Charms/Grypph

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Revision as of 20:25, 25 April 2006 by GreenLantern (talk) (Just poking my nose in where it's not wanted...)
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Charms

by grypph


Liquid Stone Style


Second Edition Charms

Sorcerer Needs No Books</i>

Cost: 7m, 1w; Mins: Occult 4, Ess 3;
Keywords: None; 
Duration:Instant; 
Prereq's: Any Occult Excellency

This charm can be used to augment any spell-making roll or action. Sorcerer Needs No Books alleviates the need for sorcerous tools when designing spells, and all penalties inherent in such. If used to augment the research of new spells, the character accomplishes (Essence x3) hours worth of research for every one actual hour spent towards the total needed for the new spell.

The Captal's Orders

<i>Globe of Evermore

Cost:  1 Willpower
Duration: One Scene
Type: Simple
Minimum Occult: 3
Minimum Essence: 2
Prerequisite Charms: None
By concentrating her power the Exalt sets up a field of resonance surrounding her and enabling all charms that have this as a prerequisite.

Battle Globe

Cost: 1m per Globe 
Duration: Instant
Type: Supplementary
Minimum Occult: 4
Minimum Essence: 3
Prerequisite Charms: Globe of Evermore
Roll Charisma + Occult to attack, Essence in Lethal damage, piercing. Unlimited Rate.
Spd +0, Acc +(Essence), Dmg +(Essence)L, Def -3, Rate Unlimited.

Parry Globe

Cost:  3m
Duration: Instant
Type: Reflexive
Minimum Occult: 4
Minimum Essence: 3
Prerequisite Charms: Battle Globe
Roll Charisma + Occult to parry, bonus of Perm. Essence to the attempt.
Spd +0, Acc +(Essence), Dmg 0L, Def +(Essence x 2), Rate 2.

Captal's Warder

Cost:  3m + 1 Willpower
Duration: One Scene
Type: Reflexive
Minimum Occult: 3
Minimum Essence: 2
Prerequisite Charms: Globe of Evermore
Designate one ally no further from the character than her (Essence x 5) yds. This ally gains a bonus to all of her Soaks equal to the character's Perm. Essence. All bonuses are lost if the ally moves farther than (Essence x 5)yds. from the originating character.

Captal's Globe

Cost:  8m
Duration: One Scene
Type: Reflexive
Minimum Occult: 5
Minimum Essence: 3
Prerequisite Charms: Parry Globe, Captal's Warder
Use Charisma + Occult to Attack. The Globe lasts for a full scene, is pristine white shot through with flecks of red lightning and is instantly recognized by anyone with any knowledge of these Charms as THE personage of the Captal's Order.
Spd +(Essence x3), Acc +(Essence), Dmg (Essence x 4)L, Def +(Essence x 2), Rate Unlimited.

MACs or Multiple Ability Charms

Template Name

Cost: 5m
Duration: One Scene
Type: Simple
Minimum Ability1: 1
Minimum Ability2: 1
Minimum Essence: 1
Prerequisite Charms: None.

Specialty Charms

Template Name

Cost: 5m
Duration: Instant
Type: Reflexive
Minimum Ability: 1
Minimum Specialty: 1
Minimum Essence: 1
Prerequisite Charms: None.
Comments

soon to come. just not quite yet. -grypph

Just as an unwanted comment, I'm concerned that a Solar Sorceror with Sorceror Needs No Books won't need a library to study from, due to the name. That seems like it unbalances the feel of the "Solars search to reclaim the lost age" theme of the game, especially as it's fairly simple for a starting character to have this charm. Now, one that means you don't need tools to do your research, such as occult paper, essence compasses, rare sea salt, etc, that's reasonable. Just want to see what your actual intent is, and give you a heads up as to some concern. -- GreenLantern, who posted before he should