Nikink/ShadowClaw
Contents
Shadow-Claw
(Just some fun playing with the Dreams of the First Age ruleset)
Name: Shadow-Claw
Caste: Waning-Moon
Motivation: Keep Creation safe from all enemies
Anima: Silvery-blue panther
Concept: Assassin
XP: Lots Left/Total: ???/Lots
Attributes
- Strength: 5, Dexterity: 7, Stamina: 5
- Charisma: 7, Manipulation: 7, Appearance: 7
- Perception: 8, Intelligence: 6, Wits: 7
Abilities
After training
- Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 1x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 1x, Survival: 1x, Thrown: 1x, War: x
After 20 dots among favoured abilities (Aargh! only 18 spent - essence too low to allow final 2 dots. Stupid rules)
- Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 7x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 7x, Survival: 7x, Thrown: 1x, War: x
After 130 dots extra...
- Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 3x, Craft(): 5x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 5x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 3x, Sail: 3x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 3x
Wow. But less wow than the Solar.
Specialties
- Martial Arts - vs Demons
- Stealth - vs Demons, Hiding in Plain Sight
- Awareness - vs Demons, vs Surprise Attacks,
- Lore - Demons, Poisons
- Integrity - vs Demons
- Survival - Tracking
- Dodge - vs Demons
- Ride - Artifacts
Languages
- Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1
Backgrounds 45
- Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
- Artifact: Bow, Armour, Other
- Arsenal:
- Backing (): Deliberative
- Command:
- Connections:
- Contacts ():
- Cult: Maybe some
- Familiar: Horse
- Followers:
- Henchmen:
- Influence: A bit
- Manse: Albin'Shar
- Mentor: Sid?
- Panoply: mebbe
- Reputation: certainly
- Resources:
- Retainers:
- Salary:
- Savant: mebbe
- Sifu: Sid?
- Wealth: Lots?
Merits/Flaws
- Merits:
- Flaws:
Virtues 10
- Compassion: , Conviction: , Temperance: , Valor .
- Virtue Flaw:
Willpower:
Essence: 7
Essence pool: Personal / Peripheral / Comitted
Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying
Charms 155, 75 caste or fave
Will not Use DotFA charms. They suck too much. Will consider High Essence charms from wikizens.
- All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
- All Dodge = = 8 (1st Excellency only) highest Ess 4
- All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from exah until I work out what tat is)
- MA Styles:
- Solar hero = 9 (no excel, no expansion)
- Lunar hero = 9 (no expansion)
- maybe Ebon Shadow (11)? Maybe SMA?
- Melee - a reasonable amount (21 (including 1st Excell)
- Integrity - enough to resist Demons (hm, 14 total?)
- Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
- Survival = 15 (1st Excel)
- Stealth = 7 (2nd excel)
- Larceny = 8 (1st)
- Investigation = 8 (2nd)
- Lore = 11 (1st + 2nd)
- Awareness = 11 (1st)
- Athletics = 15 (1st)
hm. 197 so far. May have to reduce. :)
Combos
- Combo Name
- Combo Charms
Equipment
- Equipment here
Combat
- Join Battle:
- Soak: B/L/A
- DDV:
- PDV:
- DMDV:
- PMDV:
- Attacks:
- Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
- Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
- Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1