DancingRubyWings/RubyChar
NAME HOMELAND Dancing "Ruby" Wings Nexus CASTE ANIMA BANNER Dawn Phoenix NATURE EXPERIANCE Caregiver 20 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 3 Dexterity 5 Manipulation 2 Intelligence 3 Stamina 4 Appearance 4 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DAWN-- --ZENITH-- --TWILIGHT-- ■Archery * ■Endurance *** □Craft * ■Brawl *** □Performance *** □Investigation ■Martial Arts * □Presence ** □Lore *** ■*Melee ***** ■Resistance *** □Medicine * ■Thrown * ■Survival ** □Occult *** --NIGHT-- --ECLIPSE-- --SPECIALTIES-- ■Athletics *** □Bureaucracy Melee: Daiklaves*** □Awareness ** □Linguistics ** Lore: First Age * ■Dodge ***** □Ride □Larceny □Sail □Stealth * □Socialize ** LANGUAGES: River Tongue(Native), Forest Tongue, Old Realm, High Holy Speech ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Resources ** Jade, Valuable clothing Artifact **** Reaver Daiklave: "Answerer" Artifact ***** "Transcedent Glory of the Phoenix" Manse * Hearthstone: Gem of Dignity Allies ***** Alaethis, Alabastor Chimes, Mikoshi (Daimyo of Lookshy) Cult * Alaethis' goddess-consort. +1 Willpower each morning ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 6 Personal: 18:18 Compassion **** O O O O O O Committed: None Conviction ** Limit Peripheral: 47:27 Temperance *** X O O O O O O O O O Committed: 20 Valor **** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 7 (8) Soak (L/B): (2/4) Mobility: -2 ARMOR: See Artifacts w/Armor: (17/19) Fatigue: 2 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O O O O Movement: 17 yards normal, 35 yards sprinting (doubled in armor) ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Answerer 8(+1) 18(+4) 12L(+9L) 15(+1) 5 -- Dodge: 9(11(-2 Mobility Penalty, +4 Permanent Essence)) Parry: 15(When using Answerer) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique (x3) None Permanent Special -0 X 1, -1 x 2, -2 x 4 extra health levels Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one /2 Dice dodge action. Must be aware. Reflex Sidestep 2 Motes Instant Reflexive Dodge attack you are unaware Technique of with 2xPerm Essence dice Golden Essence Block 1 Mote Instant Reflexive Gain reflexive parry with /2 dice purchased dice, up to base parry pool Dipping Swallow 2 Motes Instant Reflexive Gain reflexive parry with Defense full parry pool Bulwark Stance 5 Motes Until Next Reflexive Dex + Melee to parry any attack Action you are aware of until next action Heavenly Guardian 3 Motes/ Instant Reflexive Auto parry any attack except for a Defense 1 Will perfect attack, even those normally blockable Excellent Strike 1 Mote Instant Supplemental Adds dice to a single melee /die attack Hungry Tiger Technique 1 Mote Instant Supplemental Counts extra successes twice for determining damage One Weapon, Two Blows 2 Motes Instant Supplemental One attack roll, two seperate damage rolls, each is soaked normally Ferocious Jab 1 Mote Instant Supplemental Counts extra successes twice for determining damage Sledgehammer Fist 3 Motes Instant Supplemental Doubles pre-soak damage dealt Punch to Inanimate objects Increasing Strength 3 Motes One Scene Simple Increases strength up to Exercise /dot essence rating Integrity Protecting 5 Motes One Day Simple Grants protection from Wyld Prana 1 Will energies and mutations Mastery of Small 3 Motes One Scene Reflexive Fit into any social situation Manners with no worry of faux pas Body-Mending 10 Motes One Day Reflexive Speed normal healing 10x Meditation Solar Counterattack 3 Motes Instant Reflexive Full Dex + Melee after any hand to hand attack Shadow Over Water 2 Motes Instant Reflexive Full Dex + Dodge on aware attack Seven Shadow Evasion 6 Motes Instant Reflexive Perfect Dodge on aware attack Flow Like Blood 5 Motes One Scene Simple Dex + Dodge on ALL attacks, 1 Will even unaware ones Retrieve the Fallen 1 Mote Instant Simple Call any weapon back to hand Weapon Must be visible Call the Blade 3 Motes Instant Simple Teleports own weapon to hand Summoning the Loyal 1 Mote Reflexive Instant Summon and banish own weapon Steel Terrestrial Circle 1 Will Instant Simple Allows the casting of one Sorcery Terrestrial Circle spell Lightning Speed 2+ motes One turn Reflexive Increases running speed multiplier by one per 2 Spider-Foot Style 3 Motes One Scene Reflexive Move up and down vertical surfaces Heavenly Guardian 3 Motes/ Instant Reflexive Perfect Parry Defense 1 Will Fivefold Bulwark Stance 5 Motes/ One Scene Simple Parry all attacks for a 1 Will scene Whirlwind Armor- 2 per Special Simple Can don armor in turns Donning Prana turn equal to mobility penalty Hauberk-Summoning 2 motes Instant Reflexive Place armor Elsewhere and Gesture call it back. Respect Commanding 5 Motes One Scene Simple Command respect of an audience Attitude Spirit Detecting Glance 3 Motes One Scene Simple Perceive unmanifested spirits Unruly Mob Dispersing 8M/1W Instant Simple Disperse an angry mob Rebuke -- SPELLS COST CIRCLE EFFECT Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation Demon of the First 20+ Motes Terrestrial Opposed Will + Essence. +5 Essence to Circle remove one die from demon's pool. 3 sux summons the demon. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES "Transcendent Glory of the 1 Worn Phoenix" "Hundred Raven's Wings" 1 Carried "Answerer" 1 Carried Shield Cloak 1 Given to Zen Several Books in Old Realm Carried Tapestry 1 Carried Crystals (Keys) 5 Carried: 3 spheres, 1 cube, 1 dragon Ruby's Documents from the First Age Carried Gem of Dignity 1 Hearthstone Setting of Answerer ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT "Answerer" **** 8 Motes Reaver Daiklave, SPD:+1, ACC:+3, DAM:+8L, PRY:+1 -Answerer ignores an amount of armor soak equal to the user's Melee rating. This may be increased by spending 2 motes per point of soak ignored, up to double the user's melee. -All attacks using Answerer have the effect of Spirit-Cutting Attack Shield Cloak * 2 Motes Functions as a Target Shield, No mobility Penalty. Gem of Dignity * N/A Attempts to make user look foolish or stupid are at +1 difficulty Accumulator **** None Can be used to power Hearthstone technology
Transcendent Glory of the Phoenix</i>
Orichalcum
Artifact •••••
Soak: 15L/15B (including material bonus)
Commitment: 12 Motes
Fatigue: 2, Mobility Penalty: -2
Hardness: 6
During the First Age, Dragon Armor was mass produced for the Terrestrial Exalted because of their numbers. It was reasoned that, as they had imperfect mastery over their Essence and such short life spans, individually crafting empowered armor for them would have been a waste of time in most cases. For the Solars and Lunars, however, the opposite was true. One such suit, crafted for the Solar named Dancing Ruby Phoenix, was the Transcendent Glory of the Phoenix--an item similar to Dragon Armor though surpassing it in every way.
Transcendent Glory of the Phoenix has a great number of powers built into it by the artificers of the First Age.
- +2 to all Awareness Checks made while inside, due to the sense-sharpening equipment.
- For 2 motes per minute, the user may activate the Essence Sight power, which functions in all ways as the Solar Charm All-Encompassing Sorcerer's Sight
- Add two dice to Endurance and Resistance rolls made again poison and disease while inside
- The armor adds 3 to the user's strength for the purposes of A) damage, B) carrying capacity, C) clinches, and D) jumping distance.
- The armor doubles the user's ground speed.
- For 2 motes, the armor shines with the glory of the Unconquered Sun for the user's Essence in turns. Any attempts to attack the user are at +4 Difficulty. The light is visible up to the user's Essence in miles away.
- For 1 mote, the user can project her voice to be heard over the flow of battle. Everyone within 200 yards will hear the user as though she was standing right next to them.
- The armor's greatest power is that of flight. For 3 motes, the user may travel through the air at triple her ground movement rate for a scene. For 6 motes, the armor becomes a blazing comet, streaking across the sky--for a full hour, the armor travels at 500 miles an hour. Any combat is impossible during this period. The user can only navigate, and slowing down ends the period and forces the user to land (though she will not crash). When this power is in use, enormous wings of flame unfold from the back of the armor, though they have no effect beyond the cosmetic.
- Finally, if the user takes enough damage to kill her while wearing the armor, the armor can prevent it. For the cost of all of the user's temporary Willpower and Peripheral Essence, the suit will maintain her at one level above incapacitated for a number of turns equal to her Essence. Nothing can harm her during this period, though she would be wise to use it to run away.
Transcendent Glory of the Phoenix requires a Level 4 Hearthstone in order to operate properly. It can function for a full week before needing maintenance (Repair rating 4).
<i>Hundred Ravens' Wings</i>
Moonsilver
Artifact •••
Commitment: 5 motes
This cloak was made during the First Age for the Lunar Hikari, out of feathers painstakingly plucked from her hair. It looks like it is entirely made of raven feathers, though a closer examination will show that the feathers are bound together using fine wires of moonsilver. The cloak was originally made for her mate, Maenin, and and such some of the features are designed with non-Lunar wearers in mind. She wanted her mate to be able to experience the sensation of viewing the world from more than one pair of eyes, since she thought it might give him some insight into the parts of her that he could not otherwise understand.
The cloak has the following effects:
- It allows the user to use Thousand Forms as One as though they possessed the Charm. If they are not a Lunar, then the only form they can assume is a swarm of ravens. Unfortunately, tattooed Lunars treat this as external shapeshifting, since it is the cloak that does the changing.
- It changes the type of Thousand Forms as One from Simple to Reflexive.
- It allows the swarm to act completely independently. The range limit is dissolved (parts of the swarm may be any distance from each other) and the swarm may take a number of actions equal to the user's Willpower before multiple action penalties start to build up. The members of the swarm could also hold multiple conversations simultaneously, even in different parts of Creation, or relay several separate conversations to one person, if a way could be found for ravens to speak.
---------------------------------------------------------------------------------------- MERITS/FLAWS ---------------------------------------------------------------------------------------- MERITS EFFECT True Love (Alaethis) +1 on all rolls to aid or defend love, regain willpower with Compassion +1 instead of Conviction Prodigy (Melee) Costs (CR x 2)-2 to raise, +1 on all rolls involving melee Ambidextrous No offhand penalty, weild two weapons without penalty FLAWS Known Anathema The Wyld Hunt knows of you and what you have supposedly done -----------------------------------------------------------------------------------------
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I like the layout for the character sheet, is that output from a generator or was it typed manualy -- Malikai
It was created from a template that i got from EndlessChase. Check his Wiki page for a blank one if you would like to make your own. ^_^