KSlash/TurelCombos
Contents
Turel's Combos
Turel's Combos consist of offensive and mobility related charms. This gives him the edges in situations involving ranged attacks or allows him to choose the battlefield.
Demon Slayer
- Excellent Strike
- Hungry Tiger Technique
Purpose: Simple but effective damage enhancement Combo.
Effect: The character may increase the chances of hitting his target by adding dice to the attack and doubling his net successes for damage purposes.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/attack die + 1m = 4 Motes Minimum
Inner Shrine
- Dipping Swallow Defence
- Golden Essence Block
Purpose: A reflexive defense charm that can be brought up to deflect incredibly powerful attacks.
Effect: The character attempts to parry an attack at full pool but if hindered by anything powerful then they may go above and beyond to stop it.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/2 block dice + 2m = 5 Motes Minimum
Blazing Fire Rush
- Lightning Speed
- Spider-Foot Style
Purpose: This mobility Combo lets you close the distance with any enemy, anywhere.
Effect: The character doubles their sprinting distance for a turn and is able to move up and over sheer surfaces. E.g. Move up to Dexterity + 12 x 2 yards and still attack regardless of footing.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m + 3m = 6 Motes
Blazing Fire Escape
- Lightning Speed
- Spider-Foot Style
- Thunderclap Rush Attack
Purpose: This lighting escape Combo that lets you sprint fast enough to get out of combat and over obstacles before anyone knows you are gone.
Effect: The character reacts before anyone else and doubles their sprinting distance (Dexterity x 3 + 20 yards) for movement purposes, while being able to run up and accross surfaces not usually travelable. E.g. Dexterity x 3 + 20 x 2 yards up over a wall and beyond.
Purchase Cost: 6 XP
Activation Cost: 3 Motes + 1m + 3m + 3m = 10 Motes