki/1	Simple		6 motes, 1 willpower
Howling Sirocco Assault			Wiki/1	Supplemental	4 motes/attack, 1 willpower
Strength of Stone Technique		DB.200	Simple		2 motes/person (one scene)
Impervious Skin of Stone Meditation	DB.200	Simple		1 mote per 2B/2L soak (one scene)

Effortlessly Rising Flame		DB.202	Reflexive	1 mote
Falling Star Manuever			DB.202	Supplemental	1 mote/two dice
Fiery Prowess				DB.204	Supplemental	1 mote/two dice
Threshold Warding Stance		DB.204	Reflexive	1 mote
Flickering Candle Meditation		DB.205	Reflexive	1 mote/two dice
Safety Among Enemies			DB.206	Reflexive	3 motes

COMBOs
<15xp>; Five Dragon Wrath, Howling Sirocco Assault, and Mela's Relentless Fury.
<13xp>; Dancing Wind Strike, Mela's Relentless Fury, and Five-Dragon Force Blow.
<12xp>; Howling Sirocco Assault, Mela's Relentless Fury, and Falling Star Manuever.
<10xp>; Dancing Wind Strike, and Mela's Relentless Fury.
<8xp>; Mela's Relentless Fury, and Five-Dragon Force Blow.
<8xp>; Dancing Wind Strike, and Strength-Sapping Forge Wind
<7xp>; Mela's Relentless Fury, and Falling Star Manuever
<6xp>; Strength-Sapping Forge Wind, and Five-Dragon-Force Blow

BACKGROUNDS		value	notes
Allies			**	Martial Arts Master's, throughout the South, mostly Outcastes like yourself.
Contacts		****	Caravan Masters, other guards, and some merchants.  Lots of martial artists.
Followers		****	Twenty five students, in various degrees of potential, to your school.
Manse			***	A level three Earth Manse, in the South.
Resources		***	A young poor Caravan Guard...turned Martial Arts sifu of the South.  Wooo!