DMSAbilities
From Exalted - Unofficial Wiki
Revision as of 19:50, 10 August 2007 by DMSolar501 (talk)
DMS Abilities
- Dawn
- Archery- The ability to hit targets with projectile weapons. Fore mor information see DMSCombat.
- Dodge- The ability to avoid being hit by giving up ground. Fore more information see DMSCombat.
- Martial Arts- Unarmed fighting or trained extoric fighting with exotic weapons. Fore more information see DMSCombat
- Melle- Combat with weapons including the ability to throw them. Fore more information see DMSCombat.
- War- The ability to lead and organize troops, also the ability to recognize weakness in formations. For more information see DMSMail and steel
- Zenith
- Integrity- A characters ability to resist mental influence. See DMSSocial Combat
- Occult- Knowledge about spirits demons and other supernatural beings.
- Performance- The ability to affect large groups of people in social combat DMSSocial Combat
- Resistance- The Ability for a character to resist Physical damage. Fore mor information see DMSCombat.
- Survival- A characters apitutude at survivng outside of civalization.
- Twilight
- Craft- A characters ability to create physical objects from raw materials.
- Science- A characters knowledge of mathmatics, physics and to a point chemistry.
- Sorcery- The knowledge and ability to reshape essencee flows to achieve great works.
- Medicine- The knowlege of the human and body and how to fix it.
- Resiliance- Ones ability to resist sorcerous changes to his being.
- Night
- Awareness- A characters apptitude at noticing his enviroment.
- Brawn- Feats of strength your charater could perform.
- Grace- Movent based atheletics
- Larceny- Pick pocketing, lock picking, and general knowledge of illegal things.
- Stealth- The ability to remain undetected.
- Eclipse
- Beuracracy- Organizing large non combat groups.
- Ling
- Lore
- Ride
- Socialize
more to come