XerExaltedLite/CharacterCreation

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Character Creation

  • See /Advancement Rules for XP costs.
  • /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for.

Specific Creation rules

  • /DragonBlooded
  • /DragonKings
  • /Elementals
  • /Ghosts
  • /Mortals

Creation Template for Major Characters

Step One: Choose Name, Concept, and Nature.

Step Two: Assign given experience points to your /Attributes, or choose scores from an array.

Step Three: Choose /Abilities from an array, or divide given xp between them. Abilities begin at 0.

Step Four: Note /Backgrounds

  • Choose Virtues by array or assign given xp between them.

Step Five:

  • Record permanent Essence
  • Record beginning Willpower
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
  • Apply /Merits and /Flaws as desired.

Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower).

Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.

Creation Template for Minor Characters

  • Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4.
  • Choose /Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4.
  • Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4.
  • Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
    • Extras merely have 1 health level.
  • Record permanent Essence (1) and Willpower (2 or as given).
  • Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
  • Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
  • Commoners may not purchase Abilities or Specialties.

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