TheTulgeyWoods/Descriptors

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Revision as of 22:34, 1 January 2005 by Darloth (talk) (added one.)
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Charm Descriptors

Add some of your own... dammit.


Address
Advance
Advantage
Affinity
Approach
Assault
Assurance
Atemi
Attack
Attitude
Awareness
Aura
Authority
Bargain
Binding
Bite
Blade
Blast
Block
Blow
Blessing
Bolt
Buffet
Burst
Carapace
Ceremony
Change
Chant
Charge
Charm
Cloak
Command
Completion
Concentration
Conclusion
Convocation
Counterattack
Counterstrike
Cut
Defense
Demand
Design
Diagram
Dirge
Discipline
Disguise
Disruption
Effect
Embrace
Energy
Entanglement
Epiphany
Essence
Evasion
Exercise
Eye
Fist
Focus
Flourish
Form
Game
Gaze
Gesture
Glance
Glyph
Grab
Grasp
Grip
Growth
Hand
Hunch
Implementation
Improvisation
Infusion
Inspiration
Insinuation
Instinct
Intent
Intuition
Invigoration
Invocation
Jab
Leap
Kata
Kiss
Koan
Maelstrom
Manuever
Mask
Mastery
Measurement
Meditation
Method
Mien
Mode
Moratorium
Mudra
Oath
Offensive
Onslaught
Oration
Parry
Pattern
Performance
Persuation
Practice
Prana
Preparation
Presence
Preservation
Principle
Procedure
Pronouncement
Prospect
Protection
Punch
Pursuit
Rebuke
Redirection
Release
Remark
Replenishment
Rite
Ritual
Riposte
Scrutiny
Sensation
Seize
Sense
Serenade
Shot
Shout
Sidestep
Slash
Speed
Spiral
Spirit
Stability
Stamina
Stance
Stare
Stratagem
Strategy
Stride
Strike
Stroke
Style
Swat
Symphony
Technique
Terror
Test
Theft
Thought
Throw
Torrent
Touch
Trance
Treatment
Trick
Typhoon
Utterance
Visage
Vision
Voice
Volley
Way
Ward
Warning
Web
Whisper
Whistle
Wisdom

The descriptor would be the final word in the Charm name, yes? This looks handy. - Quendalon

Yeah, they're generally the final word. I'm not sure if there's a better term than 'descriptors,' but I guess they're relatively self-explanatory. I know I've found some use for it. _Jabberwocky