Nikink/IKMatch3
Contents
- 1 Immortal Kombat - Match 3
- 1.1 Tick -1
- 1.2 Tick 0
- 1.3 Tick 1
- 1.4 Tick 2
- 1.5 Tick 3
- 1.6 Tick 4
- 1.7 Tick 5
- 1.8 Tick 6
- 1.9 Tick 7
- 1.10 Tick 8
- 1.11 Tick 9
- 1.12 Tick 10
- 1.13 Tick 11
- 1.14 Tick 12
- 1.15 Tick 13
- 1.16 Tick 14
- 1.17 Tick 15
- 1.18 Tick 16
- 1.19 Tick 16
- 1.20 Tick 17
- 1.21 Tick 18
- 1.22 Tick 19
- 1.23 Tick 20
- 1.24 Tick 21
- 1.25 Tick 22
- 1.26 Tick 23
- 1.27 Tick 24
- 1.28 Tick 25
- 1.29 Tick 26
- 1.30 Tick 27
- 1.31 Tick 28
- 1.32 Tick 29
- 1.33 Tick 30
- 1.34 Tick 31
- 1.35 Postscript
Immortal Kombat - Match 3
Transitory Ardent Assimilator (Thousand Wounding Gears Style)
vs
The Horror Under Lock and Key (Infernal Monster Style)
Match rules:
- Competitors started 60 yards apart in a bamboo forest. The land gently rolls into small hills and shallow brooks. Birds can be heard but not seen, and a family of giant Pandas chew the bamboo contentedly nearby.
- Only 4 points of Artifacts allowed
- To the death(ish).
Tick -1
The Horror Under Lock and Key (HULK) and Transitory Ardent Assimilator (TAA) Join Battle!
TAA gets 5 successes while HULK only gets 3.
Tick 0
TAA activates his Personal Gravity Manipulation Apparatus and Dashes up a nearby bamboo tree.
(39 yards Speed 3 DV -2)
Tick 1
Tick 2
HULK snorts and activates Infernal Monster Form
(Speed 6 DV-1)
Tick 3
TAA remains perched atop a giant bamboo stalk and activates Thousand Wounding Gears Form
(Speed 6 DV -1)
Tick 4
Tick 5
Tick 6
Tick 7
Tick 8
HULK growls and Dashes 33 yards towards the Moonsilver foe, activating Retribution Will Follow.
(Speed 3 DV -1)
Tick 9
The Alchemical powers up an Array and flurries 3 attacks at the charging beast. Three whirling golden Gyrochakrams curve gracefully through the bamboo trunks to wound the Infernal. For a brief moment all is still, then a dozen trunks start sliding apart as HULK is deeply wounded by the first, barely escapes the second, and is caught again by the third before the weapons return to their owner.
Tick 10
Tick 11
From her cunning 'hiding' spot, Hestia hefts her moonsilver vajra and gently taps out the window glass before hurling the weapon across the street and through the window above Aoshi. Alas, she misses and the magical javelin travels through the air to her hand again, unfortunately not impaling the Sidereal on the way back.
(Speed 5, DV -1)
Tick 12
Tick 13
Aoshi activates Heaven-Shattering Thunderbolt Onslaught! WIth an arcane series of katas she generates a storm of electrical activity around her and uses her spear to thrust at the Lunar across the street. A wave of essence carries the attack past screaming and scurrying city folk and into the Lunar's building. Unfortunately Hestia manages to dodge using Flashing Leaves Evasion and the sparking attack is impotently wasted. It dissipates harmlessly around the furnishings.
(Speed 5, DV -1)
Tick 14
Tick 15
Tick 16
Hestia leaps through her window, using her vajra as a pole to vault across the street and crash through the wall of Aoshi's building. She stabs at the heart of the Sidereal girl but her attack is thwarted once again.
(Speed 5, DV -1)
Tick 16
Tick 17
Tick 18
Aoshi spins around Hestia and jabs at her from the rear, missing wildly, before backing out the hole in the wall into the street. The wily Lunar unleashes her Peek-a-Boo combo! In a flash she is behind Aoshi and attacking. But the even more wily Sidereal was expecting this trick, and the attack is not unexpected! The first and second stabs are casually deflected by Aoshi. The third attack hits!
But what's this?
Oh no!
The Sidereal girl has Ducked Fate, and is still inside the building. Slumping on the shaft of Hestia's vajra is a poor merchant. Hestia feels her resolve draining away at this horrible trick of Fate as Aoshi make the Sign of the Crow.
Aoshi laughs with her anima flaring around her.
(Speed 5 DV -1)
Tick 19
Tick 20
Tick 21
Cowed but not beaten yet, Hestia polevaults with her vajra again, and flips in the air above Aoshi. Landing behind the Sidereal she jabs viciously, but her attack is batted away with ease.
(Speed 5 DV -1)
Tick 22
Tick 23
Aoshi activates her Heaven Splitting Moment combo! With a crackle of essence lightning and a sonic crack, she causes a deep wound in the Lunar, without seeming to have even moved! (9L)
(Speed 3 DV -2) (Hestia takes 9 wounds)
Tick 24
Tick 25
Tick 26
The Lunar tries to muster the will to attack, and jumps in the air above Aoshi, bringing the moonsilver point down hard, but she is parried (though barely) once again.
In return Aoshi spins her weapon around and slices into Hestia's eye and across her face. (7L)
(Hestia Speed 5 DV -1 Relentless Lunar Fury wears off) (Aoshi Speed 5 DV -1)
Tick 27
Tick 28
Tick 29
Tick 30
Tick 31
Hestia musters her remaining strength and thrusts upwards towards her foe, but misses.
Aoshi steps back with a casual smile then throws the starmetal vajra into the Lunar tigress, pinning her to the cobblestone road. (6L)
Aoshi Wins!
Postscript
The cityscape fades to blinding white and all goes black. The sound of thunderous applause fades with it.
Comments from the Peanut Gallery
Much clearer winner. Clever timing by Aoshi certainly helped. Shame the Heaven-Shattering Thunderbolt Onslaught fizzled. :( Aoshi's Combo is quite brutal in it's own right, and quick to recover from, which is useful; if Aoshi had not been able to go on Tick 26, her -2 DV would have been enough for Hestia to get a strike in. This probably would not have changed the outcome, however, Aoshi just can't risk taking a hit due to her measly 7 health levels, even with Starmetal armour. Hestia really truly seriously needs better defences. She relies upon 19 health levels, but only has a Lethal Soak of 5! She has Bruise-Relief Method to regenerate, but that only works on Bashing. I would like to see a match between these two unarmed and unarmoured. :) nikink