Taerinshar/Willem Grex

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Revision as of 15:59, 28 August 2009 by Taerinshar (talk)
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Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 2 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1)

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient secretary
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning


Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2


Backgrounds

1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking)
3 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams)
1 - Starmetal Breastplate


Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
3 - Survival 5
2 - Thrown 5
Sub: 15
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
1 - Investigation specialty (Uncovering corruption +2)
2 - Manse 4
1 - ??


Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1