VirtueFlaws/Sariel

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Revision as of 05:39, 25 February 2006 by Sariel (talk) (*Added another condition.)
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New Solar Virtue Flaws

Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now.

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Conviction

Conviction Killed the Cat

Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to ignore anything that might possibly distract her from her goal by the simplest means: she ignores it. For a number of days equal to her Conviction, she will do nothing except work to achieve her current goal; she may work to achieve things that will be helpful toward that goal, but only if she's sure they'll help. At the Storyteller's discretion, if a goal becomes impossible to achieve, the character may be able to change to another; if the character achieves her goal, she must promptly move on to the next.

Limit Break Condition: The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed.

Blind Stubbornness

For a number of days equal to her Conviction, the character loses all sense of danger: to herself, her allies, her resources . . . She will take any opportunity she sees to achieve a goal she wants, without thought for the other consequences. (Storytellers should take care not to permit this Flaw without a reasonably understanding player group, as this can potentially lead to significant loss for the Circle as a group through no fault of their own.)

Limit Break Condition: The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price.

Valor

Paralytic Chill

The flip side of courage is fear, and a character with this Virtue Flaw is particularly vulnerable to his own fear. For a number of days equal to his Valor, he loses confidence in himself and becomes acutely aware of his own mortality; he must make a Willpower roll at a difficulty equal to his Valor rating each round to remain in a combat situation, and is at a -2 dice penalty to deal with any other conflict. (Charms and other effects that enhance a person's confidence may remove the Willpower check or the penalty, but not both.)

Limit Break Condition: The character is made forcibly aware of her own mortality or vulnerability, particularly in a hitherto-ignored blind spot or a presumed specialty. (For example, the stereotypical Dawn might be triggered by being beaten in combat -- his theoretical specialty -- or by coming out the loser in a social encounter -- an ignored blind spot.)

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