FrivYeti/TepetMadora
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Tepet Madora
Growing up, Tepet Madora was a gentle child, and as such tended to be picked on by her older siblings, each of whom knew very well that they were better than her. The daughter of a prominent Deliberative senator, she learned early on that compassion was a sign of weakness, but she couldn’t help it; it was not in her nature to be cruel.
Madora Exalted when she stopped to help a child being picked on by others; wind blew around her to protect them, and she helped to soothe his injuries. Since then, she has done her best to mask her weak heart under a layer of duty, but she still spends more time helping those too weak to help her back, rather than advancing her House’s interests. This has created friction between her and her mother, but she considers the payoff to be worthwhile.
Description
Madora is a slim, young Dynast, with pale blue hair that coils around her shoulders and soft gray eyes. Her skin has the slightest tint of light blue to it, and her clothes often ripple in an invisible, but soft, breeze. Usually, she wears simple silk and cotton robes, depending on her situation, but she keeps her powerbow slung on her back in case of trouble when travelling.
Character Sheet
Strength 2, Dexterity 3, Stamina 3
Charisma 3, Manipulation 4, Appearance 4
Perception 4, Intelligence 4, Wits 3
Linguistics 4, Lore 3, Occult 3, Thrown, Stealth 2
Awareness 2, Crafts, Integrity 2, Resistance 1, War 1
Athletics 1, Dodge, Melee 1, Presence 2, Socialize 4
Bureaucracy 2, Investigation 1, Larceny, Martial Arts 1, Sail
Archery 3, Medicine 4, Performance 2, Ride 1, Survival 1
Backgrounds: Artifact 2, Breeding 3, Connections (Poor) 1, Connections (Tepet) 1, Family 1, Henchmen 1, Resources 3
Compassion 4, Conviction 2, Temperance 2, Valor 2
Willpower 6, Essence 2, Personal 10/10, Peripheral 25/25
CHARMS:
Excellencies:
First Medicine, First Archery, First Lore
Other: One Linguistics, One Medicine, One Socialize, One Lore
Artifacts: Short Blue Jade Powerbow, Collar of Pasiap’s Grace, Painreading stone (automatically can tell if someone is injured, poisoned or sick for 1 mote)