DigSenThrownWeapons
From DigSenPowerCombatWeapons, DigitalSentience's project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.
As suggested by Jaelra, all ranged weapons have a Speed, to represent their 'threat range.' This will usually be quite high, varying based on the ease with which one can go from 'relaxed' to 'attack' when throwing the weapon. However, in hand-to-hand (i.e., when a hostile has closed to within melee range), assume a ranged weapon has Speed 0 unless otherwise noted.
KNIVES Name Spd Acc Dam Def Rate Range Other Lt. Throwing Knife +20 +1 +2L N/A 6 10 can't be used in hand-to-hand Hvy. Throwing Knife +20 +1 +3L N/A 3 15 Hvy. Throwing Knife (Hand-to-hand) +1 +1 +2L +1 3 N/A Knife +15 -1 +2L N/A 2 10 Knife (Hand-to-hand) +1 +1 +2L +1 5 N/A
The light throwing knife is meant to be pretty generic, encompassing everything from tiny daggers, to shuriken, to poisoned needles thrown by renegade doctor/assassins. As to their rate, I'm picturing someone with three daggers in each hand, splayed between their fingers in anticipation of badassery. I'm sure we've all seen a character somewhere do such a thing. Of counse, it would be rough on a mortal's Thrown pool...
The heavy throwing knife, on the other hand, is a knife large enough to fight with in hand-to-hand, but specifically balanced for throwing.
The fighting knife, on the other hand, is not intended to be thrown, and as such is inferior to throwing knives for such purposes.
AXES Name Spd Acc Dam Def Rate Range Other Axe +15 -1 +4L N/A 1 15 Axe (Hand-to-hand) +3 +1 +4L -1 3 N/A Throwing Axe +20 +1 +4L N/A 2 15 Throwing Axe (Hand-to-hand) +1 +1 +2L -1 3 N/A
Honestly, I'm kind of torn on the idea of a weapon doing more damage when thrown than when it actually has the extra power of being actively wielded. I'm hoping I'll get over that, because throwing weapons suck enough as it is.
JAVELINS Name Spd Acc Dam Def Rate Range Other Javelin +0 +0 +5L N/A 0 0 Javelin (Hand-to-hand) +0 +0 +0 +0 0 N/A Spear +0 +0 +0 N/A 0 0 MA and Footman's spears use the same Thrown stats MA Spear (Hand-to-hand) +0 +0 +0 +0 0 N/A MA and Footman's spears use the same Thrown stats Footman's Spear (H-to-h) +0 +0 +0 +0 0 N/A MA and Footman's spears use the same Thrown stats Short Spear +0 +0 +0 N/A 0 0 Short Spear (Hand-to-hand) +0 +0 +0 +0 0 N/A
MISC. Name Spd Acc Dam Def Rate Range Other Boomerang +0 +0 +0 N/A 0 0 Boomerang (Hand-to-hand) +0 +0 +0 +0 0 N/A Chakram +0 +0 +0 N/A 0 0 Chakram (Hand-to-hand) +0 +0 +0 +0 0 N/A Sling +0 +0 +0 N/A 0 0 can't be used in hand-to-hand Bola +0 +0 +0 N/A 0 0 can't be used in hand-to-hand; special rules - entanglement Gladiator's Net +0 +0 +0 N/A 0 0 can't be used in hand-to-hand; special rules - entrapment Shield +0 +0 +0 N/A 0 0 Shield (Hand-to-hand) +0 +0 +0 +0 0 N/A Hammer +0 +0 +0 N/A 0 0 Hammer (Hand-to-hand) +0 +0 +0 +0 0 N/A
IMPROVISED Name Spd Acc Dam Def Rate Range Other Rock +20 +0 +1L N/A 2 25 Rock (Hand-to-hand) +0 -1 +0L -2 2 N/A Stick +20 -1 +0B N/A 1 15 Stick (Hand-to-hand) +2 +0 +3B +1 3 N/A
It's a rock. It's supposed to be crappy. Only used at range by the downtrodden and the desperate; only used in hand-to-hand by the doomed.
Not as crappy as the stick, though. Lousy stick...
Problems? Concerns? Hate what I've done?
Take it to DigSenPowerCombatWeapons/ThisIsAllWrong