SilverMasks/Selfcraft

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Shapecraft

Mastery of Shape

Shaping the Ideal Form
Cost: None
Duration: Permanent
Type: Special
Minimum Appearance: 2
Minimum Essence: 1
Prerequisite Charms: None
This Charm allows the Lunar to make cosmetic changes to the appearance of any of her Forms. Such modifications include changing height, weight, hair, eye or skin color, lenghtening or shortening hair length, reshaping a chin or nose, changing the teeth. Tatoos, marks and scars can be made to disappear. The Lunar can even fake bleeding, pregnancy or other such conditions. To use this Charm, the Lunar must pay 3 motes and take a Shapeshifting Action, requiring no roll. The Lunar needs to make this shaping again in each of her Forms, as they are inherent to each, and when not transient, such as bleeding or dirt, they are permanent, and this Charm must be used again for the form to return to its old shape or any other. This Charm gives the Lunar a bonus of her Permanent Essence in dice to disguise attempts.

Shifting Plumage Mastery
Cost: None
Duration: Permanent
Type: Special
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Shaping the Ideal Form
Shifting to another shape, the moonchild develops greater control over specific details. Shifting Plumage Mastery enhances Shaping the Ideal Form; Whenever the Lunar shifts her shape, she may pay 1 mote to reflexively, without counting as a charm use, to change anything, the color of fur, arrangement of feathers, adding or removing birthmarks at will, and even changing the clothing she wears for the new form.

Might of Vanity’s Crown
Cost: None
Duration: Permanent
Type: Special
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Shaping the Ideal Form
The hair is the crown of vanity, and for a Moonchild that focused on her beauty, the hair is a part of her as sensitive and powerful as all others, one she can feel through every strand, one she can apply great pressure through, crushing enemies with the force of her vanity! This charm turns the Lunar’s hair into an extra limb, working like an arm and grasping objects independently, adding half the character’s Appearance(rounded up) in dice to all clinch rolls. This is usually an unexpected attack when used from surprise, adding +2 to the difficulty of awareness rolls to perceive such insidious, unusual moves! The hair becomes a limb like any other, being able to be enhanced by Natural Weapons and suchlike.

Flow Past Restraints
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 3
Prerequisite Charms: Shaping the Ideal Form
Building upon the fundaments of how to subtly alter her shape, the Lunar learns how to simply make it... flow. For a moment the Lunar's flesh becomes as quicksilver, moving in impossible and pehaps unsettling ways. He can flow out of any restraints, and move in ways she simply should... not. Arms can bend in impossible ways, as can hands, her body bend totally and come back in front. Her form flows, and nothing is impossible. By using this Charm, the Lunar receives a 2-dice specialty to athletics(and intimidation rolls based on appearing unsettling), and can reflexively escape from any sort of cuffs or chains, and slide out of any clinch with guaranteed success and without a roll. This is not a Perfect Effect.

Melting Wax Infiltration
Cost: 4 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Appearance: 3
Minimum Essence: 3
Prerequisite Charms: Flow Past Restraints
A step further from the knowledge of how to properly shape one's form is the ability to simply allow your form to desestabilize in nothing more or less than melted wax. It is something few Lunars manage to make anything short of disturbing: The Lunar's form melts away, going through the smallest holes and coalescing on the other side. This Charm allows the Lunar to squeeze through the smallest openings, getting in places no other could possibly do. It takes a full turn to move the Lunar's Essence in yards through any small opening, and during this proccess, the Lunar may not hold any physical object ot made of Moonsilver, take any physical actions, and has no soak whatsoever - his body is like water. However, no single blow may deal more damage than the attacker's Essence - blows simply go through the Lunar in this Form. Despite this Charm's duration, it may last as long as needed to flow through the narrow places and into a place the Lunar can reform into.

Many-Faced Moon Transformation
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Shaping the Ideal Form
By means of this Charm, the Lunar changes gender, males becoming females and vice versa, though their personalities, knowledge and traits are unchanged. The Lunar remain in this new gender as long as they wish, only changing back by using this Charm again. The Lunar has full use of the new biology, able to sire or bear children as appropriate. Lunars are not considered to have a 'natural' sex - they are considered to be in their true form(or not, if not on a true form!) regardless of gender. A pregnant Lunar may not use this Charm. The Lunar may also shift into a genderless shape, in which the Lunar is immune to any and all seduction attempts.

Shifting Might Meditation
Cost: 1 mote per dot
Duration: One Scene
Type: Simple
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Shaping the Ideal Form
Lunars are masters at changing their shape, and by doing so, they may shift their might, compensating for weaknesses at the cost of strengths, or pooling strengths together for great prowess. The Lunar may shift one dot of Strength, Dexterity, Stamina or Appearance from one attribute to another. He may not shift more dots than he has points of Essence, and Dexterity requires two dots to be enhanced by one(but provides two dots to the other attributes per dot of dexterity lowered). Those changes count as charm dice for the purpose of dice-adding charms, but they can more than double the attribute they are adding to. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may shift his dots as he goes into the form, committing a number of motes equal to his Essence.

Shining Essence Peacock
Cost: None
Duration: Permanent
Type: Special
Minimum Appearance: 1
Minimum Essence: 1
Prerequisite Charms: None
Somewhere in the Lunar's Form, an eye shining like a Gem opens. It helps his essence flow, it stores more essence, it acts as a new focus to draw in and proccess ambient essence. It may be hid by Hide of the Cunning Hunter as if it was a Tatoo(In fact, it was one of Hide of the Cunning Hunter's original uses). They appear resplendent in the Lunar's anima, as eyes or even shining beads on a totem's collar. Each time this charm is purchased, an eye opens, giving the Lunar a Peacock Pool with 8 extra motes of peripheral essence, and adding 2 motes to the ammount of Essence the Lunar regains per hour when under the Moonlight. The motes in the Peacock Pool may only be recharged by its increased regeneration when under the Moonlight, and may not be used to commit to artifacts, only to power Charms and Sorcery. The Lunar may not buy this Charm more times than he has dots in Essence.

One as Many

Pack of One Meditation
Cost: 6 motes, 1+ Health Levels
Duration: One Scene
Type: Simple
Minimum Wits: 3
Minimum Essence: 3
Prerequisite Charms: Ascendant Wits
Within the Lunar, there are untold number of shapes. By pouring her own blood, a Lunar can create another shape from herself, as any of the shapes she can assume, one of the forms in her Blood Library, giving it a number of her own Health Levels. This new shape is like the Lunar, and acts like her, and the Lunar can sense with its senses, and act with the Lunar’s attributes changed by the shape’s mutations. However, the Lunar cannot use his magic through this Shape. The shape only has the Health Levels the Lunar has given it, and may move as far away from the Lunar as the Lunar wishes.

Awakening Blood Echoes
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: Pack of One Meditation
Drawing the knowledge and instinct from within her soul, a Lunar can awaken a shape she has separated from herself with the use of Pack of One Meditation, giving it sentience and life of its own. Using Awakening Blood Echoes, the shape created will possses all the Attributes and Abilities it used to instead of the Lunar’s, and a facsimile of its own identity as the Lunar understood it. It is independent and can sue its own Willpower and Virtues, but always has Essence 1. The Lunar’s senses are disconnected from the awakened Shape, but it is deferent to the Lunar, needing to spend 1 willpower to act against its creator’s wishes, and 2 for every action that is actively against the her.

The awakened shape lasts as long as Pack of One Meditation does, but the Lunar may pay 1 experience point(2 for the shapes of Raksha, Behemoths, and other unusual beings) to make it permanent, lasting longer than that. The health levels committed with Pack of One Meditation are decommitted when Awakening is used.

A Pack of Moons Prana
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Extra Actions
Minimum Wits: 4
Minimum Essence: 4
Prerequisite Charms: Pack of One Meditation
In a whirl of its own shape, the Lunar splits herself into a number of bodies equal to her Essence. Each such body has all of the Lunar's traits, but her Health Levels are divided evenly between her forms(with any excess being lost), and each must be targeted by and defend against attacks separately. Each one acts independently, giving the Lunar a number of actions every turn equal to her Permanent Essence, each taken by a different body. Those follow all the rules of Extra Actions, and the Lunar may not benefit from them if she splits her pool or uses any sort of Extra Action Charm.

The Lunar must change all the shapes at once, and taking a Shapeshifting Action takes the turn of all the forms(unless Charms make it reflexive). Once one of the bodies is destroyed(taking a number of health levels equal to the Lunar's total divided by his Essence), the Lunar loses one of the Extra Actions and loses one dot of Essence, preventing her from acessing Charms greater than her current Essence level, and lowering the effect of various other powers. Her Essence pool is unchanged however. The actions of the Lunar are too unpredictable while he moves so, giving her opponents a penalty to all defenses equal to half the Lunar's Wits(rounded down).

If used with smaller animals, the Lunar splits into groups, although the number of actions remains the same, being equal to the Lunar's Essence. Small groups number at two times her Essence, and Tiny groups number at four times her Essence, giving a penalty to defend against her equal to her full Wits score. Finally, Minuscule groups number at ten times her Essence, with a penalty equal to her Wits+Essence. Used in this way, it is called Terrifying Swarm of Moons. Groups are attacked as a single entity, and defend as a single entity.

If used with greater forms, the Lunar receives one less body, and one action is taken off the ammount for greater size - one less with Large, two less with Huge, and three less with Giant. Those do not change how many actions the Lunar actually performs, though, only the number of animals in the pack. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 4 motes, splitting the Lunar into many for the Fury's duration and giving the penalty to defend against the Lunar's actions, but giving no Extra Actions.

Twin Shards Technique
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: A Pack of Moons Prana.
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.

Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.

Moon's Many Faces Method
Cost: 15 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 6
Minimum Essence: 6
Prerequisite Charms: Twin Shards Technique.
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more, and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.

Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.

Natural Weapons

Argent Arsenal Method
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Strength
The Lunar becomes a master of the many ways to create ways to kill with his body. Upon purchasing of this Charm, the Lunar receives a Natural Weapon with a number of points to distribute on its statistics(Speed, Accuracy, Damage, Defense and Rate) equal to twice her highest virtue. Those points add to Accuracy and Defense as normal, but each point can add +2 to Damage and Rate, or +3 to speed(half points can explicitly be exchanged). No single statistic may receive more points than the Lunar's Essence. The weapon starts with the Lunar's Essence as its base damage(which is added to the Lunar's base strength when attacking, as usual) and Rate 1.

This weapon may be any sort of implement, from claws to teeth to horns... some are better simulated by taking one or more Edges with Mastery of the Silver Armory. Those weapons count as Moonsilver weapons, but without any Magical Material Bonus, and allow the character to parry lethal damage. This Charm may be bought a number of times equal to the Lunar's Essence, granting a new weapon every time. Activating this Charm allows all of them to be manifested at once for the same cost. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar commits 3 motes to have access to a single natural weapon for as long as he remains in the Hybrid Form. He may manifest others upon transformation in this way, but further weapons only require one extra mote of commitment.

Mastery of the Silver Armory
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Strength
The Lunar who possesses this Charm is a master in crafting deadly implement with his body! Prized by the Full Moon above all, this Charm represents the understanding of the myriad of ways to enhance natural weapons with deadly prowess. This Charm allows the Lunar to enhance his Natural Weapons with special features, named Edges. When this Charm is purchased, the character gains a single Edge, and each subsequent one costs 4 Experience Points(or 2 bonus points) to purchase. The Lunar can apply any of those to one of his Natural Weapons, but assigning no more Edges to a single weapon than he has dots of Permanent Essence. Once an Edge is set as part of a weapon, it cannot be changed. Lunars may develop new ones and teach Edges already learned to other Lunars, and learning them has the same training time as a Specialty.

Edges include:

  • Argent Heart Lash: The weapon enlongates like a stinger or deadly, barbed tentacles! Increase the reach of the Lunar’s weapon by a number of yards equal to the Lunar’s Essence. This Edge may be bought more than once, but no more times than half the Lunar’s Essence, rounded up.
  • Mighty Bull Horns: The Lunar's weapon becomes pointed and hard, ready to be used to charge through foes and obstacles alike. Double the Natural Weapon's base damage when in a charge.
  • Savage Silver Talons: The weapon becomes more intricate, swirling symbols channeling the Lunar's celestial might to it, its edge flashing in a blood red tinge as the weapon is hardened, strenghtened. The weapon enhanced this way does heroic damage - it counts all 10s in the damage roll as two successes.
  • Thrice-Sharp Lunar Edge: The weapon becomes sharper, light flowing over its edge, as it cuts light and air on its way. The weapon becomes Piercing, halving the soak of all armor defending against it.
  • Shifting Faces of the Moon: The silver weapon shifts just as Luna shifts her phases; At the start of every turn, the Lunar may shift a number of points equal to his Essence from a weapon stat to another, or between many.
  • Flesh-Rending Talons: The weapon receives thousand tiny hooks on it, barbed uneven, made to skin his prey. The weapon the weapon's base damage is doubled, but the defender's armour soak is doubled again it.
  • Pushing the Tides of Creation: Each strike of this weapon is accompanied by the sound of currents moving under the moonlight, or some other sound of a calm water's movement, just at the moment of impact. It can always inflict knockback at the user's option, the distance of which is tripled. (I.e., one damage die, before soak, results in one yard of knockback.)
  • Scepter of Endless Change: The weapon becomes something impossible, out of a dream, a chorus of crystallized dreams echoing around it, as it receives the authority of Luna over the tides of the Wyld. With this Edge, the natural weapon becomes a Shaping Weapon of the Sword.
  • Ghost-Beast Touch: The weapon becomes ethereal, its edge fading into moonlight into the infinity of the divine world. The Lunar's natural weapon becomes able to damage immaterial spirits as if they were materialized.
  • Shape-Drinking Razors: The weapon drinks from the enemy's wounds, giving the Lunar back 2 motes for every Health Level dealt on the enemies. This does not drain their essence - the Lunar is instead draining their shape, already taken in the Health Levels. The Lunar may not recover more motes per turn than his Stamina+Endurance.
  • Diamond-Vise Jaws: The weapon is like a wolf's jaw or a scorpion's claw, designed to hold its prey still while they are devoured. This Edge makes the Natural Weapon a Clinch Enhancer.
  • Shimmering First of Gaia: The weapon becomes heavier, stronger, but blunt, its edges dulled, more like a serpent’s constricting body or a great round bone at the tip of a beast’s tail than an elegant blade. It receives primordial strength for the price of its ability to kill! The Lunar adds his Essence to the weapon’s damage, but the weapon can now only deal Bashing Damage.

Weapon Fusion Method
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 3
Minimum Essence: 3
Prerequisite Charms: Ascendant Strength
With this method, a Lunar allows the hilt of a weapon to sink into her flesh and become an extension of her body, which he may use with his Melee, Brawl or Martial Arts abilities, always counting as an unarmed attack, and a Natural Weapon. The weapon adds 1 to its Accuracy and Defense, due to being much more nimble, and the Lunar may apply as many Edges to it, if he knows any, as the weapon's Artifact or Resources rating plus one. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar commits 3 motes to meld all weapons he carries into his Form for as long as he remains in the Hybrid Form.

Sting-Genesis Prana
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Strength
The Lunar Exalted with this charm is able to create ammunition, be it creating any type of ivory arrows from his bones, turning feathers into sharp, balanced throwing knives, or even pulling flowing silver chakrams out of her tatoos. When this Charm is purchased, the Lunar chooses a type of weapon she can create, and they are always Perfect versions of such weapons, whose bonuses are set when this Charm is purchased. This may be arrows(all types), or a single sort of thrown weapon. This Charm may be bought a number of times equal to the Lunar’s Essence, granting a new weapon every time.

After this Charm is activated, the Lunar may, at any point during the scene, reflexively pay 1 Health Level to create a number of arrows or thrown weapons(they do not need to be all the same type; After the Lunar has bought this Charm more than once, he may mix the weapons he creates) equal to his Strength+Essence, and arm himself with them. They do not need to be extruded all at once, and doing so is a reflexive action, so the Lunar may make her Feathers weapons, but only pluck one per turn! Those are natural weapons, enhanced by Mastery of the Silver Armory and other such charms. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar commits 4 motes to be able to pick a number of projectiles from his flesh equal to his Perception every turn.

Eye of the Feathered Whirlwind Concentration
Cost: 6 motes, 1 willpower, 1 Health Level
Duration: Instant
Type: Reflexive
Minimum Perception: 4
Minimum Essence: 4
Prerequisite Charms: Sting-Genesis Prana
The Lunar focuses his essence for a moment... then explodes in a multitude of weapons, flowing silver chackrams from her skin, feathers from her wings, needles of fur from her mane, or a nest of living hair strands. They use the same statistics as a single sort of thrown weapon the Lunar can create with Sting-Genesis Prana, and hover around the Lunar for a Scene, dealing their damage to all hand-to-hand attacks on the Lunar. They also give a difficulty penalty to hit the Lunar equal to half the Lunar's Perception(rounded down). This also creates a number of ranged weapons equal to four times the Lunar's Strength(rounded down). The Lunar may pluck those from the air around herself and use them normally, without penalty. After half of those are used up, the damage and difficulty penalties are reduced by half(rounded down), after all of them are used up, all the benefits are used up and the Lunar must activate this Charm again.

Arrow of All Moons
Cost: 6 motes
Duration: Instant
Type: Supplemental
Minimum Perception: 4
Minimum Essence: 4
Prerequisite Charms: Sting-Genesis Prana
Imbuing his projectiles with his protean nature, the Lunar lets them fly... and then spreads them in mid-air, making them blossom like a flower, each petal another deadly missile! The Lunar must use this Charm when making a ranged attack with a projectile he has created with his own power, and makes a ranged attack, applied to a single target as a number of attacks equal to half his Perception, rounded up.

Deadly Moonsilver Flock
Cost: 10 motes, 1 willpower, 1 health level per bird
Duration: Essence in turns
Type: Simple
Minimum Perception: 5
Minimum Essence: 5
Prerequisite Charms: Arrow of All Moons
The Lunar touches his moonsilver tatoos and rips them out of his flesh, letting them loose in the air... and turning them into beautiful moonsilver birds, flying towards his opponents as birds towards their prey! The Lunar creates a number of Moonsilver birds equal to half his Essence(rounded up). This Charm creates natural weaponry. The Lunar makes a single ranged combat attack with the birds as if they had the statistics of Moonsilver versions of a thrown weapon, applying this attack a number of times against a single target, or different targets, as he has birds.

The moonsilver birds do not disappear; Instead, they proceed to attack once again in the following turn, indepedently from the Lunar. They act in the same initiative tick that they originally acted in, with the same number of successes and the same charm enhancements as before at no cost for the Lunar. They continue to do so for a number of extra turns equal to the Lunar's Essence.

They can be stopped by being destroyed - each bird counts as an Extra for purposes of damage, has a difficulty 2 to be hit, and has lethal and bashing soak equal to the Lunar's Essence. The birds cannot take any defensive action. When the birds kill their target, the Lunar simply reassigns them to another target within their range - but the range from their current point to their target, regardless of the Lunar's own location. The Health levels spent on this Charm are committed, and the Lunar cannot activate this Charm again until all birds have been destroyed. This Charm may be placed on combos despite its non-instant duration.

Many-Armed Beast

Monkey Arm Technique
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Dexterity: 2
Minimum Essence: 1
Prerequisite Charms: Ascendant Dexterity
Usually, humans beings have a limited reach, their arms only distending so far. But Lunars are not so limited. The Lunar may easily shift his tendons and bone, making his flesh like an elastic and extend his limbs, for an attack or to grasp an object, a number of yards equal to twice his Dexterity. The Charm only lasts an instant, and the arm instantly recedes as much as it can. If it is used to grasp an object or make a clinch attempt, it will violently pull the object or person towards the Lunar. Natural weapons that posses Argent Heart Lash Edge are valid targets for this Charm. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar commits 2 motes to increase his range as long as he remains in the Hybrid Form.

Silver Millipede Stride
Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Dexterity: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Dexterity
The Moonchildren are not quite human. As such, they can move in ways no human could, using the help of appendages no human should possess! When using Silver Millipede Stride, the Lunar Exalted increases the rate of his unarmed and natural attacks, and decreases his multiple action penalties by one for every extra limb she possesses. Natural Weapons that posses the Argent Heart Lash Edge are valid limbs for this Charm.

Twin-Fang Technique
Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Dexterity: 4
Minimum Essence: 2
Prerequisite Charms: Ascendant Dexterity
Masters of duality and multiplicity, Lunars can apply the principles of their soul to the weapons in their hands! Using this Charm, the Lunar can strike twice, once with each weapon she has on hand. The attack is counted as one for the purpose of charms, and has the same attack roll both times, with the highest accuracy, but both strikes much be defended separately, and deal their damage separately, if enhanced by the same charms twice!

Octopus and Spider Barrage
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Extra Actions
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: Silver Millipede Stride
Lunars can use anything on their hands to strike at their foes, and luckly for them, they have many hands! Like the angry, cornered tiger or the striking spider, each and every one of their limbs and is a great asset! The Lunar makes a number of attacks this turn equal to the number of combat-capable extremities she posses. A normal human form usually strikes four times – two for the arms, two for the legs. Each limb must actually be used for the attack, and thus hand-held weapons cannot be used more than once. Natural Weapons that posses the Argent Heart Lash and Mighty Bull Horns Edges are valid limbs for this Charm, as are all Mutations that give Horns and Fangs, Antlers and Tusks. As usual, limbs such as tails and wings have the normal unarmed attack abilities of the Lunar.

Savage Serpent Whispers
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 3
Prerequisite Charms: Silver Millipede Stride
The human body is built with a clear configuration in mind, one of two legs and two arms and nothing further. But Lunars possess many other appendages... wings, tails, extra arms, tentacles, prehensile hair. They move with the Lunar, but crafty Lunars know ways to make those beastly features move on their own accord, complementin the Lunar's every movement in way no normal limb could. By pouring their lower soul's will within their beastly features, they imbue them with a bestial mind that responds to the Lunar's instincs, acting exactly as they wish to. The limbs act with a dice pool equal to the character's Dexterity, plus the bonuses from any Natural Weapon that is part of them, and does so independently of the character, but on the character’s own initiative.

The limbs may parry for the Lunar(as a separate defense that may stack with the Lunar's own parry or dodge), attack any enemy on its range, clinch an enemy if it is able, hold objects, or anything else the limbs can conceivably achieve. The Lunar may use Charms to enhance those actions as if they were his own, but they happen wholly separate, outside of any Simple Charms or Extra Action Charms the Lunar uses. In a turn a Lunar uses Charms, including even Extra Action Charms, he may use them again for the extra limb, by paying all the costs once again.

This charm enhances all of the Lunar's inhuman limbs - all of his tentacles or snakes or extra arms acting together and independently of the Lunar's will. Having many of them, or any number of different ones, makes little difference, as the Lunar imbues all that is inhuman in his body with his Lower Soul. Thus, no matter how many different inhuman limbs the Lunar possesses, he will always receive only one action with them.This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, making the Lunar receive this benefit for the duration.

Mirror of Brilliant Tails
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 5
Prerequisite Charms: Savage Serpent Whispers
The Lunar's mind shifts in the way of his body, filling his inhuman features and making them complement every his every movement, his every action, like the Moon's image mirrored in a pond at night. Upon activating this Charm, the Lunar’s Extra Limbs dance with his every movement, leaving trails, afterimages of Silver Light as they pass. For the remainder of the scene, every time the Lunar takes a physical action, he receives a free physical action with a dicepool equal to his Dexterity during the turn, made with his extra limbs. The Lunar may not benefit of this charm and Savage Serpent Whispers at the same time. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one action from this Charm per physical action he takes.

Mother Spider Reproach
Cost: 8 motes
Duration: Instant
Type: Reflexive
Minimum Dexterity: 5
Minimum Essence: 4
Prerequisite Charms: Octopus and Spider Barrage, Savage Serpent Whispers
When a blow is struck against her children, the mother spider lunges forth, using each and every one of its wrathful legs and fangs to bring about their undoing! The Lunar fills the animal part of his soul with the outrage as it feels the body about to be cut, hurt, desecrated. All this anger is poured into all that is inhuman in the Lunar's body, and their protection becomes a weapon ready to rip the throat of any who dare to strike against the temple of the Moonchild's body. When attacked, the character can activate Mother Spider Reproach to make one counterattack with each of its extra limbs, those liable for Octopus and Spider Barrage, in excess of his human ones. Those are all counterattacks.