SolarOccult/Heru

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Revision as of 18:19, 23 December 2007 by Heru (talk) (New Charms)
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Solar Occult Charms

Master of Natural Magics

Cost: --; Mins: Occult 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Occult Excellency

Though Thaumaturgy is something of the natural world and Solars nominally transcend it, even the Lawgivers sometimes decide to learn that which is fundamental. This Charm permanently enhances the Exalt’s Thaumaturgy by reducing the experience cost to learn Degrees to either 5 (unfavored) or 4 (favored). Additionally, this Charm also makes it so the exchange between Resource dots and motes is a 1 for 1 basis. (For example, a ritual with a disposable Resource cost of 2 and a reusable Resource cost of 4 would cost the Exalt 5 motes to remove those requirements.) Finally, through the expenditure of three motes the Exalted can also remove the necessary Willpower point requirement.

At Essence 6, the Exalt transcends the mortal world to the extend that he need never worry about the Resource cost of the ritual. His personal Essence naturally and automatically covers all such costs.

Mastering the Sorcerous Motion

Cost: --; Mins: Occult 4, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrestrial Circle Sorcery, Any Occult Excellency

The Essence that lies at the core of Sorcery must bow down to the Lawgivers that seek to command it. This Charm permanently enhances the Exalt by allowing him access to the Move and Dash actions as well as the ability to activate reflexive Charms during the Cast Sorcery and Shape Terrestrial Sorcery actions. All other rules about sorcerers spellcasting remain in effect.

At Essence 5, Occult 5, this Charm permanently enhances the Exalt’s capabilities by allowing him to Move/Dash and activate reflexive Charms when under the effects of the Shape Celestial Sorcery action and the Shape Shadowland Necromancy action.

At Essence 6, Occult 6, this Charm permanently enhances the Exalt’s capabilities by allowing him to Move/Dash and activate reflexive Charms when under the effects of the Shape Solar Sorcery action and the Shape Labyrinth Necromancy action.

Spirit Manifestation Vision

Cost: --; Mins: Occult 3, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Spirit-Detecting Glance

The Lawgivers were given the mandate to rule over Creation, which includes the various spirits that make up the world just as it does the mortal inhabitants. This Charm permanently enhances Spirit-Detecting Glance by increasing its Duration to Indefinite.

At Essence 6+, this Charm reduces the mote cost of Spirit-Detecting Glance to 0.


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