Telgar/Thon

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Thon

Caste: Twilight
Nature: Martyr
Concept: Ghost-Raised Ghost-Hunter
XP: 0 unspent, 0 total
Player: Telgar

History

Description

Relationships

Attributes

Strength: 3, Dexterity: 4, Stamina: 2
Charisma: 2, Manipulation: 2, Appearance: 3
Perception: 4, Intelligence: 4, Wits: 3

Abilities

  • Dawn
    • Martial Arts 4
    • Thrown 1
  • Zenith
    • Endurance 2
    • Performance 2
    • Survival 2
  • Twilight
    • Crafts 3
    • Investigation 3
    • Lore 3
    • Occult 3
  • Night
    • Athletics 2
    • Awareness 2
    • Dodge 3
    • Stealth 1
  • Eclipse
    • Linguistics 1

Languages: Old Realm (native), Flametongue

Tempers

Essence: 3
Willpower: 7/7

Compassion: 2, Conviction: 3, Temperance: 2, Valor 4.

Essence pool:
16 Personal | 39 Peripheral | Committed 0

Health Levels:
-0/-1/-1/-2/-2/-4/Incap

Advantages

SolarCharms

Precision of the Raptor		Supplemental	1 mote per die
Ten Magistrate Eyes		Simple		3 motes
Shadowlands Circle Necromancy	Simple		1 willpower
Spirit-Detecting Glance		Simple		3 motes
Reed in the Wind		Reflexive	1 mote per 2 dice

Ghost Dragon Style Charms

Shadow Body Defense		Reflexive	2 motes per increase
Flickering Shade Technique	Reflexive 	2 motes
Without a Body Prana		Simple		4 motes, 1 willpower
Scenting Life Technique		Supplemental	3 motes per die
Ghost Dragon Form		Simple		5 motes

Necromancy Spells

Shade Prison Amulet		Shadowlands	10 motes

Backgrounds

Expanded Backgrounds

  • Backing 1
  • Familiar 3
    • The loyal and friendly Gravehound, Chan.
  • Necromancy 1
    • The Guardian-Spirit Ka-Mintha gave Thon some training in Necromancy and allowed him to read from the tomb’s necromantic and sorcerous texts.
  • Occult Library 1
    • Thom's library consists of a few ancient scrolls and moldering tomes scavenged from the tomb’s lesser grave goods.

Magical Posessions

The Bazaar of Heaven</b>

 <b>Manse ••
 Aspect: Solar

A small and simple residence by the standards of Yu-Shan, this bazaar is a riot of colors and patterns, with covered stalls and elaborate tents set up in a mind-whirling maze of brightly colored cloth. The paths between the various stalls and tents are cobbled in hunks of gold the size of a man's outspread hand. In the center of the Bazaar lays a small square surrounded by shops made of adobe stained with various colors and studded with brilliant gems and precious metals. These shops provide the eating, sleeping and secure storage of the Manse. The Hearthstone, a Thrifty Merchant's Stone, forms in the top bowl of an elaborate, multi-tiered fountain in the square's center. Only from above can the geomantic layout of the Bazaar truly be appreciated as the riot of color becomes a fascinating collection of symbols and patterns, converging on the center square.

Thrifty Merchant's Stone</b>

 <b>Manse ••
 Aspect: Solar
 Trigger: Appraising merchandise.

This multifaceted stone looks much like a chunk of pyrite, but shines much more brightly. It allows its wearer to instantaneously assess the fair market value of any material item placed before him. This assessment is totally objective; it does not take into account the local economic climate (although sweeping economic change across a vast portion of Creation would influence the estimate), or any sentimental value the item may have to a few specific people (although if an item has great historical value, it will be factored into the assessment).

Quick Combat Stats

Base Init: 7
Dodge: 10
Soak: 4/6

Melee Acc: 11
Melee Def: 7
Melee Dmg: 6L
Melee Spd: 7
Melee Rate: 4

Ranged Acc: 10
Ranged Dmg: 6L
Ranged Spd: 11 (When in melee range)
Ranged Rate: 4
Ranged Range: 15 yards

MeritsAndFlaws

  • Taint’s Warning (2 point merit)
    • From long association with darkness, Thon’s anima warns him of the approach of unclean creatures. His Castemark glows silver-gold and his anima swirls faintly with silent ghosts.
  • Unusual Appearance (2 point flaw)
    • Fathered by a guardian ghost and raised in a tomb, Thon has a striking appearance. Gaunt and corded with wiry muscle he might be attractive to some, but many find his chalk-white skin and ashen black-grey hair to be unnerving. His eyes adapted for years to the darkness and are perpetually dilated, large black pupils with only a tiny rim of grey-blue iris.
  • Night-Eyes (2 point flaw)
    • A result of so many years in a dark tomb, Thon’s eyes have lost the ability to contract the pupil when light strikes them. In bright lights he suffers a -2 penalty to awareness rolls and if struck directly by lights of extraordinary intensity, he must make a Perception + Endurance roll to avoid being stunned for a turn. His own anima does not hurt his eyes. It takes no time at all for Thon’s eyes to adjust to darkness, but he sees no better in the night then anyone else.


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