Dorchadas/ACCharacter
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TITLE HOMELAND
Alabaster Chimes in the Shadowed Cathedral Sijan
CASTE ANIMA BANNER
Midnight Chained Baby in Blood
NATURE EXPERIENCE
Caregiver 0
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PHYSICAL SOCIAL MENTAL
Strength 3 Charisma 4 Perception 3
Dexterity 3 Manipulation 3 Intelligence 4
Stamina 3 Appearance 5 Wits 3
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--DUSK-- --MIDNIGHT-- --DAYBREAK--
□Archery ■Endurance *** □Craft
□Brawl ■Performance ***** ■Investigation ***
■Martial Arts ***** ■Presence ***** □Lore ***
□Melee ■Resistance ** □Medicine *
□Thrown ■Survival **** ■Occult ****
--DAY-- --MOONSHADOW-- --SPECIALTIES--
■Athletics ** ■Bureaucracy **
□Awareness * □Linguistics **
□Dodge *** □Ride
□Larceny ** □Sail
□Stealth * □Socialize ****
LANGUAGES: Rivertongue (Native), Low Realm, Old Realm
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BACKGROUNDS
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BACKGROUND DESCRIPTION
Artifact ** See below
Abyssal Command * Two ghost bodyguards/servants, Falling Rain and Dancer
Liege ***** Right hand of the Walker in Darkness
Necromancy **** Tutored by Walker himself
Resources ** House in Sijan
Spies * Sijan Morticians' Order
Whispers ***** No explanation needed
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TEMPERS ESSENCE ***** VIRTUES
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Willpower: 8 Personal: 23:23 Compassion ****
O O O O O O O O Committed: None Conviction ***
Resonance Peripheral: 56:46 Temperance **
O O O O O O O O O O Committed: Ten Valor ***
Blood Feast: 20:20
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COMBAT STATISTICS
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Initiative: 6 Soak (L/B): (1/3) Mobility: 0
ARMOR: Silk bandages w/Armor: (6/6) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O O O
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Fist 6(+0) 9(+1) 3B(+0B) 10(+2) 5
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
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Dodge: 6/13 (+4 Essence bonus)(+3 Hearthstone Bracers bonus)
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CHARM DESCRIPTIONS
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CHARM COST DURATION TYPE EFFECT
Ox Body Technique x 2 None Permanent Special -1 x 2, -2 x 4 Health Levels
Essence Engorgement None Permanent Special Increases Essence Pool
Technique x 2
Essence Discerning 6 motes Scene Simple Perception + MA to observe
Glance a target's aura. Also see
spirits.
Shrouded Claw Attack 3 motes Instant Supplemental Characters who defend roll
half their dice pool.
Hungry Ghost Form 5 motes Scene Simple Lethal damage with hands +
gain 1 mote per HL done.
3 motes to attack spirits
Unnatural Shambling 5 motes/ Instant Extra Action Gain Extra Actions equal to
Deftness 1 will your permanent Essence
Consuming Entropy 1 mote/ Instant Supplemental Reduce a victim's soak level
Strike 2L for a single attack
Lunging Phantom Method 4 motes Instant Supplemental Teleport behind an enemy
Power Reaping Prana 1 Will Instant Reflexive Roll Perception + MA, gain
motes from another Charm
Haunting Inflection 1 mote/ Instant Supplemental Add dice to Performance or
Track 2 dice Presence rolls. Obviously
supernatural
Withering Dirge 2 motes/ Instant Reflexive Sing and do damage
1L
Morbid Fascination 5 motes Scene Simple Command fear and respect.
Style Forces people to listen
Heart-Sculpting Oration 6 motes/ Scene Simple Manipulation + Presence, Diff
1 will 2 (1 if negative) to implant
an emotion. Roll willpower
(Diff 1) to resist
Enduring Huntsman 5 motes One Day Simple User can survive any
Method environmental conditions that
are physically possible
Maze-Unraveling 3 motes Instant Simple Add Essence in automatic
Concentration successes on any attempt to
navigate a maze
Flesh Mending 10 motes One Day Simple Ten times normal healing rate
Discipline
Shadowlands Circle 1 will Instant Simple Cast a Shadowlands spell
Necromancy
Labyrinth Circle 2 will Instant Simple Cast a Labyrinth spell
Necromancy
Raiton's Nimble Perch 3 motes Scene Reflexive Success on balance rolls
Blood Feasting None Permanent Special Can survive on only blood
Technique
Crypt Bolt 1 mote/ Instant Simple Dexterity + Athletics, with
2L Accuracy = Essence. Essence
x 10 yards range. Stamina
+ Lore max.
Elegant Tyrant's 6 motes One Hour Simple Adds Permanent Essence to
Majesty Socialize, Presence, and
Bureaucracy rolls for one on
one interaction. Causes fear
Soul-Flaying Gaze 8 motes/ One turn Simple Manipulation + Presence vs.
1 Will Willpower. If the Abyssal
wins, target loses [Essence]
Willpower and is frozen.
Heart-Stopping Mein 10 motes/ One Scene Simple Valor required to attack
1 Will or approach. Failure does
[Essence] lethal. >STA
damage = stunned.
Touch of Gentle Repose 5 motes Instant Simple Touch, person may end own
life for 1 Will.
Terrestrial Circle 1 Will Instant Simple Cast one Terrestrial
Sorcery Circle spell
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COMBOS
NAME TOTAL COST CHARMS INCLUDED
Talon of Onyx Mist 7+1 per 2L, 1 Will (Shrouded Claw Attack, Consuming Entropy
Strike, Lunging Phantom Method)
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SPELLS COST CIRCLE EFFECT
Piercing the Shroud 10 motes Shadowlands Allows travel to the Labyrinth. Takes
(10-Occult) minutes to cast
Rune of Sweet Passing 15 motes Shadowlands Marks a mortal to become a ghost
Raise the Skeletal Horde 5/3 motes Shadowlands Creates walking dead. 5 motes for
permanent, 3 for scene-long each
Hundred Shade Breath Varies Labyrinth Summons hungry ghosts, 1 per 2 motes
Reaping the Fallen 25 motes Labyrinth Gain one mote for every sentient being
that dies with a league of the caster
Onyx Countermagic 15/20 Labyrinth Necromantic Countermagic. Personal
motes shield costs 15, ranged costs 20
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
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GEAR
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ITEM QUANTITY NOTES
Yes, Alabaster Chimes really does only have the clothes on his back, except see below.
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ARTIFACTS/HEARTHSTONES
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NAME RATING COMMITMENT EFFECT
Silk Armor *** 6 motes Acts as 5L/3B defense, doesn't count as armor.
Takes the form of his shroud.
Soulsteel ** 4 motes Reduces enemies' soak by 2, one hearthstone
Bracers setting
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