Qzujak49/Charms

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Revision as of 06:59, 15 May 2005 by Qzujak49 (talk) (rearranging)
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Dragon-Blooded

Medicine

Gnarled Wood Strike, aka, the Ugly Stick Strike

Cost:             2 Motes per Appearance point
Duration:         Instant
Type:             Simple
Minimum Medicine: 4
Minimum Essence:  2
Prereqs:          Dread Infection Strike

The Exalt channels his essence through himself(if Wood Aspected) or a handy wooden object and strikes a glancing blow at his victim(Using Dex + appropriate Ability). The effect is a half-hearted attempt to transmute the target to wood, resulting in a misshapen mosaic of bark and flesh, moss and scabs, sap and blood. This charm is most often used to scare peasants or to temporarily disguise someone.
This charm decreases the target's Appearance by 1 for every 2 motes spent and health level of bashing damage successfully inflicted. Appearance can be decreased to no lower than 1 by use of this charm. If the target takes damage equal to or greater than his Essence, then the target ceases to be recognizable as himself by sight and just registers as "that ugly guy." The target's Appearance score recovers by 1 point for each health level that the target recovers.

Warped Wood Strike

Cost:             3 Motes per Appearance point
Duration:         Instant
Type:             Simple
Minimum Medicine: 4
Minimum Essence:  3
Prereqs:          Gnarled Wood Strike

As Gnarled Wood Strike, but the damage is Lethal, so the effects last longer. The cost is also higher.

Survival

Forester's Cover Invocation

Cost:             1 mote
Duration:         One Scene
Type:             Simple
Minimum Survival: 2
Minimum Essence:  1
Prereqs:          None

This charm causes a simple seed to sprout into a temporary pillar of bark. This pillar is of the same height and width as its maker and provides 25% hard cover for one person if used as cover(-1 success on ranged attacks against the user(as per the Exalted Core Book, page 229)). The pillar has lethal and bashing soak equal to its maker's Stamina and health levels equal to its maker's Survival. The pillar lasts for one scene or until destroyed.

Mushrooming Cover Method

Cost:             2 motes + 1 mote per additional person coverable
Duration:         One Scene
Type:             Simple
Minimum Survival: 2
Minimum Essence:  2
Prereqs:          Forester's Cover Invocation

The exalt infuses a common mushroom with essence, wills it to grow, and throws it to the ground. The mushroom then anchors itself into the ground, grows to twice the height of its maker, and snaps at the stem like overgrown bamboo. The mushroom falls in whatever direction its maker desires. The side of the mushroom's cap that is nearest the direction of its fall folds under in order to provide a slightly elevated platform(about 1.5 feet). The side of the cap farthest from the fall remains firm and provides a half circle of protection for those behind it. The mushroom serves as 50% hard cover(Exalted Core Book, page 229) for those behind it. It can protect one person plus a number of people equal to the additional motes used in its making. It has lethal and bashing soak equal to its maker's Stamina and health levels equal to twice its maker's Survival. It lasts for one scene or until destroyed.

Woodland Wall Preparation

Cost:             4 motes, 1 Willpower
Duration:         One Scene
Type:             Simple
Minimum Survival: 3
Minimum Essence:  3
Prereqs:          Mushrooming Cover Method

The exalt takes a handful of seeds, infuses them with essence, and throws them into the air. While in the air, the seeds magically drift into the shape of a (Essence x 10 yards long) wall. The seeds then sprout into trees for the duration of the charm. These trees form a permeable barrier that will allow objects and creatures to travel through from the side that the maker of the wall was originally on, but objects and creatures trying to cross from the opposite side are blocked by swaying trunks and tree limbs. Those on either side of the wall can see clearly(if intermittently, with all the swaying branches) through to the other side. The wall provides 75% cover for those on the side that its maker was on when the wall was made, and provides no cover for those on the opposite side. The wall has bashing, lethal, and aggravated soak equal to its maker's Stamina + Essence and health levels equal to its maker's Survival x 3. The wall lasts for one scene or until it is destroyed. The wall can cover a number of people equal to its length in yards(maker's Essence x 10 if the wall is not obstructed(by being made in a 5 yard hallway or other confined space)).

Nature's Sentry Measure

Wood Dragon's Fortress Emulation

Comments

I'll detail the other two at some point. -Qzujak49