Miakonda/Miakonda
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NAME HOMELAND Miakonda The Lap CASTE ANIMA BANNER New Moon Staffs forming a sun NATURE EXPERIANCE Follower 0 TOTEM TELL Rabbit White fur, very fine --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 5 Dexterity 4 Manipulation 2 Intelligence 3 Stamina 3 Appearance 3 Wits 4 --------------------------------ABILITIES---------------------------------------------- --WAR-- --LIFE-- --WISDOM-- □Archery □Crafts * □Bureaucracy ■Athletics ** □Larceny □Investigation ■Awareness *** □Linguistics * □Lore * □Brawl □Performance ■Medicine *** □Dodge *** □Presence * □Occult □Endurance □Ride ■Martial Arts ***** □Sail ** □Melee * □Socialize □Resistance ** □Stealth □Thrown ■Survival ** --------------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------------- Willpower: 7 Personal: 17:__ Compassion *** O O O O O O O O Committed: None (Succor 7:__) Limit Peripheral: 38:__ Conviction * O O O O O O O O O O Committed: none (Mettle 3:__) Temperance *** (Cunning 4:__) Valor ** (Glory 6:__) --------------------------------------------------------------------------------------- BACKGROUNDS --------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Allies * Burns Hearts Blood *** 12 forms Mentor ** Dies Proudly with Enemy's Heart in Hand Renown * Nain-ya Contacts ** Pirates --------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------- HUMAN: Initiative: 7 Soak (L/B): (1/3) ARMOR: None w/Armor: (__/__) HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O --------------------------------------------------------------------------------------- COMBAT ACTIONS --------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE Seven Section +3 -2 +2L +2 Staff DODGE 7 --------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal Shape true form (Once per turn) Humble Mouse Shape 0 Mote Indefident Special Allows small forms Infection Resisting 1/1 Instant Reflexive Stamina die become successes Method Lick Wound 2/1 Instant Simple player may purchase dice to add to ally's efforts to resist. Or for player to overcome disease or illness. Sense-Sharpening 1/1 One Scene Simple adds bonus die to Perception Change rolls. Heightened Sight 5 10 turns Simple Perception dice are auto Method success. Only role ability die Spirit-Scenting 2 1 scene Simple Lunar can "see" spirits around Technique her. Pulse of the 8 1 scene Simple can sense Essence flows. Invisible Body Weapon Technique 1 Instant Supplemental Unarmed blows deal Lethal. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Seven Section Staff 1 carried ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME COMMITMENT DESCRIPTION ----------------------------------------------------------------------------------------- Shapes ----------------------------------------------------------------------------------------- Rabbit Coyote Cobra Hawk Shark Boar Horse Crocodile Dolphin Seagull Monkey Rat
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