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  • ...action (a Speed 5, DV -2 action), but the Champion may keep singing for as long as he likes if he has not yet affected a total number of people equal to hi
    5 KB (889 words) - 19:38, 16 April 2010
  • ...ater thus could increase her Dodge DV by an amount equal to her Essence as long as she does nothing but dodge incoming attacks. The Blessing also allows su ...but damage can be bashing or lethal for an ice projectile.) The character may also create a club, axe, knife or sword out of ice and use it as a normal w
    7 KB (1,109 words) - 19:43, 16 April 2010
  • ...ffects of Astrology. Upon contact with a Sidereal astrological effect, she may activate this Charm and make a reflexive unarmed Martial Arts attack agains ...also use a single power of the God as if it was her own Anima Ability. As long as the character is mimicking a God's specific Essence patterns other deiti
    22 KB (3,505 words) - 03:04, 18 April 2010
  • ...cracy + Influence in a dramatic action to take away their rulership. This may be opposed by those in power. Success means that until the Deathknight rel ...h living and throw themselves into their work. This charm supplements any long term project the Deathknight leads. Mortals working underneath the Abyssal
    8 KB (1,355 words) - 06:53, 17 April 2010
  • A Lunar may take two knacks in place of a charm at character creation, and is required ...1 to all physical attributes that meet the prerequisite while in War Form. May be purchased again at Essence 6 and 9, with a prerequisite of a physical at
    7 KB (966 words) - 17:54, 22 November 2011
  • ...or an ambush, although if the Solar chooses to focus on it exclusively, he may be in trouble. ...ong ticks to establish unless the character wishes to have it active for a long-ticks based scene.
    13 KB (2,121 words) - 07:02, 18 April 2010
  • ...the emotions are very strong. Heart on the Sleeve Method will not reveal long term emotional constants or deep, concealed emotions, merely what is on the ...; <b>Mins:</b> Investigation 5, Essence 2; <b>Type:</b> Simple (Speed 5 in long ticks)</i>
    8 KB (1,314 words) - 07:06, 18 April 2010
  • ...rnal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau This Charm may be purchased a maximum number of times equal to the Infernal's permanent Es
    13 KB (2,178 words) - 21:47, 1 August 2010
  • I think this is fair enough as far as it goes, as long as you specifically exclude supbages of user pages. That should be up to th #I believe they are useful for others to look at, and may help give them ideas
    17 KB (2,978 words) - 15:29, 21 April 2010
  • ...racter’s Archery score, are added to the character’s raw damage, which may be bashing or lethal as the character prefers. The opponent soaks as normal ...garners no net successes, it cannot create an action by itself. This Charm may not be used to gain an attack, merely to supplement existing ones.
    13 KB (2,168 words) - 16:31, 18 November 2011
  • ...roll), one damage die is converted into an automatic success. The Exalted may not spend more Essence on this charm than she has dots of Strength. The player rolls to attack as normal, and defense is similarly rolled As long as the character strikes his opponent, he will do at least his weapon’s b
    16 KB (2,747 words) - 03:41, 18 November 2011
  • ...e Solar may attack this turn a number of times equal to his Dexterity, but may not split his dice pool. Defensive Charms are therefore recommended for Co ...Rate of less than 1, the cost is 10m, 1 wp. At Essence 3+, the character may opt to make less than the maximum number of attacks, or to abort the flurry
    11 KB (1,804 words) - 22:53, 18 November 2011
  • ...ks and 10 yards to their range for the remainder of this scene. The Solar may not add more dice than he has Dexterity + Archery. If the initial range is ...s so used Obvious. If the weapon is stolen, lost, or destroyed, the Solar may reattune himself to another weapon at the cost of 1 experience point, and h
    25 KB (4,197 words) - 06:04, 22 April 2010
  • ...additional bonuses to his initiative, at a cost of one mote per bonus, but may not more than double his Dexterity + Wits. ...ndefinitely. At any appropriate Join Battle roll in the future, the Solar may choose to release the motes and the Flashing Vengeance Draw effect as a non
    8 KB (1,411 words) - 04:25, 19 April 2010
  • ...can barely respond. This charm permanently enhances Lightning Speed. She may move her full Dash distance as a reflexive normal move action. Such is the ...sence in successes to the contested roll. Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had le
    5 KB (827 words) - 06:07, 31 July 2011
  • ...owing effects the first time they purchase this charm. Additional effects may be purchased at a cost of one bonus point or one experience point each. <I>Harsh Generosity Strike:</I> Benevolent Lawgivers may opt to avoid killing their targets. A Solar Punch enhanced by the Harsh Ge
    8 KB (1,338 words) - 02:04, 4 May 2010
  • ...ference between his DV and his opponent's attack roll. This counterattack may only be used for a clinch. ...Solar is to risk terrible wrath. Until the character’s next action, she may respond to any attack in which she used her Parry DV with a Counterattack i
    12 KB (2,019 words) - 04:52, 10 May 2011
  • ...shields; vines become garrotes, fence-posts become staves, and so on. As long as there is something nearby the Exalt can grasp, he is never unarmed, and ...weapon as though they were making an unarmed attack. The Storyteller also may wish to choose to allow some inappropriate improvised weapons to Style Char
    9 KB (1,429 words) - 06:06, 22 April 2010
  • ...ms, but are still Solar expansions, not generic Martial Arts Charms. They may only be learned by Solars and those who can learn Solar Charms, such as Moo ...grants the ability to parry lethal hand-to-hand attacks without a stunt so long as the minimum 1 mote is expended. This grants the Leader keyword to the C
    12 KB (2,103 words) - 06:32, 20 April 2010
  • ...e if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of .... The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action
    3 KB (544 words) - 06:33, 20 April 2010

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