Sinanju

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Sinanju Raven Xanthus

The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.

Weakness Overwhelming Transmigration
 Cost: --- 
 Min:  Essence 1, Martial Arts 3, Stamina 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great
insight into the workings of his own self and thus learns how the flawed parts of himself can
be reformed into a better shape, but the process to reforge the body is one that needs
sacrifices. 
This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an
ascetic lifestyle.
Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native
herbs, poultry and fish. This oath isn't for simply ascetic reasons though, in return for the 
Martial Artist dedication to the Sinanju Way he gains the following benefits.
First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty
(Sinanju)).
Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his
Stamina for the purposes of calculating Soak.
Finally, the Martial Artist may Stunt as an Exalt does.
However, should the Martial Artist betray this regime for any reason his inner energies are
thrown into disarray. This means he treats any foodstuffs other than those listed at the
beginning as a Supernatural Poison with the following traits:
Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. 
Vibration Transcending Striking Method
 Cost: --- 
 Min:  Essence 1, Martial Arts 3, Strength 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great
insight into the vibrations of his enemies, allowing him to strike at the very core of their
being.
This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous
blows.
Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes
and thaumaturgicly prepared form weapons. Weapons that Attune to his inner energies, such as
Artifacts, do count to this limitation unless they are thaumaturgicly prepared. In return for
the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack
as if it had the Overwhelming tag equal to the Martial Artist's Specialty (Sinanju).
Second, should the Martial Artist natural attacks, not attacks preformed with a thuamaturgicly
prepared weapon, deal Post-Soak damage equal to or exceeding the target's Stamina or Resistance
(Whichever is Higher) the target will also take a -1 penalty for each successful point of
damage to the target's Dice Pools and DV for the next action. This is considered a
Crippling Effect.
Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of
sensing it coming increases by the Martial Artist's Specialty (Sinanju).
To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon
must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and
be ritually inscribed with a Koan (Lore 2) about the nature of weapons and humanity.
However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2
to all Dice Pools and PDV as well as the fact that each round you use such a weapon you must
attack it as if you were actively trying to break it.
Harmony of Nature and Body Prana
 Cost: --- 
 Min:  Essence 1, Martial Arts 3, Dexterity 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding
of the environmental vibrations as well as his own. Using this new knowledge grants the Sinanju
his legendary ability to still himself into 'ignorance' and 'listen' to silence.
This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills
exponentially.
Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the begining of the day
to utilize the abilities below. This is done by succeeding a Dexterity+ Martial Arts roll at 
Difficulty 5. This is an Extended Action that takes a minute a try, but you are able to retry
up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's
dedication to the Sinanju Way he gains the following benefits.
First, any Awareness test made to detect the Martial Artist when he is actively hiding is done
at a -1 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the
Martial Artist has not moved in the last ten ticks.
Second, the Martial Artist is able to sense the vibrations of the environment allowing him to
enhance his Awareness by his Martial Arts Specialty (Sinanju).
Finally, the Martial Artist may respond to any Unexpected attacks whose source is within the
Martial Artist's Martial Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is
done by making a Perception+ Awareness+ Martial Arts roll vs Difficulty 5. Success means the
attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are
unable to be responded to in this way.
Hero who Feeds the Children of Sinanju
 Cost: 1 Lethal Damage and 20 Bashing Damage or # Bashing Damage or 1 Willpower
 Min:  Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju
who starved once the Hero is able to go to lengths far greater than any would believe.
Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes
the Intimacy Sinanju (Beloved Home) no matter his origin. In addition he must send a equivalent
of one dot resources to the town of Sinanju every month from his own accumulated wealth. In
return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
First, the Martial Artist may now take a Lethal Damage to increase all of his Physical
Attribute by his Martial Arts Specialty (Sinanju) for one scene, but doing so leaves him with
20 Bashing damage in addition at the end of the fight, only reduced via natural means and
Charms. This ability can go beyond the limit of the user's Essence and may only be used once
per scene.
Second, the Martial Artist is able to take a number of Bashing Damage (Reduced only by Charms)
when his attacks would have the Unexpected tag to make the attack immune to any effect that
negates that tag that would take motes less than the Damage x3. This is a Reflexive Action.
Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x
Essence)+ (2 x Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial
Artist. When the Martial Artist activates this ability he may spend a Willpower and enter the
altered state for a number of actions equal to the Martial Artist's Current Willpower.


Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction novels and in following with the Creative Commons I have noted my activities as such.