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  • ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>
    7 KB (1,008 words) - 23:11, 5 November 2011
  • Martial Arts 5 Occult 5 War 5 Occult: <br>
    5 KB (768 words) - 15:31, 21 January 2011
  • *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately
    4 KB (584 words) - 21:23, 3 June 2010
  • ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un
    6 KB (1,048 words) - 21:25, 3 June 2010
  • ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp
    4 KB (627 words) - 21:32, 3 June 2010
  • ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a
    3 KB (514 words) - 21:35, 3 June 2010
  • ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.
    5 KB (811 words) - 21:35, 3 June 2010
  • ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim
    13 KB (2,151 words) - 21:39, 3 June 2010
  • ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.
    3 KB (486 words) - 21:43, 3 June 2010
  • ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th
    22 KB (3,746 words) - 02:58, 9 January 2011
  • Exalted's skill system works fairly well for a high-combat, occult kung-fu, demigods-looking-cool style game. My[[Wordman/AbilityExpansionSyst * The difference between Occult and Lore is made more specific, with a few rules changes.
    75 KB (11,696 words) - 03:06, 9 January 2011
  • * Charms for the abilities of Linguistics, Lore, Occult, Stealth and Thrown are aspected to Ash. * Seeing the Maker's Hand: Prerequisites are replaced by any Occult excellency.
    14 KB (2,148 words) - 22:37, 3 June 2010
  • Secrets: Investigation 4, Larceny 0, Lore 6, Occult 5 (Demonology +2), <b>Stealth</b> 7 <br> *Occult: Mark Of Exaltation, Incite Decorum
    8 KB (1,171 words) - 15:16, 7 June 2010
  • ...gitech), Integrity, and Sail as Primary Abilities and Investigation, Lore, Occult and Survival, as Secondary Abilities. Primary Abilities are treated as Favo
    9 KB (1,422 words) - 15:19, 7 June 2010
  • ...6, Linguistics 0 (Native: Old Realm), Lore 6 (Manses +3), Martial Arts 6, Occult 7, Presence 1 (Intimidation +6*), Resistance 9, Stealth 2 (Silent +2), Surv
    9 KB (1,517 words) - 15:20, 7 June 2010
  • ...ion and such arts any Lunar hoping to join must have at least &bull;&bull; Occult, &bull;&bull; Lore and &bull; Linguistics(Old Realm) ...ble of fighting the Fair Folk and the Wyld. Integrity &bull;&bull;&bull;, Occult &bull;, Lore &bull; and any one combat skill at &bull;&bull;&bull;.
    19 KB (3,303 words) - 06:43, 22 November 2011
  • ...ch places as it does in Creation and are considered to be shielded against occult scrying though not Sidereal Astrology.
    9 KB (1,659 words) - 02:46, 12 May 2011
  • * [[Abilities/Occult]]
    2 KB (228 words) - 13:42, 8 June 2010
  • ...er that Essence 4 can move a city... I have considered possibly moving the Occult Charm up one, but... Virtue Damage would be awesome, but there's one thing,
    11 KB (1,941 words) - 13:51, 8 June 2010
  • ...areness roll to recognize it as representing the victim. An Intelligence + Occult roll at difficulty 5 is required to realize what it means, however. This ma
    3 KB (430 words) - 13:51, 8 June 2010

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