DnDToExaltedRaces/Dwarves
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Revision as of 22:30, 2 August 2006 by Bassist159 (talk)
D&D Races: An Exalted Conversion - Dwarves
Terms
- Modified Attributes:
- Increased (Attribute): (Attribute) maxima are one higher than allowed by Essence - for example, a maximum rating of •••••• at Essence •••••.
- Decreased (Attribute): (Attribute) maxima are one lower than allowed by Essence - for example, a maximum rating of ••••• at Essence ••••••.
- Racial Specialties
- A race with racial specialties has one or more specialties at zero cost.
- Characters of this race recieve the benefits of these free specialties only if they have at least • in the related Ability.
- Racial specialties do not count toward specialty caps.
- Statures
- Small Stature: Remove one success from all Strength-based rolls. Gain a •• bonus to Dodge DVs.
- Large Stature: Recieve •• penalty to Dodge DVs. Add one success to all Strength-based rolls.
- Vision
- Low-Light Vision: Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.
- Darkvision: Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.
- Sensitivity
- Light Sensitive -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.
- Surface Sensitive: -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.
- Water Sensitive -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.
- Broken Spirit: Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.
- Heat Resistant: Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.
Races
Dwarves, Standard
- This template is also used by Mountain Dwarves and Hill Dwarves.
- Stamina ••.
- Increased Stamina.
- Decreased Charisma.
- Racial Specialties: "Stones" in Awareness, Investigation, and Crafts.
- Racial Specialties: "Poison" and "Knockdown" in Resistance.
- Darkvision.
Dwarves, Badlands
- Stamina ••.
- Increased Stamina.
- Decreased Charisma.
- Racial Specialty: "Dousing" in Survival.
- Racial Specialties: "Poison" and "Knockdown" in Resistance.
- Darkvision.
- Heat Resistant.
Dwarves, Dark
- Stamina ••.
- Increased Stamina.
- Decreased Charisma.
- Awareness •, and Stealth •.
- Racial Specialties: "Stones" in Awareness, Investigation, and Crafts.
- Racial Specialties: "Poison" and "Knockdown" in Resistance.
- Darkvision.
- Light Sensitive.
Dwarves, Glacier
- Stamina ••.
- Increased Stamina.
- Decreased Charisma.
- Racial Specialties: "Ice" in Awareness, Investigation, and Crafts.
- Racial Specialties: "Cold" and "Knockdown" in Resistance.
- Darkvision.
Dwarves, Gully
- Dexterity ••
- Stamina ••.
- Increased Dexterity.
- Increased Stamina.
- Decreased Charisma.
- Decreased Intelligence.
- Decreased Valor (treat as an attribute decrease).
- Stealth • and Survival •.
- Racial Specialties: "Poison" in Resistance.
- Small Stature.
- Darkvision.