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  • '''Mins: '''Virtue 3''' ''', Occult 3, Essence 3 '''Mins: '''Virtue 5''' ''', Occult 4, Essence 4
    4 KB (646 words) - 19:28, 16 April 2010
  • '''Mins: '''Conviction 3''' ''', Craft 3, Occult 3, Essence 2 '''Mins: '''Essence 4, Conviction 4, Presence 5, Occult 2
    35 KB (5,823 words) - 19:29, 16 April 2010
  • '''Mins: '''Compassion 3''' ''', Craft 3, Occult 3, Performance 2, Essence 2 '''Mins: '''Compassion 3''' ''', Craft 3, Occult 3, Performance 3, Essence 3
    37 KB (6,120 words) - 19:30, 16 April 2010
  • '''Mins: '''Temperance 3''' ''', Craft 3, Occult 3,Essence 2 ...ts the experience point cost for purchasing specialties in Lore, Medicine, Occult, Bureaucracy or any other mental skill in half, rounding down.
    29 KB (4,726 words) - 19:31, 16 April 2010
  • ...im. Intelligent undead with essence less than him can make a perceptions + occult roll difficulty the Champions essence. Failure means the think he is one of
    5 KB (886 words) - 19:36, 16 April 2010
  • ...can see and activates the charm. His player rolls the dice Manipulation + Occult , at a difficulty equal to the target’s Essence. If the roll succeeds, ev
    7 KB (1,285 words) - 19:37, 16 April 2010
  • ...ter is a lesser God instead of an Exalt unless they suceed in a Perception+Occult roll with a difficulty equal to the character's Permanent Essence rating -
    22 KB (3,505 words) - 03:04, 18 April 2010
  • ...stics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    4 KB (652 words) - 13:31, 26 April 2010
  • ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: , ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: ,
    8 KB (1,129 words) - 15:13, 8 June 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    25 KB (4,197 words) - 06:04, 22 April 2010
  • :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
    7 KB (1,060 words) - 19:08, 31 May 2010
  • Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.
    23 KB (3,687 words) - 06:59, 1 August 2011
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar
    8 KB (1,338 words) - 02:04, 4 May 2010
  • * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.
    20 KB (1,586 words) - 22:37, 3 June 2010
  • ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc
    12 KB (2,034 words) - 06:31, 22 April 2010
  • ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.
    59 KB (8,486 words) - 23:30, 1 November 2014
  • :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:
    7 KB (938 words) - 17:34, 25 April 2010
  • [[BogModAlternateSidereals/Occult]]<br>
    8 KB (1,207 words) - 22:31, 3 August 2011
  • ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,
    6 KB (974 words) - 19:13, 27 April 2010

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