EndlessChase/ZenleighaSheet
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NAME HOMELAND
Zenleigha Stonewall
CASTE ANIMA BANNER
Twilight Twin Serpents
NATURE EXPERIANCE
Savant 13
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PHYSICAL SOCIAL MENTAL
Strength 2 Charisma 3 Perception 4
Dexterity 3 Manipulation 4 Intelligence 4
Stamina 3 Appearance 3 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--DAWN-- --ZENITH-- --TWILIGHT--
■Archery ** ■Endurance ** ■Craft *
□Brawl * □Performance * ■Investigation *
□Martial Arts * □Presence * ■Lore **
■Melee * □Resistance * ■Medicine ***
□Thrown □Survival * ■Occult ***
--Night-- --ECLYPSE-- --SPECIALTIES--
■Athletics ** □Bureaucracy Inv (Analysis **)
□Awareness *** ■linguistics ** Lore (Religion *)
□Dodge *** □Ride Occult (Spirits **)
□Larceny □Sail --CRAFTS--
□Stealth □Socialize * Fletchery *
LANGUAGES: Forest Tongue, River Tongue, Old Realm
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BACKGROUNDS
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BACKGROUND DESCRIPTION
Resources * Jade
Artifact ** Dragon King Swordstick
Artifact ** Endurance Charm
Mentor ** Daimyo of Lookshy
Allies *** Alaethis, Alabaster Chimes
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TEMPERS ESSENCE *** VIRTUES
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Willpower: 7 Personal: 16: Compassion ***
O O O O O O O Committed: None Conviction **
Limit Peripheral: 38:34 Temperance ***
O O O O O O O O O O Committed: Four Valor **
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COMBAT STATISTICS
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Initiative: 7 Soak (L/B): (1/3) Mobility: -1
ARMOR: Buff Jacket w/Armor: (4/7) Fatigue: 2
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE
Dagger 3(+3) 4(+0) 3(+1L) 2(-2)
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
Archery (Broadhead) 5(+0) 5L(+2L) 2 150 O O O O O O O O O O
O O O O O O O O O O
--
Dodge: 5(-1 Mobility Penalty)
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CHARM DESCRIPTIONS
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CHARM COST DURRATION TYPE EFFECT
Ox Body Technique None Permanent Special -1 x 1, -2 x 2 Health Levels
Graceful Crane Stance 3 motes One Scene Reflexive No need for banace rolls
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to
awareness rolls
Suprise Anticipation 1 Mote Permanent Reflexive Alerts to danger, drains mote
Method Automatically
Terrestrial Circle 1 Will Instant Simple Allows the casting of one
Sorcery Terrestrial Circle spell
Touch of Blissful 5 Motes Six Hours Simple Reduces wound or disease
Release penalties by 2, -3 penalty to
rolls requiring coordination
Body-Mending 10 Motes One Day Reflexive Speed normal healing 10x
Meditation
Grevious Injury 10 Motes One Day Simple Heals Essence + successes on
Recovery Method Stamina + Endurance roll
health levels
Wound-Mending Care 10 Motes One Day Simple Heals Essence + successes on
Technique Intelligence + Medicine roll
health levels to other
Wise Arrow 1 Mote Instant Supplemental Adds dice to single archery
/die attack roll
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SPELLS COST CIRCLE EFFECT
Death of Obsidian 15 Motes Terrestrial 30 Yards wide, 100 Long, 10 High
Butterflies Roll Perception + Occult
Difficulty to avoid is equal to successes
Damage dealt is Successes + Perm Essence
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
Invulnerable Skin of 20 Motes Terrestrial Adds 6 Lethal, 12 Bashing Soak
Bronze Attacks doing less raw damage than these
scores do no damage
+2 Bashing Damage with Fists
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GEAR
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ITEM QUANTITY NOTES
Dirk 1 Carried
Dagger 1 Carried
Carving Knife 1 Carried
Hand Made Bow 1 Carried
Arrows 20 Carried
Dragon King Swordstick 1 Carried
Buff Jacket 1 Worn
Endurance Charm 1 Worn
Medicinal Herbs Assortment Carried
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ARTIFACTS/HEARTHSTONES
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NAME RATING COMMITMENT EFFECT
Endurance ** None 2 Motes - Grants someone 4 endurance for a scene
Charm
Dragon King ** 4 Motes SPD:+2, ACC:+1, DAM:+5L, PRY:+1
Swordstick -1 wound penalty on a successful attack,
non-cumulative
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