Dorchadas/ACCharacter

From Exalted - Unofficial Wiki
Revision as of 21:10, 3 January 2005 by Dorchadas (talk)
Jump to: navigation, search
TITLE                                                           HOMELAND
Alabaster Chimes in the Shadowed Cathedral                      Sijan
CASTE                                                           ANIMA BANNER
Midnight                                                        Chained Baby in Blood
NATURE                                                          EXPERIENCE
Caregiver                                                       0
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        3               Charisma        4               Perception      3
Dexterity       3               Manipulation    3               Intelligence    4
Stamina         3               Appearance      5               Wits            3
--------------------------------ABILITIES-----------------------------------------------
--DUSK--                       --MIDNIGHT--                    --DAYBREAK--
□Archery                       ■Endurance     ***              □Craft          
□Brawl                         ■Performance   *****            ■Investigation  ***   
■Martial Arts  *****           ■Presence      *****            □Lore           ***
□Melee                         ■Resistance    **               □Medicine       *
□Thrown                        ■Survival      ****             ■Occult         ****

--DAY--                        --MOONSHADOW--                     --SPECIALTIES--
■Athletics     **              ■Bureaucracy   **                
□Awareness     *               □Linguistics   **              
□Dodge         ***             □Ride                          
□Larceny       **              □Sail                          
□Stealth       *               □Socialize     ****               

LANGUAGES: Rivertongue (Native), Low Realm, Old Realm
----------------------------------------------------------------------------------------
                                BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND                      DESCRIPTION
Artifact         **             See below
Abyssal Command  *              Two ghost bodyguards/servants, Falling Rain and Dancer
Liege            *****          Right hand of the Walker in Darkness
Necromancy       ****           Tutored by Walker himself
Resources        **             House in Sijan
Spies            *              Sijan Morticians' Order
Whispers         *****          No explanation needed
----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         *****           VIRTUES
----------------------------------------------------------------------------------------
Willpower:   8                  Personal:       23:23           Compassion      ****
O O O O O O O O                 Committed:      None            Conviction      ***
Resonance                       Peripheral:     56:46           Temperance      **
O O O O O O O O O O             Committed:      Ten             Valor           ***
                                Blood Feast:    20:20                                
----------------------------------------------------------------------------------------
				COMBAT STATISTICS
----------------------------------------------------------------------------------------
        Initiative:     6       Soak (L/B):    (1/3)            Mobility:         0
ARMOR:  Silk bandages           w/Armor:       (6/6)            Fatigue:          0

HEALTH LEVELS
   -0    -1         -2                    -4    Incapacitated    Negative
    O O   O O O O    O O O O O O           O    O                O O  
----------------------------------------------------------------------------------------
				COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE   DEFENSE  RATE
Fist                    6(+0)      9(+1)       3B(+0B)  10(+2)   5

RANGED                  ACCURACY   DAMAGE      RATE     RANGE      AMMUNITION

-- 
Dodge:  6/13 (+4 Essence bonus)(+3 Hearthstone Bracers bonus)
----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
----------------------------------------------------------------------------------------
CHARM                   COST     DURATION   TYPE           EFFECT
Ox Body Technique x 2   None     Permanent  Special        -1 x 2, -2 x 4 Health Levels

Essence Engorgement     None     Permanent  Special        Increases Essence Pool
Technique x 2

Essence Discerning      6 motes  Scene      Simple         Perception + MA to observe 
Glance                                                     a target's aura.  Also see
                                                           spirits.
                                                                    
Shrouded Claw Attack    3 motes  Instant    Supplemental   Characters who defend roll
                                                           half their dice pool.
                                                                    
Hungry Ghost Form       5 motes  Scene      Simple         Lethal damage with hands +
                                                           gain 1 mote per HL done.
                                                           3 motes to attack spirits

Unnatural Shambling     5 motes/ Instant    Extra Action   Gain Extra Actions equal to
Deftness                1 will                             your permanent Essence

Consuming Entropy       1 mote/  Instant    Supplemental   Reduce a victim's soak level
Strike                  2L                                 for a single attack

Lunging Phantom Method  4 motes  Instant    Supplemental   Teleport behind an enemy

Power Reaping Prana     1 Will   Instant    Reflexive      Roll Perception + MA, gain
                                                           motes from another Charm

Haunting Inflection     1 mote/  Instant    Supplemental   Add dice to Performance or 
Track                   2 dice                             Presence rolls.  Obviously
                                                           supernatural

Withering Dirge         2 motes/ Instant    Reflexive      Sing and do damage
                        1L

Morbid Fascination      5 motes  Scene      Simple         Command fear and respect. 
Style                                                      Forces people to listen

Heart-Sculpting Oration 6 motes/ Scene      Simple         Manipulation + Presence, Diff
                        1 will                             2 (1 if negative) to implant
                                                           an emotion.  Roll willpower
                                                           (Diff 1) to resist

Enduring Huntsman       5 motes  One Day    Simple         User can survive any 
Method                                                     environmental conditions that 
                                                           are physically possible 

Maze-Unraveling         3 motes  Instant    Simple         Add Essence in automatic
Concentration                                              successes on any attempt to                                  
                                                           navigate a maze

Flesh Mending           10 motes One Day    Simple         Ten times normal healing rate
Discipline

Shadowlands Circle      1 will   Instant    Simple         Cast a Shadowlands spell
Necromancy

Labyrinth Circle        2 will   Instant    Simple         Cast a Labyrinth spell
Necromancy

Raiton's Nimble Perch   3 motes  Scene      Reflexive      Success on balance rolls

Blood Feasting          None     Permanent  Special        Can survive on only blood
Technique

Crypt Bolt              1 mote/  Instant    Simple         Dexterity + Athletics, with
                        2L                                 Accuracy = Essence.  Essence 
                                                           x 10 yards range.  Stamina
                                                           + Lore max.

Elegant Tyrant's        6 motes  One Hour   Simple         Adds Permanent Essence to 
Majesty                                                    Socialize, Presence, and
                                                           Bureaucracy rolls for one on
                                                           one interaction.  Causes fear

Soul-Flaying Gaze       8 motes/ One turn   Simple         Manipulation + Presence vs.
                        1 Will                             Willpower.  If the Abyssal 
                                                           wins, target loses [Essence]
                                                           Willpower and is frozen.

Heart-Stopping Mein     10 motes/ One Scene Simple         Valor required to attack
                        1 Will                             or approach.  Failure does
                                                           [Essence] lethal.  >STA 
                                                           damage = stunned.

Touch of Gentle Repose  5 motes  Instant    Simple         Touch, person may end own
                                                           life for 1 Will.

Terrestrial Circle      1 Will   Instant    Simple         Cast one Terrestrial
Sorcery                                                    Circle spell
-- 
COMBOS
NAME                    TOTAL COST          CHARMS INCLUDED
Talon of Onyx Mist      7+1 per 2L, 1 Will  (Shrouded Claw Attack, Consuming Entropy 
                                             Strike, Lunging Phantom Method)
                                                 
--
SPELLS                   COST      CIRCLE       EFFECT
Piercing the Shroud      10 motes  Shadowlands  Allows travel to the Labyrinth.  Takes 
                                                (10-Occult) minutes to cast

Rune of Sweet Passing    15 motes  Shadowlands  Marks a mortal to become a ghost

Raise the Skeletal Horde 5/3 motes Shadowlands  Creates walking dead.  5 motes for 
                                                permanent, 3 for scene-long each

Hundred Shade Breath     Varies    Labyrinth    Summons hungry ghosts, 1 per 2 motes

Reaping the Fallen       25 motes  Labyrinth    Gain one mote for every sentient being
                                                that dies with a league of the caster

Onyx Countermagic        15/20     Labyrinth    Necromantic Countermagic.  Personal 
                         motes                  shield costs 15, ranged costs 20

Infallable Messenger     10 Motes  Terrestrial  Sends short message to familiar person
                                                anywhere in creation

----------------------------------------------------------------------------------------
                                GEAR
----------------------------------------------------------------------------------------
ITEM                            QUANTITY                   NOTES
Yes, Alabaster Chimes really does only have the clothes on his back, except see below.

----------------------------------------------------------------------------------------
                                ARTIFACTS/HEARTHSTONES
----------------------------------------------------------------------------------------

NAME         RATING   COMMITMENT      EFFECT
Silk Armor   ***      6 motes         Acts as 5L/3B defense, doesn't count as armor.  
                                      Takes the form of his shroud.

Soulsteel    **       4 motes         Reduces enemies' soak by 2, one hearthstone 
Bracers                               setting

Back to Dorchadas