Nagon/EmeraldGlowFlower

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by Nagon

Emerald Glow Flower

Rank *** Area denial weapon
Repair 5 maintenance(special)

A emerald glow flower is a living plant 3 feet high with a single large emerald flower bud.

Until activated it is kept in a white vase and must be supplied with water and nutrients once a year. One must have Craft(Wood) * to know the right nutrients.

The day after a emerald flower is planted when the suns first rays strike it the bud opens releasing a cloud of green glowing spores. The cloud expands at a rate of 1 yard per tick for 30 minutes, giving a total area of effect of 1800 yards.
The spores can pass through almost any material as if immaterial the exceptions are magic objects, earth and stone. A creature suffers 1-5 doses per action depending on how much the cloud has defused and the amount of exposure, a good stunt should limit the exposure.

The spores are highly toxic and have the following statistics. || Damage 2L(per dose)/tick || Toxicity 5 || Penalty –5. ||

The spores only remain toxic for 1 hour after release. Plants are not affected by the spores. If the spores land in fertile ground they will grow to become beautiful but mundane flowers.

Crafting a Emerald glow flower requires craft (wood) 5 and medicine 5 and uses craft(wood).
The ingredient are white jade and fine clay for the vase, seeds from a summer flower that is associated with spurned love and grown using only a water nutrient mixture and amplified star light.

The weapons main disadvantage is that one can easily evacuate the exposed area.