Shallows/KasCultSolISP

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The End of the World | Introduction | Characters | House Rules | Missions | Player Notes | Disposition of the Sidereal Shards | Storyteller notes

Kasumi Cult Invincible Sword Princess

First up is the Invincible Sword Princess - Morningstar, the Soldier's Angel, War-Missionary of Kether Rock:


Morningstar has graduated from Kether Rock, but is rarely seen at the fortress. Officially, this is because of her role in the Cult, which is to sorcerously travel to the location of beleaguered allied troops, take command of and rally one of their units, then obliterate their foe. However, the root cause is her fierce rivalry with Michael, the Warmaster of Kether Rock. Despite being a Zenith, Morningstar is vastly more powerful than the Dawn warleader, and routinely bests him in sparring - however, her taste and aptitude for tactics is very poor, and she could not fulfil Michael's role. Hence, she is kept away for the sake of morale, and out of distrust for her charmingly rebellious ways.

Morningstar's strangely warlike tastes and limited tactical acumen hide a terrible secret - the sheer power of her Exalted soul has partly overcome her mortal will, and the shades of past incarnations twist her plans and emotions. First amongst them is the Tiger Queen of Zarlath, who is supressing Morningstar's interest in tactical learning, so that in her ignorance she will not question the plans that leap unbidden into her mind.

(Morningstar is an edge case, roughly as mighty as I could make an ISP out of the gate - she is built with 10 points of flaws).


Morningstar Zenith Caste of the Paladin Calling Gallant

Attributes:

Strength: 3 Dexterity: 5 Stamina: 3

Charisma: 4 Manipulation: 2 Appearance: 3

Perception: 2 Intelligence: 2 Wits: 3

Abilities:

  • Brawl: 5

+*Melee: 5 (Swords 3)

  • Thrown: 5 (Javelins 3)

Awareness: 1

  • Atheletics: 5
  • Dodge: 5

+* Endurance: 5 +* Performance: 5 +* Presence: 5

  • Resistance: 4

Survival: 3

Buearacracy: 1 Socialise: 1 Linguistics: 1 (Flametounge, Old Realm)

Lore: 1 Medicine: 1 Occult: 3


Charms

Hardship Surviving Mendicant Spirit Ox Body Technique (-1, -2, -2) Reed In the Wind Shadow Over Water Reflex Sidestep Technique Seven Shadow Evasion Flow Like Blood Golden Essence Block Dipping Swallow Defence Bulwark Stance Fivefold Bulwark Stance Masterful Performance Exercise Terrestrial Circle Sorcery Stormwind Rider Invulnerable Skin of Bronze Unbreakable Bones of Stone

Backgrounds

Illumination 1 Artifact 3 (Ori Reaver Daiklave, Ori Hearthstone Bracers) Sorcery 3 Manse 3 (Stone of the Revolutionary Dog)

Flaws

Greater Curse 4 Throwback 3 Rival: Michael 1 Permanent Caste Mark 2

Advantages

Valour 3 Compassion 3 Conviction 2 Temperance 1

Willpower 6 Essence 3



OK, that's a pretty nasty character, but the joy comes with XP. She qualifies for virtually anything she'll ever need with abilities. She gets Ox Body, most of the requirements for Tiger Warrior, EGT and some other nice stuff for 6XP a piece. She only needs a handful of charms to go Multi Ability Combat Hydra. With Increasing Strength Exercise she could have a cool 20L base damage.