LunarSurvivalAndHealing/Shakenzerite
Lunar Survival and Healing Charms
By Shakenzerite
Charms
Toxin-Bleeding Meditation</b>
<b>Cost: 1 mote per die Type: Reflexive Duration: Instant Min. Stamina: 2 Min. Essence: 1 Prereqs: None
By taking a moment to concentrate, a Lunar may overcome the effects of venoms, poisons and any other noisome substances, allowing his player to spend motes of Essence on the Stamina rolls to resist toxins, up to the limit of the Exalt's Stamina in extra dice. What’s more, failure is also cushioned; botches while using this Charm have the same consequence as failures, failures allow the Lunar to shake off the venom as if they had succeeded normally, and a successful resistance roll shakes off and purges the toxin entirely. This protection may be lent to others when the Lunar’s Essence reaches 2, though the dice pool limit is then the lower of the Lunar’s or the subject’s Stamina.
Venom and Poison Removal Technique</b>
<b>Cost:5 motes, 1 Willpower Type: Simple Duration: Instant Min. Manipulation: 3 Min. Essence: 3 Prereqs: Toxin-Bleeding Meditation, Lunar Blood Reshaping Technique
By seizing an animal that can injure and kill with toxins, a Lunar may remove the ability to do as much by taking a moment to concentrate. Normally, this lasts till a day after the Lunar uses this Charm on the beast, though with the expenditure of a health level worth of blood used to bathe the beast, it is permanent. This Charm can even counter the effects of the Abyssal Charm Scarlet Venom Technique, though it requires a health level of blood and lasts only for a day before the Abyssal’s blood is once again turned to poison.
Milking the Serpent's Fangs</b>
<b>Cost:5 motes Type: Simple Duration: Instant Min. Intelligence: 3 Min. Essence: 3 Prereqs: Toxin-Bleeding Meditation
By coaxing a venomous creature to bite or sting him, or having a poisonous creature sweat out their poison (or eating said creature), a Lunar may take the deadly toxins of the animal kingdom as his own for a time. The Lunar may safely take a number of doses of the toxin equal to his Stamina; each dose past that inflicts the damage of the toxin on the Lunar, though he may still use it as it courses through his system. Each dose allows one damage test against one creature. These dosages are kept in the Lunar indefinitely. Note that Abyssals with Scarlet Venom Technique may also be “milked” for their poison.
Blood-and-Nerve Defense</b>
<b>Cost:None Type: Simple Duration: Permanent Min. Stamina: 5 Min. Essence: 2 Prereqs: Toxin-Bleeding Meditation
By making a few permanent alterations to his body, a Lunar becomes like all of the venomous and poisonous creatures that he has ever consumed the Heart’s Blood of, and is immune to the effects of their toxins. He is also immune to the toxins produced under the effects of Charms, so long as he has encountered the Essence of the Exalt in question (and tasted the Heart's Blood of the individual in question). Lunars cannot kill them with their deadly secretions by default.
Indomitable Scorpion Stoicism</b>
<b>Cost:10 motes Type: Simple Duration: Indefinite Min. Stamina: 5 Min. Essence: 3 Prereqs: Blood-and-Nerve Defense
Drawing upon the survival abilities of a scorpion, the Lunar can become immune to a far larger degree of ailment-causing conditions than ever before, his hide growing thick and dark in the process. While this Charm is active, the Lunar becomes immune to all non-animal toxins, including such inimical substances such as arsenic, various heavy metals, and vegetable poisons from poison ivy all the way to atropine and worse; even toxins developed by First Age assassins or radiatio nfrom Essence-channeling power sources are blunted for as long as the Lunar commits ten motes of Essence to this Charm. This Charm is considered to be a perfect defense against the noisome sources mentioned above that might ail the character.
Continuous Defiant Convalesence</b>
<b>Cost:6 motes, 1 Willpower Type: Reflexive Duration: One Scene Min. Stamina: 5 Min. Essence: 3 Prereqs: Mother's Touch
By adjusting and flooding his system with Essence, a Lunar may, for a time, begin re-knitting all wounds received within a window of time with great speed; even aggravated wounds may be repaired by the skillful manipulations of the Lunar’s flesh. For the Scene in which this charm is active, the Lunar regains his Essence in bashing health levels each turn; a level of lethal damage counts as two bashing health levels, while a level of aggravated damage counts as three. Like most Lunar Charms, complete healing will also restore crushed, severed or hopelessly mangled body parts.
Determined Surivor Defense</b>
<b>Cost:4 motes, 1 Willpower Type: Reflexive Duration: Instant Min. Stamina: 4 Min. Essence: 3 Prerequisite Charms: Halting the Scarlet Flow
By exerting his will in a truly desperate situation, such as having his torso cleft from the rest of his body, a Lunar may instantly heal even the worst of injuries the moment they are received. This is a perfect defense against an injury of the Lunar’s choosing, and is activated the moment said wound is taken.