Nikink/ShadowClaw

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Shadow-Claw

(Just some fun playing with the Dreams of the First Age ruleset)

Name: Shadow-Claw
Caste: Waning-Moon
Motivation: Keep Creation safe from all enemies
Anima: Silvery-blue panther
Concept: Assassin
XP: Lots Left/Total: ???/Lots


Attributes

Strength: 5, Dexterity: 7, Stamina: 5
Charisma: 7, Manipulation: 7, Appearance: 7
Perception: 8, Intelligence: 6, Wits: 7


Abilities After training

Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 1x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 1x, Survival: 1x, Thrown: 1x, War: x

After 20 dots among favoured abilities (Aargh! only 18 spent - essence too low to allow final 2 dots. Stupid rules)

Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 7x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 7x, Survival: 7x, Thrown: 1x, War: x

After 130 dots extra...

Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 3x, Craft(): 5x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 5x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 3x, Sail: 3x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 3x

Wow. But less wow than the Solar.



Specialties

Martial Arts - vs Demons
Stealth - vs Demons, Hiding in Plain Sight
Awareness - vs Demons, vs Surprise Attacks,
Lore - Demons, Poisons
Integrity - vs Demons
Survival - Tracking
Dodge - vs Demons
Ride - Artifacts

Languages

Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1

Backgrounds 45

Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
Artifact: Bow, Armour, Other
Arsenal:
Backing (): Deliberative
Command:
Connections:
Contacts ():
Cult: Maybe some
Familiar: Horse
Followers:
Henchmen:
Influence: A bit
Manse: Albin'Shar
Mentor: Sid?
Panoply: mebbe
Reputation: certainly
Resources:
Retainers:
Salary:
Savant: mebbe
Sifu: Sid?
Wealth: Lots?

Merits/Flaws

Merits:
Flaws:


Virtues 10

Compassion: , Conviction: , Temperance: , Valor .
Virtue Flaw:

Willpower:
Essence: 7
Essence pool: Personal / Peripheral / Comitted

Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms 155, 75 caste or fave

Will not Use DotFA charms. They suck too much. Will consider High Essence charms from wikizens.

  • All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
  • All Dodge = = 8 (1st Excellency only) highest Ess 4
  • All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from exah until I work out what tat is)
  • MA Styles:
    • Solar hero = 9 (no excel, no expansion)
    • Lunar hero = 9 (no expansion)
    • maybe Ebon Shadow (11)? Maybe SMA?
  • Melee - a reasonable amount (21 (including 1st Excell)
  • Integrity - enough to resist Demons (hm, 14 total?)
  • Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
  • Survival = 15 (1st Excel)
  • Stealth = 7 (2nd excel)
  • Larceny = 8 (1st)
  • Investigation = 8 (2nd)
  • Lore = 11 (1st + 2nd)
  • Awareness = 11 (1st)
  • Athletics = 15 (1st)

hm. 197 so far. May have to reduce. :)


Combos

Combo Name
Combo Charms


Equipment

Equipment here

Combat

Join Battle:
Soak: B/L/A
DDV:
PDV:
DMDV:
PMDV:
Attacks:
Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1



Character Description

Expanded Backgrounds

History

Personality