User:StarHawk/EXP
Experience
In the following tables, any text in italics represents an unofficial house rule. In addition, the following abbreviations are used:
- Mab = minimum ability of charm or charms in a combo
- Mat = minimum attribute of charm or charms in combo
- Mes = minimum essence of charm or charms in a combo
- Mgr = minimum graces of charms in combo
- MxE = the highest minimum essence of charms in a combo
- MAE = minimum ability of charm + minimum essence of charm
- L = level of ritual
- R = current rating
- n = the number of charms in a combo
||||||||||Training Times (in hours)|| || ||Favored||Favored (no trainer)||Unfavored||Unfavored (no trainer)|| ||New ability||0||0||144||288|| ||Ability to 2||0||0||48||96|| ||Ability to 3||0||0||96||192|| ||Ability to 4||0||0||144||288|| ||Ability to 5||0||0||192||384|| ||Ability to 6||0||0||240||480|| ||Ability to 7||0||0||288||576|| ||Specialization||144||288||144||288|| ||Attribute to 2||192||384||192||384|| ||Attribute to 3||384||768||384||768|| ||Attribute to 4||576||1152||576||1152|| ||Attribute to 5||768||1536||768||1536|| ||Attribute to 6||960||1920||960||1920|| ||Attribute to 7||1152||2304||1152||2304|| ||||||||||Lunars halve training time to improve caste Attributes|| ||Improving Virtues||||||||No training needed|| ||Improving Willpower||||||||No training needed|| ||Essence to 2|| || ||0||0|| ||Essence to 3|| || ||0||0|| ||Essence to 4|| || ||576||576|| ||Essence to 5|| || ||768||768|| ||Terrestrial Circle Spell||48||96||48||96|| ||Celestial Circle Spell||96||192||96||192|| ||Solar Circle Spell||144||288||144||288|| ||Shadowlands Circle Necromancy||48||96||48||96|| ||Labyrinth Circle Necromancy||96||192||96||192|| ||Void Circle Necromancy||144||288||144||288|| ||Charm (MAE=1)||||For charms in caste or favored abilities, do not add minimum essence||8||16|| ||Charm (MAE=2)|| || ||16||32|| ||Charm (MAE=3)|| || ||24||48|| ||Charm (MAE=4)|| || ||32||64|| ||Charm (MAE=5)|| || ||40||80|| ||Charm (MAE=6)|| || ||48||96|| ||Charm (MAE=7)|| || ||56||112|| ||Charm (MAE=8)|| || ||64||128|| ||Charm (MAE=9)|| || ||72||144|| ||Charm (MAE=10)|| || ||80||160|| ||Charm (MAE=11)|| || ||88||176|| ||Charm (MAE=12)|| || ||96||192|| ||Charm (MAE=13)|| || ||104||208|| ||Charm (MAE=14)|| || ||112||224|| ||Combo ||(Mab+MxE)×8 ||(Mab+MxE)×24 ||(Mab+Mes)×8 ||(Mab+Mes)×24|| ||Sidereal MA charm (Mes=2)||96||192||96||192|| ||Sidereal MA charm (Mes=3)||144||288||144||288|| ||Sidereal MA charm (Mes=4)||192||384||192||384|| ||Sidereal MA charm (Mes=5)||240||480||240||480|| ||Sidereal MA charm (Mes=6)||288||576||288||576|| ||New college|| || ||144||288|| ||College to 2|| || ||48||96|| ||College to 3|| || ||96||192|| ||College to 4|| || ||144||288|| ||College to 5|| || ||192||384||
Experience Costs
Abyssal Alchemical Fair Folk God-Blooded Lunar Mortal Sidereal Solar Terrestrial
Ability, new 3 3 3 3 3 3 3 3 3 Ability, favored (R×2)−1 (R×2)−1 R×2 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 Ability R×2 R×2 R×3 R×2 R×2 R×2 R×2 R×2 R×2 Specialization 3 3 2/5 3 3 3 3 3 3 Attribute, favored (R×4)−1 (R×4)−1 Attribute R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 Essence R×8 R×9 R×8 R×12 R×9 R×20 R×8 R×8 R×10 Virtue R×3 R×3 R×3 R×3 R×3 R×4 R×3 R×3 R×3 Willpower R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 Grace, major R×3 Grace, minor R×6 R×6 Grace, Heart to 4 20 Charm, favored 8 10 6 12 9 8 10 Charm, terrestrial MA, favored 8 11 10 12 8 8 10 Charm, terrestrial MA 8 11 12 15 12 10 10 12 Charm, celestial MA, favored 8 11 12 12 8 8 12 Charm, celestial MA 8 11 15 15 12 10 10 15 Charm, sidereal MA, favored 13 16 10 13 Charm, sidereal MA 15 18 12 15 Charm, foreign 20 17† 20 Charm 10 12 6 15 15 11 10 12 Combo Mab Mab Mgr Mab Mab+Mat Mab Mab Mab College, new 5 College R×3 Terrestrial Spell, favored 8 7 8 8 10 Terrestrial Spell 10 25 9 10 10 12 Celestial Spell, favored 8 7 8 8 Celestial Spell 10 9 10 10 Solar Spell, favored 8 Solar Spell 10 Shadowlands Necromancy, favored 8 10 8 8 10 Terrestrial Necromancy 10 25 12 10 10 12 Labyrinth Necromancy, favored 8 12 8 8 Labyrinth Necromancy 10 15 10 10 Void Necromancy, favored 8 Void Necromancy 10 Art 5 5 5 5 5 5 5 5 Art Specialty 3 3 3 3 3 3 3 3 Ritual 3+L 3+L 3+L 3+L 3+L 3+L 3+L 3+L Forumla 1 1 1 1 1 1 1 1 Procedure 1 1 1 1 1 1 1 1 Science, new 7 7 7 7 7 7 7 7 Science R×6 R×6 R×6 R×6 R×6 R×6 R×6 R×6
†The only foreign charms Lunars may learn are Fair Folk charms, and only if they have had the corresponding Grace forged for them.
You might also want to steal the tables on my campaign wiki. - Wordman
- Thanks. Soo Much better. ~StarHawk
You could just merge the Solar and Abyssal tables, since their experience costs are the same. ;) Also might want to note the experience-point cost Solars and Abyssals pay for Sidereal-level Martial Arts Charms. - David.
Just as a concern, are we worried about Copyright on this stuff? - GregLink