XerExaltedLite/Reasons

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Revision as of 04:37, 7 June 2005 by Xeriar (talk)
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Reasons

As things currently stand, I see a few problems with Exalted as a whole. I have initiated this project in an attempt to fix these issues, hopefully with some success. My current findings are as follows:

  1. Stunts slow the game down. To correct this, I have changed Stunting to grant automatic successes instead of dice to roll, and reduced the number of levels to 2.
  2. Extras slow the game down. My Fast Extras rules handle this nicely, although it could be better.
  3. Weapons, Armor and Artifacts follow no sensible pattern. I have corrected this in my Custom Rules.
  4. Dexterity is, by far, the most important Attribute. I have cut the number of Attributes to 6 to correct this (Brawn, Dexterity, Manipulation, Intelligence, Perception).
  5. The Abilities have gone through a reworking as well, now numbering 10, I hope I have come up with a better 'split' for them.
  6. Finally, and perhaps most importantly, the Charms for all Exalted have undergone an overhaul. The old Charms all still exist, after a fashion, but I have split the most common ones into Talents. Talents are Charms you can buy for any Attribute, and Charms now require one (or more) Talent levels, along with Permanent Essence or and Ability ranking. In addition, many other Charms are combined.
  7. I am jumping on the 'lets re-build the Lunars' bandwagon, though that is really what kicked me off on this mess :-)

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