Discussions/TransformingAlchemicals
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Revision as of 11:57, 10 January 2007 by CharlesGray (talk)
As mentioned on my page TransformingAlchemicals, I'm a bit stuck for ideas on how to model it.
I'm considering a DBT style transformation where the alchiemcal pays for the differnt form using mutation points, but that leaves some questions.
- How do we handle charm slots or charms that can only be used in one form.
- what about forms that have artifact weapons built in. If an Alechemical changes into a warstrider with essence cannons, should they cost a charm, or do we simply force the Alchemical to buy them as per the artifact background?