PassengerPigeon/BureauOfDestinyStyle
Contents
Bureau of Destiny Style
The form weapons of this style are any weapons made of starmetal.
This style is Celestial Martial Arts except when noted otherwise. To aid in decipherment, Charm prerequisites in italics indicate prerequisites from other sections of the style. This style is not compatible with armor except when noted otherwise.
Certain Charms of this style give the user Paradox points, either as a cost or an effect. The rules for these dots appear in Exalted: the Sidereals. Exalts who are not licensed to weave Fate are more susceptible to the censure of the Pattern Spiders; they receive one additional point of Paradox whenever they would receive points of Paradox from this style.
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The House of Journeys
The Messenger
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: None
The Captain
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Messenger
The Ship's Wheel
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Messenger
The Gull
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Captain, The Ship's Wheel
The Mast
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Captain, The Rising Smoke
Life Is Journey Posture
- Cost: 0+ m/6m 1wp 1 paradox
- Duration: Instant/One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Gull, The Mast, The Pillar
The adept knows the truth -- that every moment is a pathway forward. He proceeds.
This Charm has two modes. In the first mode, this Charm has an instant duration; the adept may activate it and spend any number of motes to gain one-third that many boons. He may have no more boons granted by this Charm than the total dots he has in the Colleges of the House of Journeys.
In the second mode, this Charm has a duration of one scene; while it is active, the adept may reflexively spend a boon granted by this Charm to move his Essence in yards in a straight line. He may not forego any portion of this movement, and once he has spent a boon, all further boons that turn must be spent on travelling in roughly the same direction. Each time he does so, he gains 2 motes. Boons granted by this Charm are lost at the rate of one per hour.
In addition, while this Charm is active, the adept doubles his movement speed, and may walk on surfaces too yielding or unstable to hold him without a stunt.
This is a Posture-type Charm. It may not be activated while another Posture-type Charm is active. This Charm is Sidereal Martial Arts.
The House of Serenity
The Peacock
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: None
The Lovers
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Peacock
The Musician
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Peacock
The Ewer
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Lovers, The Musician
The Pillar
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Lovers, The Ship's Wheel
Life Is Serenity Posture
- Cost: 0+ m/6m 1wp 1 paradox
- Duration: Instant/One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Ewer, The Pillar, The Banner
The adept knows the truth -- that every moment is an opportunity to rejoice. He dances.
This Charm has two modes. In the first mode, this Charm has an instant duration; the adept may activate it and spend any number of motes to gain one-third that many boons. He may have no more boons granted by this Charm than the total dots he has in the Colleges of the House of Serenity.
In the second mode, this Charm has a duration of one scene; while it is active, the adept may spend a boon granted by this Charm to add a die to a stunt bonus he is being granted. This increases the Essence recovery (though not the Willpower recovery) just as if the stunt had originally granted that many dice, and may take a stunt above three dice. Boons granted by this Charm are lost at the rate of one per hour.
In addition, while this Charm is active, the adept ignores wound penalties, and may parry lethal attacks barehanded without a stunt.
This is a Posture-type Charm. It may not be activated while another Posture-type Charm is active. This Charm is Sidereal Martial Arts.
The House of Battles
The Spear
- Cost: 3m 1wp
- Duration: Instant
- Type: Reflexive
- Min. MA:
- Min. Essence:
- Prereq Charms: None
To the spear, every enemy looks alike. Drawing on this antipathy, the adept replaces one honest soldier with another in the story of a blow. In response to an incoming attack, the adept may use this Charm to redirect this attack to any ally of his within his Essence in yards. Any defenses he has already used against this attack may not be used by his unfortunate ally.
The Quiver
- Cost: 4m
- Duration: One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Spear
The adept applies his education -- his strikes glimmer with the light of reason. Any enemy who suffers health levels of damage from his attacks is considered within Fate for the remainder of the scene. In addition, his attacks are piercing.
The Gauntlet
- Cost: 4m
- Duration: Instant
- Type: Supplemental
- Min. MA:
- Min. Essence:
- Prereq Charms: The Spear
The adept makes an incomprehensible demand upon a creature within Fate. He declares that an attack he is making on them should not be blocked or dodged (his choice which one). Should the target go against his wishes, they lose 1 willpower.
The Shield
- Cost: 4m
- Duration: One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Quiver, The Gauntlet
Eager for battle, the adept leaps into combat, relying on fate to save his skin. The difficulty to attack the adept is increased by the number of times the adept has attacked this turn.
The Banner
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Quiver, The Musician
Life Is Battle Posture
- Cost: 0+ m/6m 1wp 1 paradox
- Duration: Instant/One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Shield, The Banner, The Guardians
The adept knows the truth -- that every moment is a call to arms. He joins the fray.
This Charm has two modes. In the first mode, this Charm has an instant duration; the adept may activate it and spend any number of motes to gain one-third that many boons. He may have no more boons granted by this Charm than the total dots he has in the Colleges of the House of Battles.
In the second mode, this Charm has a duration of one scene; while it is active, the adept may spend a boon granted by this Charm to reduce the cost of an Instant-duration Charm he is activating to modify or create an attack or defense by 2 motes. If he reduces the cost of a Charm to zero motes this way, he may spend an additional boon to cause that Charm's activation to not count against his Charm activations this turn. Boons granted by this Charm are lost at the rate of one per hour.
In addition, while this Charm is active, Charms of this style are compatible with armor.
This Charm is compatible with armor. This is a Posture-type Charm. It may not be activated while another Posture-type Charm is active. This Charm is Sidereal Martial Arts.
The House of Secrets
The Treasure Trove
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: None
The Mask
- Cost: 3m 3 paradox
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Treasure Trove
With a frantic tug, the adept wills himself out of existence for one crucial moment. This Charm allows the adept to perfectly dodge one attack, even if it is undodgeable.
The Key
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Treasure Trove
The Sorcerer
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Mask, The Key
The Guardians
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Mask, The Gauntlet
Life Is Secret Posture
- Cost: 0+ m/6m 1wp 1 paradox
- Duration: Instant/One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Sorcerer, The Guardians, The Crow
The adept knows the truth -- that every moment is a story untold. He listens.
This Charm has two modes. In the first mode, this Charm has an instant duration; the adept may activate it and spend any number of motes to gain one-third that many boons. He may have no more boons granted by this Charm than the total dots he has in the Colleges of the House of Secrets.
In the second mode, this Charm has a duration of one scene; while it is active, the adept may spend a boon granted by this Charm to make a single action he performs a secret. No-one perceives it; a being directly targeted by it may make a reflexive Perception + Awareness roll at standard difficulty to become aware of it. Each time he does so, he gains 2 motes; this benefit is halved if any being becomes aware of his action. Boon granted by this Charm are lost at the rate of one per hour.
In addition, while this Charm is active, the adept is immune to surprise and perception-based penalties.
This is a Posture-type Charm. It may not be activated while another Posture-type Charm is active. This Charm is Sidereal Martial Arts.
The House of Endings
The Sword
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: None
The Haywain
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Sword
The Rising Smoke
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Sword
The Corpse
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Haywain, The Rising Smoke
The Crow
- Cost:
- Duration:
- Type:
- Min. MA:
- Min. Essence:
- Prereq Charms: The Haywain, The Key
Life Is Ending Posture
- Cost: 0+ m/6m 1wp 1 paradox
- Duration: Instant/One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: The Corpse, The Crow, The Mast
The adept knows the truth -- that every moment is already over. He prepares himself.
This Charm has two modes. In the first mode, this Charm has an instant duration; the adept may activate it and spend any number of motes to gain one-third that many boons. He may have no more boons granted by this Charm than the total dots he has in the Colleges of the House of Endings.
In the second mode, this Charm has a duration of one scene; while it is active, the adept may spend a boon granted by this Charm to reroll an unsuccessful damage die he has just rolled. Each time he does so, he gains 2 motes.
In addition, while this charm is active, the adept instantly kills opponents he reduces to Incapacitated or below, and may deal lethal damage with his unarmed attacks without a stunt.
This is a Posture-type Charm. It may not be activated while another Posture-type Charm is active. This Charm is Sidereal Martial Arts.
The Pinnacle
Bureau of Destiny Form
- Cost: 12m 1wp
- Duration: One scene
- Type: Simple
- Min. MA:
- Min. Essence:
- Prereq Charms: All five Postures
The adept knows the truth -- that every moment is fated to be what it is. With Pattern Spider eyes, he looks all around him, and sees only his own manipulations.
While this Charm is active, the adept may spend boons granted by Charms in this style as if he had those Charms active.
In addition, the adept paddles with his fingers in the warp and weft of fate, arranging the threads to his whim. When this Charm is activated, the adept rolls Manipulation + Craft (Fate), gaining boons equal to the number of successes. He may reflexively spend one boon granted by this Charm and gain one dot of Paradox to loudly declare that a Martial Arts attack or defense he is about to make will be perfect. It becomes so. Alternately, he may spend boons granted by this Charm as if they were boons granted by another Charm in this style. Boons granted by this Charm are lost when the Charm is deactivated.
This is a Form-type Charm. It may not be activated while another Form-type Charm is active. This Charm is Sidereal Martial Arts.