SolarRide/Etrangere

From Exalted - Unofficial Wiki
Revision as of 01:06, 4 July 2005 by 12.30.22.36 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Etrangere's Ride Charms

  • back to SolarRide.

Comments

Those charms were first concieved as a Martial Art Tree before I changed my mind I re-designed them as Ride based. To see the original MA version check this MartialArts/CentaurStyle -- Etrangere


Harmonious Balance Technique</b>

 <b>Cost: 2 motes
 Duration:One Scene
 Type: Reflexive
 Min. Ride: 2
 Min Essence: 
 Prereqs: None

This first Charm teaches the Exalted how to reach an union of spirit with their steed. This allows them to have a perfect balance while horse riding and to be able to lead them only with their legs, thus keeping their hands free. They gain a bonus equal to their Permanent Essence at their Ride rolls in combat to control their mount. Further more, riding bareback and even without bride, doesn’t impede them in the least. In battle with this charm active, a steed can move as fast as Dex+60 yards by turn while the Exalt can concentrate on other actions than guiding his mount. This is subject to the rider’s armor Mobility Penalty.


Splendid Horseman Stance</b>

 <b>Cost: 3 motes
 Duration:Instant
 Type: Supplemental
 Min. Ride: 3
 Min Essence: 1
 Prereqs: Harmonious Balance Technique

This stance teaches the Exalted to fight on horseback smoothly, every actions of attack being enhanced by the movement of his mount. While fighting mounted, he may add a number of dice to his attack pool equal to his Ride rating. This Charm can be used in combo with Charms from other abilities.


Jumping Down and Back Method</b>

 <b>Cost: 3 motes
 Duration:Instant
 Type: Reflexive
 Min. Ride: 4
 Min Essence: 2
 Prereqs: Splendid Horseman Stance

With this Charm, the Exalted learns how to step down on the ground from his mount for only an instant and jumping back on its back at once, or vice-verça, or doing it with his hands instead of legs. This ability is mainly used to avoid blows, adding his Ride rating to a Dodge action. But it can also be used to get on a mount’s back in the flick of an eye if he stands near it, or pick something up off the ground while running by it.


Defense of the Terrible Edged Hooves</b>

 <b>Cost: 4 motes
 Duration:Instant
 Type: Reflexive
 Min. Ride: 5
 Min Essence: 2
 Prereqs: Jumping Down and Back Method

No one should dare attack a horseman without minding his mount, for a true war-horse will defend his rider even when she herself can’t parry the blows. This Charm allows the Exalted to guide his mount instinctively to counter-attack the blows he suffers as soon as the attacker is close enough to strike. She can repay an attack that hits with a mount’s Dexterity + the character’s Ride score as an attack pool. She adds the attacks extra successes as auto successes on the attack roll and has a Lethal Damage pool equal to the Strength of the mount or its own claw/hoof/bite attack, whichever does more damage. It also can’t be used in answer to another counter-attack charm.


Centaur Style</b>

 <b>Cost: 5 motes
 Duration:One Scene
 Type: Simple
 Min. Ride: 4
 Min Essence: 2
 Prereqs: Harmonious Balance Technique

The character makes his steed respond to his demands with a few short movement exercises, making it aware and wary of the least of his signals, and himself attentive to the mount’s abilities and limits. A flux of Essence runs from one to the other, allowing them to beneficiate from each other's abilities. On the first hand, the rider gains the edge of speed and reach from his steed, he can add his Ride rating to his Initiative. On the other hand, a little bit of the Exalted's superhuman toughness passes to his mount who can use its full Stamina to soak lethal if it could already soak lethal, or half its stamina as exalted do if it couldn’t.


Incomparable Prowess of Horsemanship</b>

 <b>Cost: 3 motes
 Duration:One Turn
 Type: Supplemental
 Min. Ride: 4
 Min Essence: 2
 Prereqs: Centaur Style

The Exalted is now incredibly comfortable with actions regarding horses. He cannot fail a roll regarding riding and is an expert at horse acrobatics. He can add his Permanent Essence rating as automatic successes to Ride rolls and any Athletics rolls that relates to horses.


Hit and Run Cavalry Technique</b>

 <b>Cost: 4 motes
 Duration:Instant
 Type: Simple
 Min. Ride: 5
 Min Essence: 2
 Prereqs: Incomparable Prowess of Horsemanship

One of the reason that makes light cavalry so efficient in battles, is the strategy of coming in contact with the enemy to strike a blow, then running away before they can counter-attack. With this Charm makes the Exalted a master of this type of hit-and-run attack. It must be declared before the Initiative is rolled. Whatever the result, the rider can attack a target up to his horse’s Dexterity + 25 yards. Then, if he had won the Initiative by 3 or more, he races back to where he came from before the stricken foe has time to reciprocate the attack. If the foe can move to reach them still then they may attack and of course counter-attacks still work.This Charm can be used in combo with Charms from other abilities.


Battle Dancer Style</b>

 <b>Cost: 5 motes, 1 Willpower
 Duration:One Scene
 Type: Simple
 Min. Ride: 5
 Min Essence: 3
 Prereqs: Hit-and-run Cavalry Technique, Defense of the Terrible Edge Hooves

With this Charm the Exalt orders his steed to constantly stays on the move, turning around the enemies they are attacking, running back and forth between opponents, so as to make them more difficult to be touched by attacks. This makes to the both mount and the rider a more difficult to be touch. Add the character’s Ride rating to the difficulty to aim hand-to-hand attack at them, and half his Ride rating, rounded up, for ranged attack.


Powerful Charge Stance</b>

 <b>Cost: 5 motes
 Duration:Instant
 Type: Supplemntal
 Min. Ride: 4
 Min Essence: 2
 Prereqs: Splendid Horseman Stance

A skilled rider knows how to use his mount’s strength to empower his blows. With this Charm, the Exalt can add his mount’s Strength to the Damage roll he makes when attacking from horseback. This Charm can be used in combo with Charms from other abilities.


Trampling Sweeping Blow</b>

 <b>Cost: 3 motes
 Duration:Instant
 Type: Simple
 Min. Ride: 5
 Min Essence: 3
 Prereqs: Powerful Charge Stance

His steed can be the most wicked weapon of a horseman. With this Charm, the rider learns a technique to run down his opponent and then brings his mount to trample him, causing grievous wounds. The character makes a regular attack, if he succeed and the unrolled damage is higher than his opponent’s Stamina + Resistance, then he adds the rider’s Permanent Essence to the difficulty of the roll to resist knockdown. If knockdown is achieved, then the opponent suffers another roll of damage equal to the steed's Strength besides the regular damage roll. This Charm can be used in combo with Charms from other abilities.


Infinite Rushing Strikes</b>

 <b>Cost: 7 motes, 1 Willpower
 Duration:Instant
 Type: Extra-Action
 Min. Ride: 5
 Min Essence: 4
 Prereqs: Trampling Sweeping Blow, Hit-and-Run Cavalry Technique

Cavalry are always useful to break infantry’s rank, but this Charm makes of a mounted warrior a real terror of the battlefield, as he runs and knocks down his foes using the momentum of his mount’s gallop. The Exalted makes a normal charge attack for which he can’t slip his dice pool (he needs to be able to run a distance of at least 12 yard before striking this blow). If he touches and the unrolled damage is higher than his opponent’s Stamina + Resistance, he knocks them down (and dismount them if they are riding) automatically, besides the regular damage roll, then moves on his next opponent. As long as he keeps running down his adversaries, he can make another attack with his full attack pool up to his full movement.