FairFolkNameCharms/BerserkSeraph

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Revision as of 06:30, 15 February 2005 by BerserkSeraph (talk) (*Story-Rooting Motif)
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Fair Folk Name Charm by BerserkSeraph

Story-Rooting Motif

 Cost: 10 motes, 1 Willpower, 3 gossamer
 Duration: One Story
 Type: Reflexive
 Minimum Heart: 3
 Minimum Essence: 3
 Prerequisite Charms: Imposition of Law

The raksha selects some form of shaping (such as a specific shaping weapon, an emotion, an attack method, etc.) that will serve as a recurring theme, engraving it into the gossamer and, with a stamp of his will, wrapping that gossamer firmly around his Heart. As long as the raksha draws on the named method, he is certain to succeed, gaining weight and force from the simple act of defining his protagonist, his symbol, or his theme - all shaping attempts under the named method gain two stunt dice, which work as normal stunt dice (The raksha CAN therefore regain a lot of Essence by using his theme often - at the risk of becoming predictable). Stunts used to oppose the raksha's Motif-action can, if the opposing character's player wishes, instead be assigned to negate stunt dice on a one-to-one basis (So if a Xia whose named methodology is his Daikaiju uses it to parry against an attack with a two-die stunt, the attacker can chose to negate both of his stunt dice and cancel out the Xia's Motif dice). The use of a Motif is incompatible with normal stunting - the act is either reaffirming in its constant appearance or reaffirming by being shocking and new, not both.
However, as the raksha defines the characteristics of his story, he falls into a trench - he must fulfill his own declarations or suffer from an unconvincing, undirected narrative. All shaping actions that do NOT include the methodology suffer a one-die penalty. The raksha can change methodologies once per scene as a reflexive action, but only if the previous motif has become impossible (the Behemoth was destroyed, etc.) - this requires the expenditure of an additional 2 gossamer.