SolarAthletics/BogMod
Strong-Man's Feat Method
Cost: 3m; Mins: Athletics 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Mirror(Deadman's Strongarm Method)
Duration: One Scene
Prerequisite Charms: Increasing Strength Exercise
Guided by the will of the Lawgiver golden essence flows into her arms and back. Muscles ripple and she sets herself to lift and carry beyond the power of any human form or perhaps to break that which would take a dozen others. The Solar treats their effective (Strength + Athletics) score as doubled for the purposes of feats of strength wether it be for breaking things or for lifting and carrying.
Light-Step Technique
Cost: 4m; Mins: Athletics 5, Essence 3; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One scene
Prerequisite Charms: Foe-Vaulting Method, Lightning Speed
A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. She may move her full Dash distance as a normal move action in any direction letting her appear atop rooves or with the right charms resting on the point of someone's drawn sword. So long as the distance is within a direct line dash action range she can move there even if such an action would normally require jumping, swimming, climbing, or such. Block movement actions that do not have magic behind them fail to stop her movement and against charms that do block movement the Solar adds her Essence in successes to the contested roll. At Essence 5 the Solar can make a reflexive attempts to hide while in combat using her incredible speed. She can make stealth rolls even when there would not normally be anywhere to hide as she moves too quickly to keep track of. Otherwise this is handled as indicated on page 156 of the Core book.