GracefulCharmMethodology/SolarOccult
Contents
Occult
Some Occult charms use a warding roll. This is a Charisma+Occult persuade action that can be enhanced by non-Excellency Presence charms, and cannot be resisted by spending Willpower unless the spirit has a higher Essence than the Solar. If successful, it has effects dependent on the Charm that triggered it. Warding rolls replace the roll to bind a demon summoned by sorcery.
Sixth Sense
Spirit-Detecting Glance
- Cost: 2m
- Type: Simple
- Duration: One scene
- Mins: Occult 1, Essence 1
The Solar can perceive immaterial spirits as though they were material.
Ancient Tongue Understanding
- Type: Permanent
- Mins: Occult 3, Essence 1
- Prereqs: Spirit-Detecting Glance
While the Solar has Spirit-Detecting Glance active, they may choose to gain the ability to understand and speak to spirits, regardless of language. If they do, they lose the ability to understand or speak to anyone who is not a spirit for the duration of the effect.
Uncanny Perception Technique
- Type: Permanent
- Mins: Occult 2, Essence 1
- Prereqs: Spirit-Detecting Glance
The Solar automatically knows when a spirit is within reach of their senses, even if it is immaterial, but not who or where they are.
All-Encompassing Sorcerer’s Sight
- Type: Permanent
- Mins: Occult 5, Essence 2
- Prereqs: Spirit-Detecting Glance
The Solar may spend a point of Willpower when activating Spirit-Detecting Glance to be able to perceive flows of Essence. They may make a reflexive Intelligence+Occult roll (difficulty equal to the effect’s minimum Essence) to identify the nature of any unMuted Charm or sorcerous effect (including ones that are still being shaped).
Keen Unnatural Eye
- Type: Permanent
- Mins: Occult 5, Essence 3
- Prereqs: Uncanny Perception Technique, All-Encompassing Sorcerer’s Sight
When using All-Encompassing Sorcerer’s Sight, the Solar automatically notices any spirit within reach of their senses, and can identify the kind of spirit with an Intelligence+Occult roll (difficulty equal to the spirit’s Essence). It is impossible to spirits to hide from them.
Burning Eye Of The Deliverer
- Type: Permanent
- Mins: Occult 5, Essence 3
- Prereqs: All-Encompassing Sorcerer’s Sight
When using All-Encompassing Sorcerer’s Sight, the Solar automatically detects the presence of magical disguises or transformations within reach of their senses. They may see through these with a successful Perception+Occult roll (difficulty equal to successes on the subject’s disguise roll).
Sorcerer’s Burning Chakra
- Type: Permanent
- Mins: Occult 5, Essence 3
- Prereqs: All-Encompassing Sorcerer’s Sight
The Solar automatically receives the benefits of Spirit-Detecting Glance and All-Encompassing Sorcerer’s Sight whenever they are at bonfire or iconic anima level.
Spirit-Drawing Oculus
- Cost: 3a
- Type: Reflexive
- Mins: Occult 5, Essence 4
- Prereqs: Sorcerer’s Burning Chakra
The Solar may roll Perception+Occult. gaining the successes in motes, or in sorcerous motes for a spell they are currently shaping.
Warding
Uncanny Shroud Defence
- Cost: 4m, 1wp
- Type: Reflexive
- Mins: Occult 3, Essence 1
The Solar blocks an attack against them made by an immaterial spirit, even if it is unblockable.
Nine Specters Ban
- Type: Permanent
- Mins: Occult 4, Essence 2
- Prereqs: Uncanny Shroud Defence
The Solar may use Uncanny Shroud Defence to negate any effect directed toward them by an immaterial spirit. It does not protect against social influence.
Spirit-Repelling Diagram
- Cost: 10m, 1wp
- Type: Simple
- Duration: One scene
- Mins: Occult 3, Essence 2
- Prereqs: Uncanny Shroud Defence
The Solar creates a circle, one range band across, within medium range of themselves. The Solar makes a warding roll, applied to all spirits present: if successful, the spirit cannot cross the circle, and must manifest if they are within it.
Spirit-Caging Mandala
- Type: Permanent
- Mins: Occult 4, Essence 2
- Prereqs: Spirit-Repelling Diagram
Spirits affected by a Spirit-Repelling Diagram cannot make attacks across it, except against someone who has already attacked them in this scene.
Wyld-Binding Prana
- Type: Permanent
- Mins: Occult 5, Essence 3
- Prereqs: Spirit-Repelling Diagram
The Solar’s use of Spirit-Repelling Diagram applies to Fair Folk as though they were spirits.
Spirit-Draining Mudra
- Type: Permanent
- Mins: Occult 5, Essence 3
- Prereqs: Spirit-Binding Mandala
A spirit caught within a Spirit-Repelling Diagram doubles the mote cost of all their Charms. The Solar gains motes equal to the excess spent this way.
Demon-Compelling Noose
- Type: Permanent
- Mins: Occult 5, Essence 4
- Prereqs: Spirit-Draining Mudra
Any spirit caught within a Spirit-Repelling Diagram may be compelled into service in the same way as a summoned demon or elemental. Doing so costs the Solar temporary Willpower equal to the spirit’s Essence.
Spirit-Shredding Exorcism
- Cost: 7m, 1wp
- Type: Reflexive
- Mins: Occult 5, Essence 4
- Prereqs: Spirit-Draining Mudra
The Solar makes a warding roll against a spirit caught within Spirit-Repelling Diagram: if successful, the spirit loses a point of permanent Essence until they escape the diagram. If a spirit’s Essence is reduced to zero in this way, it is unable to act or apply defences.