FrivYeti/DragonsHouseRules

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HOUSE RULES

(Note: Not all of these rules are actually going to be applicable for the early chronicle, but it'll be nice to know they exist. ;) )

General Rules

Appearance: In Social Combat, the character with the higher Appearance adds one success to their attacks, their MPDV, and their MDV. Additional dots do not provide additional successes. Appearance may also be rolled outside of social combat, for such events as posing (Appearance + Presence), causing a distraction (Appearance + Stealth or Socialize), or similar effects.

Speed: In any combat, Speed cannot be reduced below 3 except by Charms of high Essence (generally 4+, but they would be custom Charms anyway so it's a moot point). Any normal effect that would reduce Speed below 3 instead raises Rate by 1 for every point that Speed would be reduced below 3.

Unskilled Penalties: If an Exalt does not have any dots in an Ability, she takes a -1 die penalty to her roll. Mortals take the normal -2 die penalty.

Abilities

Crafts: When a character first purchases Crafts, they choose one of the Crafts areas as normal. After this, any additional Crafts area purchased has the same cost and training time as a specialty, and then allows the character to apply her full Crafts rating to the new Craft. These do not count towards maximum specialties allowed.

Linguistics: Purchasing the Linguistics ability does not inherently grant new languages; instead, it grants facility with writing, and is rolled for speech-writing, cryptography, riddles, and attempts to translate languages you do not know. New languages may be purchased as Linguistics specialties, granting full fluency; the character may use her full Linguistics rating with all of these languages. These languages do not count towards a character's maximum specialties in linguistics.

Specialties: Favoured specialties cost only 2 experience and do not require training time.

Equipment and Artifacts

Merits And Flaws