MoTerrestrials
- Archery
- Athletics
- Awareness
- Brawl
- Bureaucracy
- Craft
- Dodge
- Endurance
- Investigation
- Larceny
- Lore
- Medicine
- Melee
- Occult
- Performance
- Presence
- Resistance
- Ride
- Sail
- Socialize
- Stealth
- Survival
- Tactics
- Thrown
- Martial Arts
Aspects
Air
- Lore
- Stealth
- Thrown
Earth
- Awareness
- Brawl
- Endurance
- Resistance
Fire
- Athletics
- Melee
- Presence
Water
- Bureaucracy
- Investigation
- Larceny
- Sail
Wood
- Archery
- Medicine
- Ride
- Survival
Aspectless
- Occult
- Craft
- Martial Arts
- Dodge
- Socialize
- Tactics
Terrestrial Essence Pools
- Personal: Essence + Willpower
- Peripheral: Essence x 5 + Highest Virtue + Breeding x 2
Comments
You know, it's really very unfair to leave 2/5 Aspects with only three In-Aspect Abilities, considering how confined to their Aspect Abilities DB's are. I don't really understand why you have Aspectless abilities. Crafts isn't Earthy? Occult isnt Airy? I mean, I can see SORCERY being Aspectless, but not the whole of Occult. And what about Dodge and Socialize? I'm just not getting this, especially when it destroys the balance between the five Aspects. - Telgar
This was never done. That's why it's uneven. Thanks for the comments, Telgar. - Morpheus
What was never done? Your pronoun lacks a clear antecedent! - Telgar, enjoying grammar for the first time ever.
This whole page was never done. Sorry for the confusion. - Morpheus