Charms/Grypph
Contents
Charms
by grypph
Second Edition Charms
Sorcerer Needs No Books</i>
Cost: 7m, 1w; Mins: Occult 4, Ess 3; Keywords: None; Duration:Instant; Prereq's: Any Occult Excellency
This charm can be used to augment any spell-making roll or action. Sorcerer Needs No Books alleviates the need for sorcerous tools when designing spells, and all penalties inherent in such. If used to augment the research of new spells, the character accomplishes (Essence x3) hours worth of research for every one actual hour spent towards the total needed for the new spell.
The Captal's Orders
<i>Globe of Evermore
Cost: 1 Willpower Duration: One Scene Type: Simple Minimum Occult: 3 Minimum Essence: 2 Prerequisite Charms: None
- By concentrating her power the Exalt sets up a field of resonance surrounding her and enabling all charms that have this as a prerequisite.
Battle Globe
Cost: 1m per Globe Duration: Instant Type: Supplementary Minimum Occult: 4 Minimum Essence: 3 Prerequisite Charms: Globe of Evermore
- Roll Charisma + Occult to attack, Essence in Lethal damage, piercing. Unlimited Rate.
- Spd +0, Acc +(Essence), Dmg +(Essence)L, Def -3, Rate Unlimited.
Parry Globe
Cost: 3m Duration: Instant Type: Reflexive Minimum Occult: 4 Minimum Essence: 3 Prerequisite Charms: Battle Globe
- Roll Charisma + Occult to parry, bonus of Perm. Essence to the attempt.
- Spd +0, Acc +(Essence), Dmg 0L, Def +(Essence x 2), Rate 2.
Captal's Warder
Cost: 3m + 1 Willpower Duration: One Scene Type: Reflexive Minimum Occult: 3 Minimum Essence: 2 Prerequisite Charms: Globe of Evermore
- Designate one ally no further from the character than her (Essence x 5) yds. This ally gains a bonus to all of her Soaks equal to the character's Perm. Essence. All bonuses are lost if the ally moves farther than (Essence x 5)yds. from the originating character.
Captal's Globe
Cost: 8m Duration: One Scene Type: Reflexive Minimum Occult: 5 Minimum Essence: 3 Prerequisite Charms: Parry Globe, Captal's Warder
- Use Charisma + Occult to Attack. The Globe lasts for a full scene, is pristine white shot through with flecks of red lightning and is instantly recognized by anyone with any knowledge of these Charms as THE personage of the Captal's Order.
- Spd +(Essence x3), Acc +(Essence), Dmg (Essence x 4)L, Def +(Essence x 2), Rate Unlimited.
MACs or Multiple Ability Charms
Template Name
Cost: 5m Duration: One Scene Type: Simple Minimum Ability1: 1 Minimum Ability2: 1 Minimum Essence: 1 Prerequisite Charms: None.
Specialty Charms
Template Name
Cost: 5m Duration: Instant Type: Reflexive Minimum Ability: 1 Minimum Specialty: 1 Minimum Essence: 1 Prerequisite Charms: None.
Comments
soon to come. just not quite yet. -grypph
Just as an unwanted comment, I'm concerned that a Solar Sorceror with Sorceror Needs No Books won't need a library to study from, due to the name. That seems like it unbalances the feel of the "Solars search to reclaim the lost age" theme of the game, especially as it's fairly simple for a starting character to have this charm. Now, one that means you don't need tools to do your research, such as occult paper, essence compasses, rare sea salt, etc, that's reasonable. Just want to see what your actual intent is, and give you a heads up as to some concern. -- GreenLantern, who posted before he should