Coik/SStats

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Ledaal Catala Serotan

Aspect : Air

Nature : Explorer

Experience : 0/130 (as of January 6th, 2006)

Attributes

Strength : 3, Dexterity : 4, Stamina : 3

Charisma : 2, Manipulation : 3, Appearance : 2

Perception : 3, Intelligence : 5, Wits : 3

Abilities

Athletics : 3, Awareness : 3, Archery : 1, Dodge : 4, Endurance : 1, Investigation : 3, Linguistics : 3, Lore : 4, Martial Arts : 4, Melee : 1, Occult : 4, Performance : 1, Presence : 1, Resistance : 1, Ride : 1, Socialize : 2, Stealth : 3, Survival : 1, Thrown : 1.

Specialties : Mind Reading (Awareness).

Aspect abilities : Linguistics, Lore, Occult, Stealth, Thrown. Favored abilities : Investigation, Dodge, Martial Arts.


Background

Resources : 3 (dynastic stipend), Artifacts : 4 (Wings of the Raptor, Lightning Chain, Jade collar of dawn’s cleansing light), Manse : 3 (Windhands gemstone, Gemstone of Surface Thought, Gem of Night Vision), Mentor : 1 (Ledaal Catala Gamam), Breeding : 3, Knowledge : 2.

Charms

Terrestrial Circle Sorcery : Type : Simple, Cost : 1 Willpower. Enables casting of one sorcery spell.

Flickering Candle Meditation : Type : Reflexive, Cost : 1 mote per two dice (+elemental surcharge). Adds to one dodge dice pool.

Five-Dragon Fortitude : Type : Reflexive, Cost : 1 mote per 2B or 1L (+elemental surcharge). Soaks the damage from one attack.

Five-Dragon Blocking Technique : Type : Simple, Cost : 4 motes, 1 Willpower (+elemental surcharge). Grants permanent essence in bonus dice to all parries or grants reflexive parries at permanent essence dice pool for one scene.

Elemental Concentration Trance : Type : Simple, Cost : 5 motes, 1 Willpower. Compacts a week's worth of learning into a single day.

Element Empowerment Meditation : Type : Simple, Cost : 1+ Willpower. Regain (Lore) motes per spent Willpower.

Distracting Breeze Meditation : Type : Simple, Cost : 1m per 2 successes per target. Cannot spend more than permanent Essence in motes. Adds successes to Dex+Stealth rolls for a scene. Targets can be changed within the duration.

Scent of Crime Method : Type : Simple, Cost : 2m (+elemental surcharge). For one scene, character can spot the character with the most guilt in sight. Requires a Manipulation+Investigation roll.

Ox-Body Technique : Type : Permanent, Adds one -1 and one -2 health levels.


Spells

Ritual of Elemental Empowerment : Cost : 30 motes. Ritual takes from sunrise till noon. Empowers a single mundane item with the power of one element. Effect varies.

Infallible Messenger : Cost : 10 motes. Summons Cherub that can travel very fast to deliver spoken message (max of a few minutes).

Demon of the First Circle : Cost : 20+ motes. Ritual takes from sundown to midnight. Summons a demon of the first circle to serve the sorcerer.

Death of Obsidian Butterflies : Cost : 15 motes. 100 yards long spray of obsidian shards. Perception+Occult roll to attack (+ perm Ess in auto successes). 8L base damage.

Disguise of the New Face : Cost : 20 motes. Changes the appearance of a subject permanently.

Fugue of Truth : Cost : 10 motes. Requires a ritual - meditating for 1 hour in a lightless, soundless place. Caster enters a trance (similar to being stunned) until any roll is botched, caster is wounded or the trance is left voluntarily. While in the trance, the caster adds 4 dice to Perception roll involving magical deception, 3 dice to Perception rolls involving non-magical lies and 2 dice to rolls to determine the purpose of enchanted artifacts.


Thaumaturgy

(Gracious gift from the storyteller of a Knowledge background at rating 2 to simulate Heptagram training)

Science : Geomancy 2

Arts : Art of warding specialty : Demons


Virtues

Compassion : 2, Temperance : 1, Conviction : 4, Valor : 3.

Virtue flaw : Become fixated with dreams of the future, ignoring cries of the present.


Misc stats

Permanent Essence : 3 Personal : 13 Peripheral : 31(23 after commitment) Commited : 8

Willpower : 7

Health levels : 0/-1/-1/-1/-2/-2/-2/-4/ Unconscious

Soak : Basic : 3B/1L With armor and necklace : 7L/8B

Dodge Pool : 8 (14 when Wings of the Raptor are activated)


Weapon stats

Lightning Chain : Speed 14, Accuracy 8*, Damage 8L or 8B, Parry 12*

Self Bow : Speed 7, Accuracy 5, Damage 5L.

Water knife (varies, depending on size and shape)

  • = +6 when in flight with Wings of the Raptor


Possessions

Water-empowered clothing (can change appearance for 1 mote or 1 willpower)

Fire-empowered underclothes (can keep user warm for 1 mote per day)

Earth-empowered chain shirt (5L/3B soak, no mobility penalty, fatigue 1)

Wings of the Raptor : a feathered cloak. For 10 motes, transforms into a large pair of wings and grants the following powers : Fly at 5 times running speed, +6 dice to all dexterity rolls involving aerial maneuvers (including dodging and hand-to-hand attacks), +6 dice to sight-related perception rolls and reduces perception penalties for distance by 3)

Immaculate Necklace of Mela (a Jade amulet bearing the Air Dragon's symbol) : Keeps wearer clean and fresh-looking at all times. +2 dice to resistance rolls to resist disease or poisons, +2 bashing and +1 lethal soak)

Very small Water-empowered knife (can resize and change shape for 1 mote or 1 willpower)

Fetters of Mela (Blue Jade Lightning Chain) : May be infused with 2 motes to make it super flexible and resize at will (from 2 to 20 feet), Speed +7, Accuracy +0, Damage +5L or +5B, Defense +4, can attack enemies from 20 feet away. Helps to trip/disarm/immobilize an enemy (may lock around an enemy on command)

Self Bow (strength 3), Quiver with 15 broadhead arrows, Accuracy +0, Damage +2L, rate 3, range 150.

Serviceable Cold Iron Knife

Windhands Gemstone

Gemstone of Surface Thoughts

Gem of Night Vision

Journal and writing implements

Arcane kit (with whatever I need to cast the spells I know, draw up geomantic or astrology maps and so on)

Gateway board

Winter survival gear

Silver coins

Bag of jade coins : Worth ressource 3

Bag of salt (ritual grade)

Half a bag of silver powder

Stats at character creation (in case you're curious)

StatsAtCharacterCreation