SilverMasks/HuntKilling
Killing
Wind-Wings Carry Technique
Cost: 2 motes per increase
Duration: Instant
Type: Supplemental
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Strength
Some prey may move too fast, always a step away from the hunter, but the reach of a Lunar's attack is deceptive! Honing his senses to supernatural levels, the Exalt becomes able to see the flows of essence in the air, and to push his strikes through them, greatly increasing its range! Close Combat attacks have their range increased by a factor equal to the Lunar's Essence for every 2 motes spent, whereas Ranged Attacks have their range doubled for every 2 motes spent.
Eagle Eye Advantage
Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Perception: 1
Minimum Essence: 1
Prerequisite Charms: None
The Lunar hones his senses, and his strike becomes simply one of striking the opponent in the right place. Careful observers(A Perception+Awareness roll at difficulty 3) can notice the change on the Lunar's eyes, that take an avian aspect, but she is otherwise unchanged. For one attack, the Lunar mays subtitute the action's designated attribute with Perception. This Charm adds +1 to the Lunar's accuracy, and being an accuracy bonus, does not count towards dice-adding limits. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar commits 1 mote to have access to the accuracy bonus and to substitute his Dexterity with his Perception for attacks and defenses for the duration.
Nature's Harmony Advantage
Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Perception: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Perception
Listening to her instincts, the Lunar can ignore enviromental penalties, on the path of her attack. Wind, Water and Wood do not hinder her strikes. Rain and Smoke cannot stay between the Hunter and the Prey. The strike is always true, allowing the Exalt to ignore all enviromental penalties, including those by poor visibility on her attack. This has no effect on cover penalties. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, giving its effects to all attacks the furious Lunar makes.
Harmony with the World Instinct
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Perception: 4
Minimum Essence: 3
Prerequisite Charms: Nature's Harmony Advantage, Eagle Eye Advantage
The Lunar attunes her senses to the world around her, his eyes becoming as a hawk's, knowing the path of every projectile, knowing how to strike and where. For the remainder of the scene the Lunar perceives everything on his immediate vicinity, and may not be ambushed by foes unless they are immaterial – not even invisibility and shapeshifting will fail to make the Lunar notice another coming closer to him.(although effects that create surprise regardless of the Lunar perceiving their Location may still work.) The Lunar also adds a number of dice equal to her half her Perception(rounded up) to all physical actions.
Knowing the Wind’s Path
Cost: 1 motes
Duration: Instant
Type: Supplemental
Minimum Perception: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Perception
Cover is many a prey's best defense against many attacks, but the preternaturally enhanced senses and reflexes of a Lunar can degrade its effectiveness! From the Moon-Blessed hunters, there is no escape, there is nothing that can stand in their way! Using this Charm, the Lunar ignores any and all cover penalties when striking at his prey.
Riding the Secret Wind
Cost: 4 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Perception: 4
Minimum Essence: 4
Prerequisite Charms: Nature's Harmony Advantage, Knowing the Wind's Path
By attuning her senses to the flows of Essence and the senses of beasts on an area, the Lunar may target any opponent on the reach of his weapon... even if no clear line of sight exists between her and the target, even if they are separated by walls or doors or anything else! The usual range penalties apply, but the target receives no cover penalties, and will be taken by surprise unless it makes a Wits+Awareness roll with a difficulty equal to the Lunar's Essence. If it suceeds, it may parry as usual, if it fails, only defenses that specifically state they can defend attacks the victim is not aware of may defend against it.
Eyes of the Hunter
Cost: 1 mote per soak reduction
Duration: Instant
Type: Supplemental
Minimum Perception: 1
Minimum Essence: 1
Prerequisite Charms: Ascendant Perception
Every creature has weak spots, and the hunter knows just where to find them. Be it weak spots on a mortal armor or that of a Chosen, soft spots on a human body or in the scales of a Tyrant Lizard, there is always a weak spot. All the hunter has to do is strike there, and his enemy will fall more easily. Using this Charm, the Lunar reduces his enemy's soak, whatever its origin, by 1B/1L per mote spent. The Lunar may not use more motes to power this Charm than he has dots of Perception.
Deadly Wasp Strike
Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Eyes of the Hunter
Tapping into the predatory senses of insects and other creatures that know how to kill with swift stings, the Lunar's strike is so swift and precise that it strikes at vital points of a target. Attacks enhanced by this Charm are extremely deadly, much more than their wounds would suggest. The Lunar receives Heroic Damage on the attack enhanced by this Charm, counting all 10s rolled as two successes instead of one.
Artery-Severing Atemi
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Perception: 2
Minimum Essence: 2
Prerequisite Charms: Eyes of the Hunter
A hunter does not fight. He falls upon his prey, and with a single bite on the neck, it is over. he hunter knows where to strike, where to sink his teeth to quickly dispatch his victim, and the Full Moon, the mightiest predators ever to walk on Creation, understand this to a preternatural level. For 3 motes, the Lunar can ignore an ammount of his opponent's soak equal to his Perception, whatever its origin. Enemies dealt at least 1 Lethal Health Level by this Charm also bleed, even if Exalted, losing 1 health level every turn until they receive medical attention(a dice action wits+medicine roll that has at least one success). Charms that heal Lethal Damage instantly staunch this bleeding.
Cutting the Prey's Fangs
Cost: 4 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Dexterity: 4
Minimum Essence: 2
Prerequisite Charms: Ascendant Dexterity
The Lunar turns part of her body into tentacles, all of them going straight to disarm an opponent, or moves fast enough that he appears to act as such, a myriad of misdirecting images trying to snatch his weapons away... The Lunar rolls an attack as usual, but does no damage, and the defender's successes are halved. If the Lunar hits his opponent with more successes than the opponent's Wits, he is instantly disarmed.
Deadly Claw Blow
Cost: 2 motes +1 mote per success
Duration: Instant
Type: Reflexive
Minimum Dexterity: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Dexterity
This Charm allows the Lunar to harness his bestial prowess and become a veritable killing machine. He becomes instintively aware of an opponent's weak spots and how to exploit them, allowing him to target his attacks to maximum effect. Using this Charm, the Lunar deals lethal damage barehanded and converts dice into automatic successes for an attack, up to her Attribute as usual. The Lunar may destroy even souls with such a deadly intent to his movements, allowing the attacks enhanced by this Charm to harm immaterial spirits.
Blinding Claw Strike
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Dexterity: 4
Minimum Essence: 2
Prerequisite Charms: Deadly Claw Blow
To avoid an attack, the victim must see it coming. With this Charm, the Lunar moves faster than the eye can see, little more than stripes of sharp moonlight and shadow in the air as he comes upon the enemy from unexpected directions and with such a speed that it is very hard to make out his blows, much less to know where to move to avoid them. The Lunar pays 3 motes and strikes as normal, but the opponent's Dodge successes are halved(rounded down).
Lighting Stroke Attack
Cost: 7 motes
Duration: Instant
Type: Supplemental
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: Blinding Claw Strike
Some strikes are so swift and powerful that the target does not even see it coming, and has no chance to avoid it. Unlookers are not even sure if the attack happenned at all, as their eyes miss it completely. The attacks enhanced by this charm are rolled normally, but they cannot be Parried nor Dodged. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, increasing the difficulty to parry and dodge all attacks by the frenzied Lunar by 2.