MartialArts/ArgentWindsOfDesolationStyle

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Eight Storm Style

Background

The Argent Winds of Desolation is a Style that teaches its students the lessons of submission which they apply to themselves and their foes. Those who use the Argent Winds of Desolation's teachings learn to appreciate how each element of the world submits to another and that sometimes the least powerful element, such as a simple wind, is actually the strongest.

No armor is allowed when Argent Winds of Desolation is being practiced. It's favored weapon is the sword.

Student's Sutra of Submission: A maiden stood at the window and watched the wind.

Charms

Breeze-Bent Reeds</b>

 <b>Cost: 5 motes
 Duration: One scene
 Type: Simple
 Min MA: 4
 Min Essence: 4
 Prereqs: None

The wind caressed the reeds and the reeds bent to the wind's will

Summoning a glow of Essence to infuse his weapon a student of Argent Winds greatly maginfies the force of the winds created by the movements of his sword. The target of an attack that hits or misses by less then the Sidereal's Essence in successes is blown down by the powerful winds. The target must succeed at a Stamina + Athletics roll with a difficulty of the Sidereal's Essence. If they fail they are knocked down and must spend an action to rise to their feet. Additionally, the winds persist, clinging to the target for five turns. Each turn, they must resist the knockdown effect.


Rippling Water Enforcement</b>

 <b>Cost: 5 motes
 Duration: One scene
 Type: Simple
 Min MA: 4
 Min Essence: 4
 Prereqs: Breeze-Bent Reeds

The movement of the reeds stirred the water and it moved as the reeds willed

The Argent Winds teach that each strike is an attempt to dominate the target and each wound is proof of success. When the student has submitted to his foes, they must submit to his will in turn. Each time an opponent successfully strikes the Sidereal the opponent is forced backwards a number of yards equal to the martial artist's Willpower.


Eroding the Muddy Bank</b>

 <b>Cost: 4 motes, 1 willpower
 Duration: Instant
 Type: Supplemental
 Min MA: 4
 Min Essence: 4
 Prereqs: Rippling Water Enforcement

As the water moved, it lapped against the earth and the earth was diminished by the water's will

The blade becomes as water and each strike against the opponent wears some of him away. A strike empowered by this Charm will always do at least 1 health level of damage if it hits the target. Additionally, if the target of this Charm has a lower Willpower then the martial artist, each time he is struck his soak is reduced by the difference in their Willpower scores. These reductions are cumulative.


Wafting on the Winds of Fury</b>

 <b>Cost: 6 motes
 Duration: Instant
 Type: Reflexive
 Min MA: 5
 Min Essence: 4
 Prereqs: Eroding the Muddy Bank

The earth became sand and was carried away by the will of the wind

A student of the Argent Winds has learned not only the value of making others show submission but in showing it himself. When struck by his foe the student disperses himself into a shower of glowing motes and allows the force of the blow to have its way with him. For each success the attacker gained on his attack, the martial artist is moved one yard back. Attacks met with this Charm do no damage and are not considered to have successfully hit the character. This Charm counts as a Dodge attempt.


Argent Winds of Desolation Form</b>

 <b>Cost: 5 motes
 Duration: One scene
 Type: Simple
 Min MA: 5
 Min Essence: 5
 Prereqs: None, complete Mastery of any Celestial Martial Art

Elder Sutra of Submission: The mountain that stood in the path was worn away by the will of the sand

Adopting a stance both humble and imposing an adept of the Argent Winds gathers to himself the power which he requires to force his opponents to submit to his will. The most important function of the Form is that it reinforces the martial artist's belief in himself and empowers his will. The character's Willpower is effectively doubled for the duration of this Charm. This does not give him additional temporary willpower points, though it does raise the cap on how many he can have at a given time. The mental strength granted by the Form allows the user to spend up to his Essence in Willpower points in a turn on automatic successes or virtue channeling instead of the normal limit of 1.


Oppression of Unending Heat</b>

 <b>Cost: 5 motes
 Duration: One scene
 Type: Simple
 Min MA: 5
 Min Essence: 5
 Prereqs: Argent Winds of Desolation Form

The sand settled in the valley and the life there withered, by the will of the new desert



Ferrophagic Winds Motion</b>

 <b>Cost: 10 motes
 Duration: Instant
 Type: Simple
 Min MA: 5
 Min Essence: 6
 Prereqs: None

A soldier traveled the desert and his sword was rusted away by the will of the air

With a powerful swing of his sword the martial artist calls up a horrible wind that scours the surroundings with caustic fumes and acidic rains. All mortal equipment within the arc of the sword's swing, for as far as the character can see, is destroyed. Plants suffer the same fate, wilting and burning away under the vile winds. Living beings take an amount of Aggravated environmental damage equal to the character's Willpower. Artifacts affected by the corrosive winds are rendered unusable until their master takes a full turn to restore them to function by expending a single mote of Essence to wipe them clean of the corrosives.


Gentle Breeze </b>

 <b>Cost: 5 motes
 Duration: One scene
 Type: Simple
 Min MA: 6
 Min Essence: 6
 Prereqs: None

An army followed the soldier and crossed the sea by the will of their king


Jade Emperor's Edict</b>

 <b>Cost: 10 motes, 3 willpower
 Duration: Instant
 Type: Simple
 Min MA: 6
 Min Essence: 6
 Prereqs: None

All was spawned by the will of a maiden

Forcing an act of ultimate submission upon another combatant is the special power of one who has mastered the Argent Winds of Desolation. The attack enhanced by this Charm is not made by the character himself. Instead he forces, through a supreme act of will, another within range of his target to make the attack for him. This attack is made using that character's traits and pools, subject to any penalties or bonuses that character is suffering from. Further more, the attack may be enhanced by any Charms the attacker knows, but their cost is paid by the Sidereal.
It is possible to resist the martial artist's control by winning a contested Essence + Willpower roll. If the subject is able to resist control, then the martial artist can select another subject. He can, however, only make two attempts to find a subject that he can control.