Dorchadas/ACCharacter
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TITLE HOMELAND Alabaster Chimes in the Shadowed Cathedral Sijan CASTE ANIMA BANNER Midnight Chained Baby in Blood NATURE EXPERIENCE Caregiver 0 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 4 Perception 3 Dexterity 3 Manipulation 3 Intelligence 4 Stamina 3 Appearance 5 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DUSK-- --MIDNIGHT-- --DAYBREAK-- □Archery ■Endurance *** □Craft □Brawl ■Performance ***** ■Investigation *** ■Martial Arts ***** ■Presence ***** □Lore *** □Melee ■Resistance ** □Medicine * □Thrown ■Survival **** ■Occult **** --DAY-- --MOONSHADOW-- --SPECIALTIES-- ■Athletics ** ■Bureaucracy ** □Awareness * □Linguistics ** □Dodge *** □Ride □Larceny ** □Sail □Stealth * □Socialize **** LANGUAGES: Rivertongue (Native), Low Realm, Old Realm ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Artifact ** See below Abyssal Command * Two ghost bodyguards/servants, Falling Rain and Dancer Liege ***** Right hand of the Walker in Darkness Necromancy **** Tutored by Walker himself Resources ** House in Sijan Spies * Sijan Morticians' Order Whispers ***** No explanation needed ---------------------------------------------------------------------------------------- TEMPERS ESSENCE ***** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 8 Personal: 23:23 Compassion **** O O O O O O O O Committed: None Conviction *** Resonance Peripheral: 56:46 Temperance ** O O O O O O O O O O Committed: Ten Valor *** Blood Feast: 20:20 ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 6 Soak (L/B): (1/3) Mobility: 0 ARMOR: Silk bandages w/Armor: (6/6) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 6(+0) 9(+1) 3B(+0B) 10(+2) 5 RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION -- Dodge: 6/13 (+4 Essence bonus)(+3 Hearthstone Bracers bonus) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique x 2 None Permanent Special -1 x 2, -2 x 4 Health Levels Essence Engorgement None Permanent Special Increases Essence Pool Technique x 2 Essence Discerning 6 motes Scene Simple Perception + MA to observe Glance a target's aura. Also see spirits. Shrouded Claw Attack 3 motes Instant Supplemental Characters who defend roll half their dice pool. Hungry Ghost Form 5 motes Scene Simple Lethal damage with hands + gain 1 mote per HL done. 3 motes to attack spirits Unnatural Shambling 5 motes/ Instant Extra Action Gain Extra Actions equal to Deftness 1 will your permanent Essence Consuming Entropy 1 mote/ Instant Supplemental Reduce a victim's soak level Strike 2L for a single attack Lunging Phantom Method 4 motes Instant Supplemental Teleport behind an enemy Power Reaping Prana 1 Will Instant Reflexive Roll Perception + MA, gain motes from another Charm Haunting Inflection 1 mote/ Instant Supplemental Add dice to Performance or Track 2 dice Presence rolls. Obviously supernatural Withering Dirge 2 motes/ Instant Reflexive Sing and do damage 1L Morbid Fascination 5 motes Scene Simple Command fear and respect. Style Forces people to listen Heart-Sculpting Oration 6 motes/ Scene Simple Manipulation + Presence, Diff 1 will 2 (1 if negative) to implant an emotion. Roll willpower (Diff 1) to resist Enduring Huntsman 5 motes One Day Simple User can survive any Method environmental conditions that are physically possible Maze-Unraveling 3 motes Instant Simple Add Essence in automatic Concentration successes on any attempt to navigate a maze Flesh Mending 10 motes One Day Simple Ten times normal healing rate Discipline Shadowlands Circle 1 will Instant Simple Cast a Shadowlands spell Necromancy Labyrinth Circle 2 will Instant Simple Cast a Labyrinth spell Necromancy Raiton's Nimble Perch 3 motes Scene Reflexive Success on balance rolls Blood Feasting None Permanent Special Can survive on only blood Technique Crypt Bolt 1 mote/ Instant Simple Dexterity + Athletics, with 2L Accuracy = Essence. Essence x 10 yards range. Stamina + Lore max. Elegant Tyrant's 6 motes One Hour Simple Adds Permanent Essence to Majesty Socialize, Presence, and Bureaucracy rolls for one on one interaction. Causes fear Soul-Flaying Gaze 8 motes/ One turn Simple Manipulation + Presence vs. 1 Will Willpower. If the Abyssal wins, target loses [Essence] Willpower and is frozen. Heart-Stopping Mein 10 motes/ One Scene Simple Valor required to attack 1 Will or approach. Failure does [Essence] lethal. >STA damage = stunned. Touch of Gentle Repose 5 motes Instant Simple Touch, person may end own life for 1 Will. Terrestrial Circle 1 Will Instant Simple Cast one Terrestrial Sorcery Circle spell -- COMBOS NAME TOTAL COST CHARMS INCLUDED Talon of Onyx Mist 7+1 per 2L, 1 Will (Shrouded Claw Attack, Consuming Entropy Strike, Lunging Phantom Method) -- SPELLS COST CIRCLE EFFECT Piercing the Shroud 10 motes Shadowlands Allows travel to the Labyrinth. Takes (10-Occult) minutes to cast Rune of Sweet Passing 15 motes Shadowlands Marks a mortal to become a ghost Raise the Skeletal Horde 5/3 motes Shadowlands Creates walking dead. 5 motes for permanent, 3 for scene-long each Hundred Shade Breath Varies Labyrinth Summons hungry ghosts, 1 per 2 motes Reaping the Fallen 25 motes Labyrinth Gain one mote for every sentient being that dies with a league of the caster Onyx Countermagic 15/20 Labyrinth Necromantic Countermagic. Personal motes shield costs 15, ranged costs 20 Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Yes, Alabaster Chimes really does only have the clothes on his back, except see below. ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Silk Armor *** 6 motes Acts as 5L/3B defense, doesn't count as armor. Takes the form of his shroud. Soulsteel ** 4 motes Reduces enemies' soak by 2, one hearthstone Bracers setting
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