XerExaltedLite/TerrestrialCircleSpells

From Exalted - Unofficial Wiki
Revision as of 01:18, 6 April 2010 by Conversion script (talk) (link fix)
Jump to: navigation, search

Terrestrial Circle Spells

Core Book (9)

Death of Obsidian ButterfliesXerExaltedLite/TerrestrialCircleSpells/B>

The attack roll is made with Wits + Lore

<B>Demon of the First CircleXerExaltedLite/TerrestrialCircleSpells/B>

The Demon or the Character's permanent Essence must be gathered in extra successes, as appropriate

<B>Emerald CountermagicXerExaltedLite/TerrestrialCircleSpells/B>

+1 Difficulty instead of -2 dice.

<B>Impenetrable Frost BarrierXerExaltedLite/TerrestrialCircleSpells/B>

Duration is one Scene

<B>Infallible MessengerXerExaltedLite/TerrestrialCircleSpells/B>

No Change

<B>Invulnerable Skin of BronzeXerExaltedLite/TerrestrialCircleSpells/B>

Grants a Hardness of 6 against Lethal damage and 12 against Bashing damage, in addition to the soak bonus.

<B>Stormwind RiderXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Summon ElementalXerExaltedLite/TerrestrialCircleSpells/B>

Additional guidelines laid out in Savant and Sorcerer will be used.

<B>Wood Dragon's ClawXerExaltedLite/TerrestrialCircleSpells/B>

This grants the character's Lore ability in points to divide between Defense, Accuracy, and Damage using theXerExaltedLite/TerrestrialCircleSpells/Weapon rules. Damage is already lethal, and can block lethal damage. In addition, Accuracy and Defense both start at +0. Clinch damage also becomes lethal, and bonuses to damage up to +5 apply.

Savage Seas (1)

  • Calling the Wind's Kiss, Mast Shattering Spell and Water's Ally are in other books.

<B>Water's Chilling GraspXerExaltedLite/TerrestrialCircleSpells/B> (Page 117)

Needs work

Castebook: Twilight (1)

  • Peacock Shadow Eyes is in Savant and Sorcerer

<B>Whisper of the GrassesXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

Dragon-Blooded (1)

<B>Sworn Brotherhood's OathXerExaltedLite/TerrestrialCircleSpells/B> (Page 161)

Grants a success pool instead of dice.

Sidereals (1)

<B>Open the Spirit DoorXerExaltedLite/TerrestrialCircleSpells/B> (Also in Games of Divinity Page 49)

Intellignce + Lore to divine a sanctum

Outcastes (5)

<B>Raising the Earth's BonesXerExaltedLite/TerrestrialCircleSpells/B> (Page 46)

No Changes

<B>Calling the Gulls with Beaks of SteelXerExaltedLite/TerrestrialCircleSpells/B> (Page 94)

No changes

<B>Invocation of the Living ShipXerExaltedLite/TerrestrialCircleSpells/B> (Page 95)

No changes

<B>Keel Cleaves the CloudsXerExaltedLite/TerrestrialCircleSpells/B> (Page 95)

No changes

<B>Lightning Whip Smites the WatersXerExaltedLite/TerrestrialCircleSpells/B> (Page 95)

Wits + Combat for attack

Blood and Salt (2)

  • Calling the Wind's Kiss and Mast Shattering Spell are both in Savant and Sorcerer

<B>Song of the LinthaXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Water's AllyXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

Book of Three Circles (32)

  • The following spells are reprinted in Savant and Sorcerer and thus not listed here. Many of them received extensive errata.
  • Becoming the Wood Friend, Blood Lash, Burning Eyes of the Offender, Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Dance of the Smoke Cobras, Disguise of the New Face, Eye of Alliance, Flight of Separation, Flight of the Brilliant Raptor, Flying Guillotine, Food from the Aerial Table, Fugue of Truth, The Horse that Travels Earth and Water, Hound of the Five Winds, Internal Flame, Lightning Spider, Manifestations of Vigorous Design, Mists of Eventide, Paralyzing Contradiction, Personal Tempest, Plague of Bronze Snakes, Ravenous Fire, Ritual of Elemental Empowerment, River of Blood, The Sacred Tongue, Shadow Summons, Silent Words of Dreams and Nightmares, Sleep of Stony Safety, Sorcerer's Irresistable Puppetry, Spirit of Might, Spirit Sword, Sprouting Shackles of Doom, The Spy who Walks in Darkness, Sting of the Ice Hornet, Theft of Memory, Thunder Wolf's Howl, The Tree's Many Branches, Unbreakable Bones of Stone, Unconquerable Self, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Virtuous Guardian of Flame

<B>Assassin's Fatal TouchXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Calling the Stalwart ServitorXerExaltedLite/TerrestrialCircleSpells/B>

The Servitor has an effective Brawn + Might of 100 for the purposes of lifting, carrying and breaking objects.

<B>Cirrus SkiffXerExaltedLite/TerrestrialCircleSpells/B>

The cloud can reach speeds of 30 miles per hour, not 3. Also, where the text reads “whichever comes sooner” in specifying the spell’s duration, it should in fact read “whichever comes later”. The cloud will be the sorcerer’s willing and obedient steed for a scene, and after that, if he leaves it, it will immediately escape back to the firmament.

<B>Coin of Distant VisionXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Commanding Presence of FireXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Curtain of QuartzXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Dragon of Smoke / Serpent of FlameXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Droning SuggestionXerExaltedLite/TerrestrialCircleSpells/B>

Anyone exposed to the hum of Droning Suggestion must make a reflexive Willpower roll at a difficulty equal to the sorcerer’s Essence. Increase the difficulty of this roll by +1 if the target failed his Willpower roll in the previous turn. If the target fails the roll multiple turns in a row,

then the difficulty of the roll increases by +1 each successive turn. If the target fails the roll, then he takes one “willpower point” of damage for every success his resistance roll fell short by. These don’t actually subtract from the character’s temporary Willpower, and are just a temporary tally to determine how entranced the character is. If the victim is not fully under the sorcerer’s beguilement and for some reason leaves the area of the spell, they wear off one minute after the character escapes the drone. If the number of Willpower points of damage taken exceeds the character’s Willpower, he succumbs to the drone, and becomes pliant and suggestible, as detailed in Book of Three Circles. The effect of pliancy lasts until (10 – the victim’s Willpower) minutes after the victim leaves the sorcerer’s psychoharmonic field. Magical beings exposed to the drone may make a Wits + Occult roll at standard difficulty to detect its sinister hum. This grants them no immunity to the effect, but they could flee the area or end the sorcerer’s life.

Mortal characters will never detect it except in the unlikely event of their resisting its insidious effects. The mesmerizing droning continues until the end of the scene, but a character cannot be affected by it for more turns per scene than the sorcerer’s permanent Essence. At that point, she will either be suggestible or she will have resisted its siren call. Characters who resist the droning successfully are immediately aware of it. Characters who succumb to it will not realize they have been exposed until at least after the 10 – Willpower minutes of pliancy are up, and if the sorcerer is careful to keep his requests plausible, they may never figure it out.

<B>Empathic WindXerExaltedLite/TerrestrialCircleSpells/B>

Wits + Lore roll

<B>The Eye and MouthXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Floral FerryXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Impervious Sphere of WaterXerExaltedLite/TerrestrialCircleSpells/B>

The Sphere has a hardness of 20 against all attacks

<B>Incantation of Effective RestorationXerExaltedLite/TerrestrialCircleSpells/B>

This spell cannot restore damage that the Sorcerer does not have some comprehension as to how it should be repaired - a half-burned book will only restore the pages, and those characters which are still recoverable and obvious.

<B>Lesser GolemXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Magician's Pleasant PathXerExaltedLite/TerrestrialCircleSpells/B>

Essence * 10 yards of Caster, and travellers can easily trek up to 50 miles per day.

<B>Malediction of the Distorted CompassXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Mirror of Bending LightXerExaltedLite/TerrestrialCircleSpells/B>

Wits + Subterfuge is used to detect.

<B>The Parting of the SeasXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Purifying FlamesXerExaltedLite/TerrestrialCircleSpells/B>

No Change

<B>Shadowy Simulacrums of SmokeXerExaltedLite/TerrestrialCircleSpells/B>

Wits + Subterfuge to notice things

<B>Shedding the Serpent's SkinXerExaltedLite/TerrestrialCircleSpells/B>

For every 5 motes expended casting this spell, the character gains +2 automatic success on all Subterfuge rolls to evade detection for a number of turns equal to the number of turns the effigy would stand if undisturbed. This decreases by one success per turn. The spell’s example should read: “Thus, a character who spent 20 motes casting this spell would gain +8 automatic successes to Stealth on the first turn, +7 on the second turn, +6 on the third turn, and so on until the end of the eighth turn, when the spell’s effects will dissipate totally and the effigy crumbles to dust.”
The first turn of the spell’s effect is the turn that the character releases the magic, and the sorcerer receives a reflexive Dexterity + Subterfuge roll to evade detection that turn, unless for some reason he chooses not to evade detection immediately. As the spell implies, if the shell is destroyed, the character still gains these bonuses until the effect dissipates. Unless the sorcerer is detected, keep the results of the first Stealth roll and just subtract one success from it every turn. If the sorcerer attempts to do something like sneak through an open space, be sure to give the observers a number of automatic successes to detect her (probably 3, but this can be adjusted depending on lighting and distractions).
Note that if the character reaches the 4-7 mote level of anima display, the spell shatters instantly, so there is a limit to how much effect it can have. Note that like all spells, this sorcery creates an unmistakable display of Essence when cast. Sorcerers familiar with this spell will know exactly what happened though others might be deceived.

<B>Song of the WavesXerExaltedLite/TerrestrialCircleSpells/B>

Manipulation + Lore rolled for attack

<B>Song of VertigoXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Spoke the Wooden FaceXerExaltedLite/TerrestrialCircleSpells/B>

Intelligence + Craft to make face

<B>Stalwart Earth GuardianXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Summoning of the HarvestXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>The Titan's Icy BreathXerExaltedLite/TerrestrialCircleSpells/B>

The cloud of icy breath that billows from the titan’s mouth is 60 yards long, 40 yards wide and 10 yards tall. It can be neither parried nor dodged, but armor does add to soak. The reduction in speed also applies to leaping and jumping distances, and halves the character’s base speed, before

multipliers.


<B>Tongue of the Element SpiritXerExaltedLite/TerrestrialCircleSpells/B>

Can only affect Expression or Socialize

<B>Venom of the HeartXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>The Violent Opening of Closed PortalsXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Water from StoneXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Written Upon the WaterXerExaltedLite/TerrestrialCircleSpells/B>

No changes

Savant and Sorcerer (53)

<B>Becoming the Wood FriendXerExaltedLite/TerrestrialCircleSpells/B>

No Change

<B>Blood LashXerExaltedLite/TerrestrialCircleSpells/B>

Gains Strike First instead of speed bonus, otherwise no change

<B>Burning Eyes of the OffenderXerExaltedLite/TerrestrialCircleSpells/B>

Duration is one Scene

<B>Calling the Wind's KissXerExaltedLite/TerrestrialCircleSpells/B>

+2 / -2 Difficulty instead of -3 / +3 dice

<B>Commanding the BeastsXerExaltedLite/TerrestrialCircleSpells/B>

Presence + Natural is the roll required to interact with the creatures.

<B>Conjuring the Azure ChariotXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Corrupted WordsXerExaltedLite/TerrestrialCircleSpells/B>

Resisted by Brawn + Might

<B>Curse of Slavish HumilityXerExaltedLite/TerrestrialCircleSpells/B>

No Change

<B>Dance of the Smoke CobrasXerExaltedLite/TerrestrialCircleSpells/B>

Brawn is 4. The Cobras last for one minute.

<B>Disguise of the New FaceXerExaltedLite/TerrestrialCircleSpells/B>

Intelligence + Subterfuge

<B>Emerald Circle BanishmentXerExaltedLite/TerrestrialCircleSpells/B>

No Change

<B>Eye of AllianceXerExaltedLite/TerrestrialCircleSpells/B>

No change

<B>Flight of SeparationXerExaltedLite/TerrestrialCircleSpells/B>

The number of birds are Permanent Essence * Health Levels. A Wits + Lore roll is required to discern

<B>Flight of the Brilliant RaptorXerExaltedLite/TerrestrialCircleSpells/B>

Use Wits + Lore for attack and damage.

<B>Flying GuillotineXerExaltedLite/TerrestrialCircleSpells/B>

Wits + Lore

<B>Food from the Aerial TableXerExaltedLite/TerrestrialCircleSpells/B>

Provides 2x Essence in servings per 5 motes. A serving is enough to feed an average adult for a day.

<B>Fugue of TruthXerExaltedLite/TerrestrialCircleSpells/B>

+Essence in dice

<B>The Horse that Travels Earth and WaterXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Hound of the Five WindsXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Hypnotic PipingXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Incantation of Spiritual DiscretionXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Internal FlameXerExaltedLite/TerrestrialCircleSpells/B>

Willpower + Lore, difficulty equal to Brawn. Imposes a +2 difficulty Wound penalty.

<B>Lightning SpiderXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Manifestations of Vigerous DesignXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Mast-Shattering SpellXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Mists of EventideXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Paralyzing ContradictionXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Peacock Shadow EyesXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Personal TempestXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Plague of Bronze SnakesXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Private Plaza of Downcast EyesXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>The Ravenous FireXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Ritual of Elemental EmpowermentXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>River of BloodXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>The Sacred TongueXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Shadow SummonsXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Silent Words of Dreams and NightmaresXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Sleep of Stoney SafetyXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Sorcerer's Irresistable PuppetryXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Spirit of MightXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Spirit SwordXerExaltedLite/TerrestrialCircleSpells/B>

The weapon has Strike First, and always uses the Sorcerer's Combat ability

<B>Sprouting Shackles of DoomXerExaltedLite/TerrestrialCircleSpells/B>

THe attack uses Wits + Combat

<B>The Spy who Walks in DarknessXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Sting of the Ice HornetXerExaltedLite/TerrestrialCircleSpells/B>

The attack uses Wits + Lore

<B>Summoning the Lesser Minions of the Eyeless FaceXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Theft of MemoryXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Thunder Wolf's HowlXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>The Tree's Many BranchesXerExaltedLite/TerrestrialCircleSpells/B>

No initiative bonus. The trees add 1 to the Sorcerer's Essence for determining Health levels.

<B>Unbreakable Bones of StoneXerExaltedLite/TerrestrialCircleSpells/B>

No changes.

<B>Unconquerable SelfXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

<B>Unstoppable Fountain of the DepthsXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Viridian Mantle of Underwater JourneysXerExaltedLite/TerrestrialCircleSpells/B>

No changes

<B>Virtuous Guardian of FlameXerExaltedLite/TerrestrialCircleSpells/B>

No Changes

Comments

<B>XerExaltedLite/TerrestrialCircleSpells/B>