SolarResistance/DariusSolluman

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Ascendent Armor of God
Cost: 15 motes, 1 Willpower
Type: Simple
Duration: One Scene
Min. Resistance: 5
Min. Essence: 4
Prereqs: Glorious Solar Plate

Conjures a set of superheavy armor of exquisite craft and make. It provides a Bashing and Lethal soak of 15 each, and a Hardness of 8, but has a Mobility penelty of -2 and a Fatigue rating of 1. For an additional 3 motes, a shield will also be conjured which increases the difficulty of targeting the bearer with melee attacks by 2 and with ranged attacks by 3.

Regalia of the Sun's Chosen
Cost: 20 motes, 1 Willpower
Type: Reflexive
Duration: One Scene
Min. Resistance: 5
Min. Essence: 5
Prereqs: Ascendent Armor of God

Much like the Ascendent Armor of God, the Regalia of the Sun's Chosen conjures a set of armor. It only provides a soak of 12B/12L, and has a hardness of 5. However, it has no Mobility or Fatigue value- indeed, while worn, it increases the weearer's Strength by 2. Additionally, they are capable of hurling blasts of pure Essence as a simple action, for 5 motes (Treat as a Small Essence Cannon, from Exalted: the Outcastes, pg 52).

Towering Solar Guard
Cost: 25 motes, 2 Willpower
Type: Simple
Duration: One Scene
Min. Resistance: 6
Min. Essence: 6
Prereqs: Regalia of the Sun's Chosen

Conjures and instantly places the Solar into a Common Warstrider. This provides a soak of 20L/20B, a Strength of 12, and imposes both a Mobility Penelty of -6, and a Fatigue rating of 6. The Strider also comes with any single Strider sized weapon and shield the users desires (and up to twenty-five arrows). Complete rules for Warstriders can be found in the Book of Three Circles, pg 120 to 127.


Heaven's Favored Stance
Cost: 7 motes, 1 Willpower
Type: Reflexive
Duration: One Scene
Min. Resistance: 5
Min. Essence: 3
Prereqs: Unbroken Aegis, Body of Bronze

Reduces the minimum damage the character will take by their Essence. If this reduces the damage to 0, they take no damage from the attack.

Resplendent Salvation
Cost: 1 mote / 2 dice
Type: Reflexive
Duration: Instant
Min. Resistance: 5
Min. Essence: 3
Prereqs: Adamant Skin Technique, Iron Kettle Body

Allows a character to purchase dice up to their Stamina + Resistance. These dice are rolled after damage is rolled; each success negates one success on the damage roll.

Glorious Shield of the Sun
Cost: 5 motes, 1 Willpower
Type: Simple
Duration: One Scene
Min. Resistance: 3
Min. Essence: 3
Prereqs: Hauberk-Summoning Gesture

The Glorious Shield of the Sun provides a massive shield, composed of shining golden Essence, with the heraldry a mix of the Solar's iconic anima and the sunburst of the Unconquered Sun. This shield raises the difficulty of hitting the Solar by 2 for all Melee attacks and 4 for all ranged attacks, and has no Mobility or Fatigue penelties.


The Adamanet Skin Technique Tree\\ A series of Charms based off of AST.

Pure Soul Guard
Cost: 5 motes
Type: Reflexive
Duration: Instant
Min. Resistance: 5
Min. Essence: 3
Prereqs: Adamant Skin Technique

A Solar with the Pure Soul Guard is safe from the vile and vicious opponents of this sad and sorry world. It acts as a Perfect Defense against any attack in which the opponent does not channel a Virtue in making the strike.

Virtious Solar Skin
Cost: 8 motes, 1 Willpower, 3 Limit
Type: Reflexive
Duration: One Scene
Min. Resistance: 5
Min. Essence: 3
Prereqs: Pure Soul Guard

A Solar who has activated the (Virtue) Solar Skin is immune to damage from anyone who has a lower Virtue than they do. It mau be purchased four times, once for each Virtue; thus, Compassionate Solar Skin, Convicted Solar Skin, Temperate Solar Skin, and Valorous Solar Skin. A Solar may only bear one of the Solar Skins at a time, and activating any of the others negates the effect. Each time a Virtious Solar Skin is activated, the Solar gains 3 points of Limit.

Orihalcum Bones
Cost: 6 motes, 1 Willpower
Type: Simple
Duration: One Scene
Min. Resistance: 5
Min. Essence: 3
Prereqs: Adamant Skin Technique

A solar with the Orihalcum Bones active glows from the inside, as their bones radiate pure sunlight. Any attack against them with a purely mundane weapon (one not crafted of the Magical Materials or enhanced by Essence; Enchanted weapons are not mundane for these purposes) will do no damage against the character.

Flesh of Solar Fire
Cost: 8 motes, 1 Willpower, 1 Lethal
Type: Simple
Duration: One Scene
Min. Resistance: 5
Min. Essence: 4
Prereqs: Orihalcum Bones

A Solar with the Flesh of Solar Fire reduces all incoming damage to 1 die for the rest of the scene. No non-perfect effect can increase or reduce this amount of damage.

Unbreakable Stance
Cost: 6 motes, 1 Willpower
Type: Simple
Duration: One Scene
Min. Resistance: 5
Min. Essence: 3
Prereqs: Adamant Skin Technique

A Solar in the Unbreakable Stance reduces all Lethal damage to Bashing for the remainder of the scene.


Body of Bronze
Cost: 3 motes
Type: Reflexive
Duration: Instant
Min. Resistance: 5
Min. Essence: 2
Prereqs: Iron Kettle Body

Adds a character's Resistance to their Bashing and Lethal soak for one attack; additionally, if the attack is reduced to zero or less damage, it has no ping damage. If another attack raises the ping damage of the attack, the difference of the soak is subtracted from the minimum ping; that is, if the attack is reduced to -1 damage, but your attack deals a minimum of 3 dice of damage, you will roll 2 dice.

Unbroken Aegis
Cost: 5 motes, 1 Willpower
Type: Reflexive
Duration: One Scene
Min. Resistance: 5
Min. Essence: 3
Prereqs: Iron Kettle Body

While the Unbroken Aegis is active, a character may add their Resistance to their Bashing and Lethal soak for one attack at a cost of 2 motes. Doing so does not coount as using a Charm for the turn, and the Unbroken Aegis may be invoked multiple times against a single attack, always at 2 motes per use.

DS's notes- Unbroken Aegis strongly imitates the Water Dragon Form's ability to increase soak; it's slightly more efficent, with a greater start up cost and higher requirements.

Comments

I think your essence 6 charm that summons a warstrider isn't strong enough to be really worth the mote cost for its effect. Not quite sure how I would enhance it but it doesn't seem strong enough at the moment. The rest of the charms seem good though. - BogMod

What if it summoned a Noble or Royal Strider instead- higher soak, greater Strength, and fewer drawbacks. Would that be more in line with the cost? And thanks for the overall thumbs up :) DS

For the cost a noble or royal with any mundane weapon and shield provided in the 25 mote, 2 WP cost would be much more on line with what would work best I think. - BogMod

Compromise, least until I have a better basis to compare- you still get a Common Strider, but you get the equipment free.

Warstriders have this thing of being stupidly powerful; don't forget how much more ping proof you are in them. And how, with this summoned Strider, you don't need to committ Hearthstones to it. DS

You do realise that anyone with Flesh of Solar Fire and a starmetal breastplate (Artifact 1, commit 4, and a not all that hard roll) is invulnerable to nearly everything up to but not including Sidereal Martial Arts, yes?
-- Darloth

Aheh. Ooops. Lemee fix that real quick... DS