Nikink/StormCrowStyle2e

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Storm Crow Style

This Martial Art is inspired by FourWillowsWeeping.

For the 1st Ed crunch, go to MartialArts/StormCrowStyle2

It's weapons are the Spear and the Hatchet.

More fluff to go here eventually.

The Charms (2nd Ed.)

Coming Storm Awareness

Cost    : 3 motes 
Duration: Instant 
Keywords: Combo-Ok
Type    : Reflexive 
Min. MA : 2 
Min. Ess: 1 
Prereqs : None 

Like a Crow sensing a storm in the still calm air, the Exalt gains the ability to seize the initiative in any conflict. When this Charm is activated, the Martial-Arts rating is added to the user's Join (conflict) roll as automatic successes.


Buffeting Wing Flurry

Known to other Martial-Artists as the First Martial Arts Excellency, the Storm Crow makes a complex, essence-charged flurry of feints, which distracts and confuses opponents. The character's attack is more difficult to defend against.


Ruffled Feathers Defense

Known to other Martial-Artists as the Second Martial Arts Excellency, the Exalt may insulate herself from incoming attacks as birds protect themselves from the bitter northern winds.


Gale-Riding Meditation

Cost    : 5 motes 
Duration: Instant
Keywords: Combo-Ok
Type    : Reflexive
Min. MA : 3 
Min. Ess: 2 
Prereqs : Coming Storm Awareness, Ruffled Feathers Defense

Like a bird riding the winds, the Exalt is carried on the storm of battle, flitting from place to place, never resting for long.

The Exalt may add their MA to Dodge for one attack as long as they have room to move and increases their movement and jumping distances by MA+Ess in yards. This movement may carry them out of range of the attacker and can render further attacks inapplicable unless the attacker can close the distance. The Storm Crow can cover the entire field of battle in an instant by activating this Charm in response to multiple attacks.


Ominous-Rumble Prana

Cost    : 3 motes 
Duration: Instant 
Keywords: Combo-Ok, Obvious
Type    : Supplemental 
Min. MA : 3
Min. Ess: 2
Prereqs : Buffeting Wing Flurry, Coming Storm Awareness

The Exalt may enhance the damage dealt by her attack and cause her enemies to reconsider their assault. The Exalt may add her Essence to the damage of an unarmed attack. If at least one level of damage is caused, the victim must make a Valour roll or attempt to retreat from the Exalt for one tick per level of damaged caused. If the Valour roll is botched, they will turn their backs (causing DV to set to 0) and flee from battle entirely if they can.


Storm Crow Form

Cost    : 7 motes, 1 Willpower 
Duration: One scene 
Keywords: Obvious
Type    : Simple (Speed 5, -1 DV)
Min. MA : 4 
Min. Ess: 2 
Prereqs : Ominous-Rumble Prana, Gale-Riding Meditation

The Exalt's eyes spark and flash, and gusts of essence driven wind whip around her body to disturb a grey mist that forms to the sound of distant thunder.

While this Charm is in effect, the character adds her MA to her Parry DV. The Exalt becomes immune to environmental penalties caused by wind, cold, ice, rain, storms etc, while under the effects of this Charm, and may add her MA to all rolls to intimidate or cause fear. An Exalt can only benefit from the effects of one Form-type Charm at a time; if a new one is activated, the previous Form ends.


Heaven-Scouring Windstorm Technique

Cost    : 5 motes 
Duration: One scene 
Keywords: Obvious
Type    : Simple (Speed 5, -1DV)
Min. MA : 5 
Min. Ess: 3 
Prereqs : Storm Crow Form 

Essence winds rise up and around the Exalt, shards of ice and hailstones form and mingle with debris from the battlefield allowing the MA to strike her foes from a distance even when unarmed and the winds of essence carry her weapons great distances.

The Exalt may make close-combat Martial Arts attacks upto her MA+Ess in yards away, and the range increment of any thrown weapons is tripled.


Heaven-Crossing Lightning Strike

Cost    : 5 motes 
Duration: Instant 
Keywords: Combo-Ok, Obvious
Type    : Simple (Speed 3, -2DV)
Min. MA : 5 
Min. Ess: 3 
Prereqs : Heaven-Scouring Windstorm Technique 

The Exalt performs an elaborate, impossibly swift attack, which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision; against all without such benefits their DV is treated as 0 for this attack.


Heaven-Drenching Rainfall Blow

Cost    : 7 motes 
Duration: Instant 
Keywords: Combo-Ok
Type    : Supplemental 
Min. MA : 5 
Min. Ess: 3 
Prereqs : Heaven-Scouring Windstorm Technique 

Just as storm-driven rain can penetrate even the thickest clothing, so can an attack enhanced by this Charm penetrate even the mightiest armour. Any attack enhanced by this Charm ignores the target's armour when determining Soak.


Heaven-Shaking Thunder Assault

Cost    : 5 motes, 1 Willpower 
Duration: Instant 
Keywords: Combo-Ok, Obvious
Type    : Extra Action
Min. MA : 5
Min. Ess: 3
Prereqs : Heaven-Scouring Windstorm Technique

The character lashes out in a blur of fury, sound and movement, lashing out to all within her reach. Each blow lands with a thundering crash upon her opponents, blasting them to the ground.

The character can make additional attacks this turn equal to his permanent Ess at no loss of DV. Those foes successfully struck (not necessarily damaged) must make a Dex+Ath roll at a difficulty of the Exalt's Ess. If this roll fails they are knocked backwards a number of yards equal to the Exalt's Essence; if it botches they are thrown to the ground as well. This knockback does not work against opponents with an Sta+Ess greater than the Exalt's MA+Ess.


Wrathful Thunderbolt Judgement? or Heaven-Shattering Thunderbolt Onslaught?

Cost    : 4 motes, 1 Willpower 
Duration: Instant 
Keywords: Combo-Ok, Obvious
Type    : Extra Action
Min. MA : 5 
Min. Ess: 3 
Prereqs : Heaven-Shaking Thunder Assault, Heaven-Drenching Rainfall Blow, Heaven-Crossing Lightning Strike

Essence lightning crackles around the Exalt, setting her ablaze in terrible glory, and a mighty clap of thunder accompanies her blows. With this Charm an Exalt can lay waste to many times her number in a single blow, cause armies to rout and deafen all who would dare to stand before her might!

If the Exalt's attack hits, she may make an additional attack upon a target no more than Ess yards away. This additional attack carries a -1 dicepool penalty. As long as the Exalt hits, she may continue making attacks, as long as each new target is no more than Essence yards away from the previous. Each subsequent attack carries a penalty 1 greater than the last : -2, -3, etc. Note, the attack need not do damage to jump to the next target. In addition, all those within the Exalt's MA+Ess yards of a successful strike must fail a Per + Awareness roll or be deafened for five ticks per success (the Exalt is immune to her own use of this charm). A Botch triples this period. Lastly, those with a lesser or equal Essence must make a Valour roll to attack the character on their next turn. Those who Botch will flee. (Consider most Mooks to be deafened for the scene, and (Average Valour x 10%, to be unaffected by the fear, the rest will be scared or fleeing). This thunderclap can be heard up to one mile away.

Comments for 2nd Ed version

Slightly tweaked. Still not 100% on 2nd Ed rules, but I think this style is somewhat weaker due to the existance of DV for all. Please comment away and help me refine it into gold... B-) - nikink