Ambisinister/TemplesCreed

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Revision as of 20:21, 30 June 2007 by Ambisinister (talk) (*4th piece in the set, an invigorating necklace)
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Temple’s Creed
Artifact: •••
Commitment: 6 motes

Temple’s Creed was forged by Calistryx, the questing soul of Jacint, for her proxy the akuma Temple. It is part of a set of equipment known as Temple’s Vestment.

Creed is a necklace formed of beads ranging from an inch to an inch and half in diameter. Each bead is crafted from a rough conglomerate of Ash Damascus, Malfean Brass, and bone. Each one is shaped with a unique set of grooves and holes. To activate the device, the user must commit an additional 2 motes. This causes the necklace to break apart and the beads to take flight circling in an orbiting pattern, generally over the character’s head. As the beads spin, the grooves and holes channel the air into a shrieking howl.

The Creed, while active, invigorates the user, effectively increasing his Athletics and Resistance ratings by 2, this effect adds dice in addition to affecting calculations that derive from those values. Furthermore, increase the character’s movement rates by 2. Finally, a portion of this invigoration effect can be extended to up to the wielder’s essence x2 allies. This costs 1 mote, uncommitted, per ally and lasts for a scene. By committing the motes, the effect can last for up to a day. Effected allies receive the same bonus to their Resistance ratings in addition they will always be able to match the character’s speed, so long as they are traveling via identical means (e.g., if the character is on foot, it effects everyone on foot, if the character is mounted, it effects everyone who is also mounted).

Calistryx will always be aware of the users location and actions, in addition to being able to hear anything from the Creed's location.