Telgar/Ruit

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Revision as of 00:49, 21 August 2006 by Telgar (talk) (predatory ice-racoons, familiar 2)
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Ruit (level 1 Familiar)

One of the less popular inhabitants of the North, Ruit are lone hunters that roam the tundra, feeding on the small mammals that live there. Covered in shaggy grey-white fur a Ruit is hard to detect in its native environment and well shielded from the cold. Their husky bodies, approximately four feet long, are supported by four sturdy but short legs. Their ears are large and flexible like those of jack rabbit, but generally kept back against their head and neck to protect them from the cold. They resemble, to a degree, vast and shaggy racoons with fanged muzzles and large ears.
Ruits generally do not like being near humans, though they can be captured and trained to act as trackers or hunting 'hounds'. Humans often hunt Ruits for their fluffy, warm furs that come in attractive grey-white patterns and Ruits enjoy hunting others of their kind. Though they fear humans they can often be found near encampments, hoping to steal food or any attractive item. Ruits are intelligent enough to use simple tools and all four of their feet have flexible toes.

Attributes: Str 4 Dex 3, Sta 5, Cha 1, Man 2, App 2, Per 3, Int 1, Wits 3
Abilities: Brawl 3 (Claw x2, Bite), Survival 3 (Tundra, Tracking), Athletics 4, Awareness 2 (Hearing x2), Dodge 4, Stealth 3 (Tundra x3), Larceny 1
Dodge & Soak: 7 | 5B/5L
Essence: 1
Willpower: 4
Health Levels: -0, -1, -2, -4, Incap
Virtues: Compassion 1, Temperence 3, Conviction 2, Valor 4 Attacks:

  • Claw - Acc 10 | Dmg 5L | Def 9 | Rate 4 | Spd 9
  • Bite - Acc 8 | Dmg 7L | Def 5 | Rate 2 | Spd 6

Special Notes:

  • Ruits are not special enough to have notes.
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