FrivYeti/Ashwights

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Ashenwights

Usually, fire is considered to be a clean way to give respect to the dead without risking their angry return. Usually, those who die and leave no corpse behind cannot hold on to the world, no matter how angry, and pass harmlessly into Lethe. But sometimes, the hatred and rage of a dying person overcomes this restriction. Sometimes, the hungry ghost of the deceased takes form as an ashenwight.

Typically, ashenwights are born from those who are slain by fire, especially when they are killed deliberately by others and their remains desecrated. Such creatures are rare enough that few know of them, leading many to not take the precautions that they should to prevent them from rising. These people fail to see the hateful face forming in the smoke above the burning corpse, as the hungry ghost of the deceased is born aloft on ashes and remains fused with the tatters of the fuel used to burn them to death. This smoke does not dissipate, but drifts away, sinking into the shadows to coil until night. Where normal hungry ghosts lie within their bodies, ashenwights can settle into anywhere that the sun does not touch, carpeting the ground like fog - they prefer deep, dark holes, and will wait for night to hunt.

Ashenwights hunt as a cloud of smoke, which drifts through the night in search of victims. Typically, they seek out people that bear similarities to those they blame for their deaths, but their minds are shattered by the process of their creation, and they will fixate on seemingly-irrelevant details in their hunt. Thinning out, they drift into the lungs of their victims, choking them to death. Having done this, they animate the corpse of their victim and send it to kill and burn, creating vast fires and breathing them in to merge with their own power. Often, ashenwights


Stats

Attributes: Strength 4, Dexterity 3, Stamina 5, Perception 2, Intelligence 2, Wits 3 (Animal)

Abilities: Athletics 4, Awareness 2, Dodge 2, Integrity 1, Investigation 1, Martial Arts 1, Presence 1, Resistance 2, Survival 2

Willpower: 4, Dodge DV: , Soak: , Health: OK, -1, -1, -2, -2, -4, Inc

Move: 11 yards (22 miles per hour), Dash: 18 yards (36 miles per hour), Jump:</i> 16 yards

<b>Powers: