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- ...at movement and action cause. Any motion taking place within their Essence x 10 yards is made known to them as long as it takes place on Earth-derived m12 KB (2,067 words) - 17:54, 8 June 2010
- ...ivation of this Charm provides a free attack against any target within (20 x Essence) yards. The attack uses the character's Dexterity + Highest Ranged ...tation of the character's Element that may be centered anywhere within (20 X Essence) yards and extends in all directions for the character's Essence in16 KB (2,830 words) - 17:57, 8 June 2010
- ...tually. With anti-soak Charms and post-soak damage modifiers, "always roll X dice" and such existing for Celestials, even plink can be deadly. I'm prett13 KB (2,224 words) - 17:59, 8 June 2010
- ...point cost, rounded up. DBT gifts are treated as having a point cost of 5 X number of prerequisites. If the Dragon-Blood using this Charm is either the <b>Cost:</b> X motes, 2 experiance, 1 health level7 KB (1,225 words) - 18:01, 8 June 2010
- The Wave itself travels at (Sail x 50) yards per turn, and remains able to carry the Dragon-Blooded and his pa ...e any of his own men. The wave can clear an area of a ship about (Essence x 10) yards long, taking anyone in that cross-section into the oceans. Heroi6 KB (1,014 words) - 18:01, 8 June 2010
- ...erson within the area of this Charm's effects. The Charm extends out to 15 X Essence yards. At twice that distance, bystanders are defeaned by a horrend5 KB (781 words) - 18:02, 8 June 2010
- ...estrial's Essence in lethal environmental damage to everyone within Thrown X Essence yards of the weapon's location. ...base damage of 1L per mote. The wind-blast has a maximum range of Essence X 10 yards. No more motes can be spent then the character has dots in Thrown.11 KB (1,874 words) - 18:01, 8 June 2010
- Ox-Body x 52 KB (334 words) - 18:04, 8 June 2010
- === Join X, DVs ===2 KB (252 words) - 18:04, 8 June 2010
- === Join X, DVs ===2 KB (226 words) - 18:05, 8 June 2010
- === Join X, DVs, Equipment and Health ===3 KB (412 words) - 18:05, 8 June 2010
- === Join X, DVs ===2 KB (230 words) - 18:05, 8 June 2010
- ==== Health, Soak, DV and Join X ====6 KB (936 words) - 18:05, 8 June 2010
- Limit: x x x x x x x <br>3 KB (348 words) - 18:06, 8 June 2010
- One attack roll applied [Essence] times to all targets within [Essence x 100] yards. Does not cost more with firewand. When used with firewand, ofte One attack roll, area of effect Essence x 10 yards, Base damage x 5, creatures of darkness take Agg. On next action, second detonation as tho5 KB (849 words) - 18:06, 8 June 2010
- Allows Solar to vanish and instantly reappear up to [Dash x 2] yards away. The Solar may teleport through 100% cover—note that this e3 KB (556 words) - 18:06, 8 June 2010
- *The Solar has (essence x 2) points to distribute between Acc/Dmg/Def/Rate. None may be higher than M ...arc, the Solar severs the threads of life from all targets within (Essence x 20) yards on all sides. This attack is considered to be automatically succe14 KB (2,278 words) - 18:05, 8 June 2010
- The character’s voice or music can be heard for [Essence x 5] miles. Anyone within 2 yards of the character suffers a -2 internal pena ...antom Conjuring Performance, she may project images visible up to [Essence x 5] miles. <br>4 KB (705 words) - 18:07, 8 June 2010
- ...furious storm of weaponry. This storm extends around the Solar in [Thrown x 2] yards and inflicts an internal penalty equal to (the Solar's Essence) to3 KB (460 words) - 18:07, 8 June 2010
- ...+ Essence in lethal damage (soaked as normal) and has a range of (Essence x 2) in yards. ...attack and the target goes flying a number of yards equivalent to Essence x 3. This does no damage.24 KB (3,872 words) - 18:07, 8 June 2010